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In short: if your keyboards have internal memory you can make them appear as separate devices and then configur them individually.
You can not make one keyboard press A and let it register as "key A was pressed on keyboard 1" and then press the key A on keyboard 2 and the system recognizing it as "key A from keyboard 2", it will just register it as "key A was pressed".
You can, like I said before, if the keyboard has an internal memory: make keyboard 1 work normally and then make keyboard 2 changing their layout.
Aka: Keyboard 2, the "A" key is now "F13", "S" is now "F14", "D" is now "L", "W" is now "-", etc.
The "function" keys go up to 24, btw, aka f13, f14, f15, up to f24 exist, and are barely used on most systems.
There are also ways to change your "keyboard" from english, german, whatever language you have and create your own keyboard layout on windows itself and then have the 2nd keyboard use keys like á, á, ä, etc. (aka doubling the available keys) and then separately configure both keyboards to that newly created windows keyboard layout.
And on that note: one keyboard can stay the same while the other one is using greek, latin, etc. letters.
I don't think he needs it to know what jeyboard pressed what, just way to play with two players on keyboard.
Ill try the language change if it works