TEKKEN 8

TEKKEN 8

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"Special Style" should be removed from Ranked Play.
i like Tekken for the technical combo's, not AUTO PILOT, keep special style to the "Special league"
En son WickedestLizard tarafından düzenlendi; 27 Oca 2024 @ 22:51
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130 yorumdan 76 ile 90 arası gösteriliyor
İlk olarak Leathium tarafından gönderildi:
Why not? It's good for new players, they had something similar in Street fighter 6 called "Modern controls" and it was not that bad, but people still raged about it.
Modern controls gave you a one button special, which is what people were complaining about, because pros can use that to input an anti air such as a shoryuken much faster as opposed to putting in the input. It was more of a big deal at higher level play. Also in modern controls, the auto combos you can do are very basic rudimentary beginner combos, designed to teach you the game. Tekken 8 lets you do full air juggle combos with one button. Thats absolutely ludicrous. Juggle combos are high level tekken play, along with wallbounces and plenty of other stuff. That kind of stuff shouldnt be accessible, it should require effort. Tekken 7 had autocombos too and they were nowhere near as awful and busted as the ones in this.
İlk olarak Obby tarafından gönderildi:
İlk olarak Leathium tarafından gönderildi:
Why not? It's good for new players, they had something similar in Street fighter 6 called "Modern controls" and it was not that bad, but people still raged about it.
Modern controls gave you a one button special, which is what people were complaining about, because pros can use that to input an anti air such as a shoryuken much faster as opposed to putting in the input. It was more of a big deal at higher level play. Also in modern controls, the auto combos you can do are very basic rudimentary beginner combos, designed to teach you the game. Tekken 8 lets you do full air juggle combos with one button. Thats absolutely ludicrous. Juggle combos are high level tekken play, along with wallbounces and plenty of other stuff. That kind of stuff shouldnt be accessible, it should require effort. Tekken 7 had autocombos too and they were nowhere near as awful and busted as the ones in this.

I see nothing wrong with it not every player has the dexterous fingers to pull off air juggle combos and the game practically tells you when your opponent is planning to do so.
Special style gives you access to like, *four* moves at most, and they're usually hella punishable.

The combo does about as much damage as a random grab.

I can't wait for ten years of people whining about the most completely unimpactful ineffective gimmick feature as if it's the end of skilled Tekken as we know it.
İlk olarak Something Hank tarafından gönderildi:
Special style gives you access to like, *four* moves at most, and they're usually hella punishable.
Most of the Special Style moves are fairly slow and easily punishable, especially the "Air Combo" starters. But you do get access to 3 different attacks on the Low/Throw button with different move inputs as well as some characters having alternates for the other buttons. But most of the roster will be punished by standing block into jab if they try the air combo, heck some can be stopped from trying the air combo just by being aggressive since it starts so slow.

It is a fairly limiting way to play and any good player should be able to beat up a Special Style opponent of similar (or lower) skill. If you're having trouble with Special Style opponents, you're either fighting players more skilled than you (and yes, baiting out an attack and punishing it is part of being skilled) or you're not actually good at the game.
See my related thread, and given SF6 "got away with it", Tekken will likely be stuck with this garbage too.

This is the price you pay for "bridging the skill gap"...

https://youtu.be/iSgA_nK_w3A
En son Shoah Kahn tarafından düzenlendi; 29 Oca 2024 @ 23:40
Special style isn't an issue. Let people have some fun. It's easy to counter it. You won't get far using it.
İlk olarak WingedKagouti tarafından gönderildi:
İlk olarak Something Hank tarafından gönderildi:
Special style gives you access to like, *four* moves at most, and they're usually hella punishable.
Most of the Special Style moves are fairly slow and easily punishable, especially the "Air Combo" starters. But you do get access to 3 different attacks on the Low/Throw button with different move inputs as well as some characters having alternates for the other buttons. But most of the roster will be punished by standing block into jab if they try the air combo, heck some can be stopped from trying the air combo just by being aggressive since it starts so slow.

It is a fairly limiting way to play and any good player should be able to beat up a Special Style opponent of similar (or lower) skill. If you're having trouble with Special Style opponents, you're either fighting players more skilled than you (and yes, baiting out an attack and punishing it is part of being skilled) or you're not actually good at the game.

While I mostly agree, I do think that an instant long string punish without having to actually input the combo is a bit silly. Even the best players can end up messing up, and losing half your hp to a 10 hit combo string that the game automatically does for the player will **never** feel good. Forcing it off for ranked isn't some terrible thing for casual players, even if they manage to play ranked, they aren't learning the game. Just because people are casual doesn't mean they're brain dead, and I hate that the way games are going towards casuals is like people can't simply play games themselves anymore.
if you are getting rocked by "Special Style" players I have no words for you.
İlk olarak Him tarafından gönderildi:
if you are getting rocked by "Special Style" players I have no words for you.
I was when the game wasn't crashing. I don't know how to punish in this game.
İlk olarak Allen tarafından gönderildi:
İlk olarak Him tarafından gönderildi:
if you are getting rocked by "Special Style" players I have no words for you.
I was when the game wasn't crashing. I don't know how to punish in this game.

Serious? Look up armored attacks and moves with less then 12 frames for punishes, while your at it look up your characters fastest launcher, memorize it and 1-2 juggle combos and your good.
İlk olarak Pawpatine tarafından gönderildi:
İlk olarak WingedKagouti tarafından gönderildi:
Most of the Special Style moves are fairly slow and easily punishable, especially the "Air Combo" starters. But you do get access to 3 different attacks on the Low/Throw button with different move inputs as well as some characters having alternates for the other buttons. But most of the roster will be punished by standing block into jab if they try the air combo, heck some can be stopped from trying the air combo just by being aggressive since it starts so slow.

It is a fairly limiting way to play and any good player should be able to beat up a Special Style opponent of similar (or lower) skill. If you're having trouble with Special Style opponents, you're either fighting players more skilled than you (and yes, baiting out an attack and punishing it is part of being skilled) or you're not actually good at the game.

While I mostly agree, I do think that an instant long string punish without having to actually input the combo is a bit silly. Even the best players can end up messing up, and losing half your hp to a 10 hit combo string that the game automatically does for the player will **never** feel good.
None of the Air Combos deal that much damage, nor are they the 10-hit strings. The closest would be an Air Combo during Heat and Rage, which means you just have to be more defensive and restrict yourself to punishing if they're in Rage and have Heat available.
My Mom tells me I am special style.
İlk olarak Shoah Kahn tarafından gönderildi:
See my related thread, and given SF6 "got away with it", Tekken will likely be stuck with this garbage too.

This is the price you pay for "bridging the skill gap"...

https://youtu.be/iSgA_nK_w3A

Thank you very much of this video! I was wondering has everyone lost their mind or become sellouts. Or being just all out defensive of the new game they have waited for years. But no, everyone has not lost their mind. There are people who appreciate difficult games.

This is why I could not care less to "get new players in the game". It means always that the game will be made for those new players, and it will be radically and fundamentally different than the game you enjoyed, meaning dumbed down and button-awesome added.

Oh yeah, back to my old retro games, new tech bring nothing to me, like rage arts, heat, special style has shown. They just take everything away, everything what made the game satisfying and enjoyable in the long run.
İlk olarak Berserk14055 tarafından gönderildi:
İlk olarak Obby tarafından gönderildi:
Modern controls gave you a one button special, which is what people were complaining about, because pros can use that to input an anti air such as a shoryuken much faster as opposed to putting in the input. It was more of a big deal at higher level play. Also in modern controls, the auto combos you can do are very basic rudimentary beginner combos, designed to teach you the game. Tekken 8 lets you do full air juggle combos with one button. Thats absolutely ludicrous. Juggle combos are high level tekken play, along with wallbounces and plenty of other stuff. That kind of stuff shouldnt be accessible, it should require effort. Tekken 7 had autocombos too and they were nowhere near as awful and busted as the ones in this.

I see nothing wrong with it not every player has the dexterous fingers to pull off air juggle combos and the game practically tells you when your opponent is planning to do so.
sometimes it's not about being dexterous, it's the fact that you need to be quick on some of the inputs, take paul for example you can't just pick him up as a newbie and do good, right.
since most of his combos needs to be executed rather quickly.

and it's pretty easy to mess up any combo with arrows attached to it, like right, hold right to a kick etc into a combo (made up example)

also i'm not sure which is actually better to use a controller or one of those arcade fighting stick controllers.
En son Raiden - In Flames 🎵 tarafından düzenlendi; 30 Oca 2024 @ 15:06
People need to stop comparing special style to SF6 modern controls.

Motion inputs in Tekken are not hard. Basic combos in Tekken are not hard.

The difficult inputs in Tekken are movement techniques and just frames and the only just frame you get access to through special style is EWGF, which comes out 4 frames slower (5 if you're a PEWGF chad) than a manual electric. That's essentially half a jab.

Special style is not remotely viable. It reduces your moves list to a set of mostly unsafe moves that you don't want to be throwing out without due care. If you're losing games, it is not because your opponent was using special style.

Spending half an hour in practice mode with your character to learn your:
- key pokes
- counter hit tools & simple combos for them
- block punish launcher & simple combo for it
- whiff punish launcher & simple combo for it
will give you an astronomical advantage over anyone who is using special style.
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130 yorumdan 76 ile 90 arası gösteriliyor
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Gönderilme Tarihi: 27 Oca 2024 @ 22:18
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