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try playing through the arcade quest mode instead of online; it slowly introduces the game mechanics over time via tutorials and fights with AI while giving you a bit of a story.
You can basically do this in the "Arcade Quest" mode.
Can I has sum?
SC6 was my first fighting game to learn. It took about 300h to get 10% win ratio. I really wish to have the practice mode in SC6 and hope in SC7.
Learn a few core moves of your character, and their purpose.
Learn a couple comfortable easy combos that work for you.
Then... go out there and smash buttons.
EVENTUALLY you'll get comfortable in your characters driver seat and the moves you're using. So start adding a couple more in here or there at a time.
And in the meantime, people will go HAM on you. It's not that they're vets. It's that breaking incredibly aggressive and spammy offense is super difficult to start understanding as a new player. Use your tiniest, quickest moves after you block stuff to start stealing momentum back.
Tekken is very....different when it comes to fighting games.
Games like the Marvel series, the Street fighter series, and so on tend to favor being a little more simplistic, and characters tend to change a lot between games. Ryu, despite being as "honest" as ever, is still very different in SF6 compared to his SF5, which was very different to his SF4 styles. It's not massive movelist redesigns, it's that the core game mechanics tend to change a LOT between games. This means legacy skill carries over a little less. It's not that there's no legacy skill whatsoever in other franchises, but Tekken has a long history of minor adjustments rather than total redesigns. Characters rarely get a total moveset redesign, but just get updates to moves so that they work within whatever new system is added, or have a move altered to be more useful in the overall gameplan.
So someone who has been playing Kazuya since tekken 2 will have a MASSIVE history of understanding to draw from compared to someone who just purchased 8 and is getting into the game for the first time.
A big aspect in Tekken is that your turn has to really be fought for, and you have to make it happen. If you just focus on blocking, you'll get trapped and mixed with grabs and low/overhead attacks, or just outright chipped into oblivion. You have to learn movement, when to parry, and when to sneak moves in because people will try to make their strings as airtight as possible.
Honestly, I'd stay out of ranked until you have your basics down. Maybe hit up Arcade Quest, it's intended to net you a ton of cash for customization, and it also gives you a little on-screen movelist to explain each mechanic of the game as you play through it.
Also, if you're using the new "auto combo style", switch it off IMMEDIATELY. It is SO badly implemented that it's only going to get you killed. The moves each character has assigned there are usually so out of left field that you'll never find yourself using them in a real fight except in EXTREMELY specific situations.
If you need someone to spar with, feel free to add me. I'm no master at the game or anything, but we can play some casual matches and I might be able to give you some pointers on how to get out of some situations or some skills you might need to work on.