TEKKEN 8

TEKKEN 8

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envy Jan 26, 2024 @ 1:04pm
Why do rage arts exist?
So it seems that every single round both players get a 50% damage button (quite literally a button) that locks everyone in a 10 second cutscene and acts as a reversal.

How is this fun?
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Showing 1-15 of 54 comments
TheDragonmind Jan 26, 2024 @ 1:07pm 
You bait it out of others, block, then hit them with a combo that does far more damage without it.
envy Jan 26, 2024 @ 1:11pm 
Originally posted by TheDragonmind:
You bait it out of others, block, then hit them with a combo that does far more damage without it.

I know that. It's just not fun. It's like if in every single Street Fighter round both players had their critical art available. It stalls the game and makes it more random.
Last edited by envy; Jan 26, 2024 @ 1:11pm
KrossKounter Jan 26, 2024 @ 1:12pm 
Originally posted by envy:
Originally posted by TheDragonmind:
You bait it out of others, block, then hit them with a combo that does far more damage without it.

I know that. It's just not fun. It's like if every single Street Fighter round both players had their critical art available. It stalls the game and makes it more random.
Rage arts are literally a non-issue. Never been an issue in 7, never will be an issue in 8.
This is a beginner player complaint only.
LaserFish Jan 26, 2024 @ 1:14pm 
Here's an idea...just block it, if you do not press anything it will not be a problem and you punish
TTV_zelethor69 Jan 26, 2024 @ 1:14pm 
Originally posted by envy:
Originally posted by TheDragonmind:
You bait it out of others, block, then hit them with a combo that does far more damage without it.

I know that. It's just not fun. It's like if in every single Street Fighter round both players had their critical art available. It stalls the game and makes it more random.

uhhhh...don't play then?? like what do you want ppl to say lol
uuuhdavid Jan 26, 2024 @ 1:16pm 
Originally posted by envy:
Originally posted by TheDragonmind:
You bait it out of others, block, then hit them with a combo that does far more damage without it.

I know that. It's just not fun. It's like if in every single Street Fighter round both players had their critical art available. It stalls the game and makes it more random.
Gonna be honest with you coming from a fellow SF player. Plenty of SA1s are reversals in that game. And plenty of characters have reversals thru EXs way earlier than that.

On another note, this isn't the right mindset to have with FGs.

Tekken is tough. FGs are one of the toughest genres. Take it one day at a time. Sleep on things and you'll improve day by day. That's the miracle of muscle memory. Frustration can spawn from these games, but one day it'll be second hand nature to you. :>
Last edited by uuuhdavid; Jan 26, 2024 @ 1:18pm
to stop ur offense
envy Jan 26, 2024 @ 1:20pm 
Originally posted by uuuhdavid:
Originally posted by envy:

I know that. It's just not fun. It's like if in every single Street Fighter round both players had their critical art available. It stalls the game and makes it more random.
Gonna be honest with you coming from a fellow SF player. Plenty of SA1s are reversals in that game.

On another note, this isn't the right mindset to have with FGs. Tekken is tough. FGs are one of the toughest genres. Take it one day at a time. Sleep on things and you'll improve day by day. That's the miracle of muscle memory.

Yeah but at least in SF6 SA1s do very little damage, and if you commit on using them you probably won't have SA3 for the next round. In tekken you just get "SA3" every single round and you don't even need execution, you just press a button. It's a really weird design choice lol
Fiddlesticks Jan 26, 2024 @ 1:23pm 
It adds up more strategy imo. When you get better you know your opponnent has it up and you can try bait it out. Works often cus ppl have slippery fingers and will use it as their next skill often
Valinov Jan 26, 2024 @ 1:59pm 
literally just block lmao.
Vol'pe Jan 26, 2024 @ 2:17pm 
Take it with a grain of salt, but fighting games and competitive games in general aren't created with fun in mind. It still has to be fun, but only to some extent. These game are intended to make you improve and outsmart your opponents, the fun features are thrown into mix to attract additional casual audience and actually make some profit since any game development company is still a business.

Now, the rage arts and supers in general exist as one of the tools to prevent you from being reckless and too risky with unsafe moves/links. Knowing that at any moment your opponent can wreck your with a random super slows down your gameplay, makes you more careful and makes you think more. While it's not the only reason it exists, I do believe it's one of the main ones.
This is a low tier problem. Block it until you get to intermediate ranks, and it stops because people realise its trash (most of the time)
Forza Piadina Jan 26, 2024 @ 2:27pm 
Originally posted by envy:
So it seems that every single round both players get a 50% damage button (quite literally a button) that locks everyone in a 10 second cutscene and acts as a reversal.

How is this fun?
It's like nuke weapons, till you have people will not attack you.
willy bammy Jan 26, 2024 @ 3:01pm 
I'm annoyed that it seems like you can't punish a rage art with your own rage art anymore. They've made them much safer on block.
I know a launch is better if you can do it but like there's something so satisfying about punishing their rage art with yours
Necropants Jan 26, 2024 @ 4:48pm 
Wait till he finds out they are relatively useless for the most part outside super low levels or getting the kill off a big combo. if you think this is bad dont play mk1
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Date Posted: Jan 26, 2024 @ 1:04pm
Posts: 54