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I know that. It's just not fun. It's like if in every single Street Fighter round both players had their critical art available. It stalls the game and makes it more random.
This is a beginner player complaint only.
uhhhh...don't play then?? like what do you want ppl to say lol
On another note, this isn't the right mindset to have with FGs.
Tekken is tough. FGs are one of the toughest genres. Take it one day at a time. Sleep on things and you'll improve day by day. That's the miracle of muscle memory. Frustration can spawn from these games, but one day it'll be second hand nature to you. :>
Yeah but at least in SF6 SA1s do very little damage, and if you commit on using them you probably won't have SA3 for the next round. In tekken you just get "SA3" every single round and you don't even need execution, you just press a button. It's a really weird design choice lol
Now, the rage arts and supers in general exist as one of the tools to prevent you from being reckless and too risky with unsafe moves/links. Knowing that at any moment your opponent can wreck your with a random super slows down your gameplay, makes you more careful and makes you think more. While it's not the only reason it exists, I do believe it's one of the main ones.
I know a launch is better if you can do it but like there's something so satisfying about punishing their rage art with yours