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Bir çeviri sorunu bildirin
I see nothing wrong with it not every player has the dexterous fingers to pull off air juggle combos and the game practically tells you when your opponent is planning to do so.
The combo does about as much damage as a random grab.
I can't wait for ten years of people whining about the most completely unimpactful ineffective gimmick feature as if it's the end of skilled Tekken as we know it.
It is a fairly limiting way to play and any good player should be able to beat up a Special Style opponent of similar (or lower) skill. If you're having trouble with Special Style opponents, you're either fighting players more skilled than you (and yes, baiting out an attack and punishing it is part of being skilled) or you're not actually good at the game.
This is the price you pay for "bridging the skill gap"...
https://youtu.be/iSgA_nK_w3A
While I mostly agree, I do think that an instant long string punish without having to actually input the combo is a bit silly. Even the best players can end up messing up, and losing half your hp to a 10 hit combo string that the game automatically does for the player will **never** feel good. Forcing it off for ranked isn't some terrible thing for casual players, even if they manage to play ranked, they aren't learning the game. Just because people are casual doesn't mean they're brain dead, and I hate that the way games are going towards casuals is like people can't simply play games themselves anymore.
Serious? Look up armored attacks and moves with less then 12 frames for punishes, while your at it look up your characters fastest launcher, memorize it and 1-2 juggle combos and your good.
Thank you very much of this video! I was wondering has everyone lost their mind or become sellouts. Or being just all out defensive of the new game they have waited for years. But no, everyone has not lost their mind. There are people who appreciate difficult games.
This is why I could not care less to "get new players in the game". It means always that the game will be made for those new players, and it will be radically and fundamentally different than the game you enjoyed, meaning dumbed down and button-awesome added.
Oh yeah, back to my old retro games, new tech bring nothing to me, like rage arts, heat, special style has shown. They just take everything away, everything what made the game satisfying and enjoyable in the long run.
since most of his combos needs to be executed rather quickly.
and it's pretty easy to mess up any combo with arrows attached to it, like right, hold right to a kick etc into a combo (made up example)
also i'm not sure which is actually better to use a controller or one of those arcade fighting stick controllers.
Motion inputs in Tekken are not hard. Basic combos in Tekken are not hard.
The difficult inputs in Tekken are movement techniques and just frames and the only just frame you get access to through special style is EWGF, which comes out 4 frames slower (5 if you're a PEWGF chad) than a manual electric. That's essentially half a jab.
Special style is not remotely viable. It reduces your moves list to a set of mostly unsafe moves that you don't want to be throwing out without due care. If you're losing games, it is not because your opponent was using special style.
Spending half an hour in practice mode with your character to learn your:
- key pokes
- counter hit tools & simple combos for them
- block punish launcher & simple combo for it
- whiff punish launcher & simple combo for it
will give you an astronomical advantage over anyone who is using special style.