Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if you're actually gonna use upscaling it's either DLSS quality (if you have Nvidia) or FSR 2.0 quality.
You can disable the scaling btw I am running it native with a nividia inspector tweak. But you need to do this if you want (and your system can handle) no upscaling in the current build.
even if it's 100%, if you're using FSR 1.0 you'll be getting FSR artifacts.
so not the best upscaler to use.
movement artifacts, you might notice them on hairstrains or in finer detail in the background whenever the screen moves.
You get less artifacts with DLSS Quality, but neither of the two options offer actual native res.
Bicubic upscaling is the built-in UE5 upscaler and offers slightly better results compared to FSR1 and 2, while also having less input latency.