TEKKEN 8

TEKKEN 8

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BeastKingSmash Jan 5, 2024 @ 10:13am
these hit effects are godawful
https://steamcommunity.com/sharedfiles/filedetails/?id=3132220737

look at this garbage, what in blue hell made them think these stupid ugly stains on hit are ok ?

you can't even see the damn animation, even the characters are barely visible
Last edited by BeastKingSmash; Jan 5, 2024 @ 10:14am
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Showing 1-15 of 52 comments
Ghost Jan 5, 2024 @ 11:07am 
Yeah i am also not a fan of this trend.

I hope fighting games in the future return to a more clean look instead.
still in beta
F_F Jan 5, 2024 @ 7:56pm 
there's a setting to lower the hit effects.
BeastKingSmash Jan 5, 2024 @ 11:54pm 
Originally posted by F_F:
there's a setting to lower the hit effects.
no there isn't
Last edited by BeastKingSmash; Jan 5, 2024 @ 11:54pm
Chere Jan 6, 2024 @ 2:36am 
Originally posted by F_F:
there's a setting to lower the hit effects.
Where? Looked all over, can't find this
BeastKingSmash Jan 6, 2024 @ 2:44am 
Originally posted by Chere:
Originally posted by F_F:
there's a setting to lower the hit effects.
Where? Looked all over, can't find this
cause there isn't any
Chere Jan 6, 2024 @ 2:48am 
Originally posted by Hello ?:
Originally posted by Chere:
Where? Looked all over, can't find this
cause there isn't any
There is some setting called Effect Saturation. It improves the situation at least a little, but the screen during fights, especially with Kazuya, is still a parade of rainbowish effects every second. And it doesn't remove the effect of glossiness on literally everything from character skin and clothes to terrain and background
yareku Jan 6, 2024 @ 2:56am 
Another problem is that the characters are additionally covered with heat and rage auras. So the character models are almost constantly lit. Aesthetically, this Tekken is terrible.
The effects were toned down from the earlier CNT version, they look fine. This is nitpicking
RossPierrDoll Jan 17, 2024 @ 12:16am 
Originally posted by kiteless 凧無し:
The effects were toned down from the earlier CNT version, they look fine. This is nitpicking
no, it's not. It is both too much. Mid is pushing it, low is almost bearable.
The particle vomit in this game is god awful. I sure will be tweaking these with mods once the game drops.
Dante Jan 17, 2024 @ 12:49am 
The customization mode offers more hit effects to choose from and maybe you can change it's color over there as well. Also maybe someone will mod it, so just wait 8 days more for the full game I guess.
Kai Jan 17, 2024 @ 1:30am 
What do you think about street fighter 6 effects?
The_Late_Shift Jan 17, 2024 @ 2:19am 
Originally posted by RossPierrDoll:
Originally posted by kiteless 凧無し:
The effects were toned down from the earlier CNT version, they look fine. This is nitpicking
no, it's not. It is both too much. Mid is pushing it, low is almost bearable.
The particle vomit in this game is god awful. I sure will be tweaking these with mods once the game drops.

You can edit engine.ini to remove them entirely. They will be modded out properly before to long. I just need the full release.

FX.MaxCPUParticlesPerEmitter=10
FX.MaxGPUParticlesSpawnedPerFrame=5
fx.MaxNiagaraCPUParticlesPerEmitter=10
fx.MaxNiagaraGPUParticlesSpawnPerFrame=5
Last edited by The_Late_Shift; Jan 17, 2024 @ 2:22am
SEATEK The_LEFTY Jan 17, 2024 @ 5:55am 
My guess honestly, is that the over saturation and large effects might have been utilized by Namco to help ease animation mismatch during online play? No idea.
RossPierrDoll Jan 17, 2024 @ 6:27am 
Originally posted by SEATEK The_LEFTY:
My guess honestly, is that the over saturation and large effects might have been utilized by Namco to help ease animation mismatch during online play? No idea.

my guess is that they are targeting the current genz and alpha generations. that are tiktok dependant, and constant stimulus is required to make sure they do not stop breathing. All that oversaturated, in overabundance bs is to make sure they are staying engaged for a little bit more, and buy at least 1 DLC. Because of the game having considerable high skill ceiling (although lowered in T8), they are in fear of player retention- thus making this unbearable for their long time loyal playerbase.
I will move high heavens to make sure I erase this bs particle vomit in my game...who thought it a good idea to have each attack be iluminated as if entire new galaxy is being born with every ♥♥♥♥♥♥♥ hit? Jesus christ, Murray...what did we do to deserve this cruely?
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Date Posted: Jan 5, 2024 @ 10:13am
Posts: 52