TEKKEN 8

TEKKEN 8

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60FPS cap (Really!?)
I've just tried the demo and could not find a setting for uncapping the framerate to hit atleast 120fps...
It would be "fine" if the 60-cap was for online only, but to play a game with that framerate in 2024 feels very, very outdated to say the least.

I mean, even SF6 did have a higher cap fcs...

And to find out that the excellent motion blur from previous Tekken-titles was also removed felt jarring.

The game overall was bloaty with annoying lengthy loading screens and unpolished menus. Vibration for controller din't even work either, even though the setting was turned on.
And whatsup withe stupid X360-avatars? Can't they just manage to do a proper story mode already after all these years?
Disappointing.
Dernière modification de RZK; 4 janv. 2024 à 23h49
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If you guys got the horse power, Tekken overlay got updated and you can now enable Lumen, disable TAA, play with unlocked fps for a very smooth and lag free input delay experience plus many more features right here : https://github.com/TekkenOverlay/TekkenOverlay/releases/tag/7.5.11-8.0.9.Demo-0
Dernière modification de Crimsongz; 19 janv. 2024 à 16h35
EFFE a écrit :
Sown-Laughter a écrit :


no .. try again..
more like PS1 30 years ago if talking on non fighting games

most AAA fighting games ran at 60 on the ps1
Tobal 2 also ran at 60 fps
EHRGEIZ ran at 60 fps
Bloody roar ran at 60fps

newcomers had a shorter end of the stick like Soulblade / Souledge which was 30 fps

DOA 1 ran at 60 fps

I think you mean the OG virtua fighter which was 30 fps
Virtua fighter 2 however was 60 fps but tekken blew it out of the water with being 60 fps all the way back with Tekken 1

60 fps is a modern standard for fighting games where the better focus is the fluidity of the animations reducing the jank as much as visually possible to fit those frames flawlessly.

For honor also ran at 30 fps on consoles

https://www.reddit.com/r/psx/comments/16onvdj/which_psx_games_ran_at_60_fps/

PS1 video output :
-US/JP- Analog NTSC runs at approximately 29.97 (10 MHz×63/88/455/525) frames per second.

https://en.wikipedia.org/wiki/NTSC

Never scaled down a game before?

Is NTSC 60 fps?
In North America, parts of South America and Japan, frame rates of 29.97 (30) FPS and 59.94 (60) FPS respectively are used, also known as NTSC.


In most of Europe, and other countries, 25 FPS or 50 FPS are used, also known as PAL.
Dernière modification de S☯wn-Lﺤuꁅhtǝr; 19 janv. 2024 à 16h35
NTSC is 60 Hz, PAL is 50 Hz, this used to be a thing because old TV ran at a refresh rate corresponding to AC frequency of the electric grid in those countries.
This stopped being a factor with modern screens.
Tnargav a écrit :
lukaself a écrit :
No. Ever heard of Vsync or Gsync, for instance? There are many ways to sync the refresh rate of the screen to the framerate.

As for speed of animation vs FPS, look up Delta time. You can have your engine output any number of frames with no bearing on the animation when you decouple the animation from the framerate. Many games can output above 500 fps without speeding up the animation even a iota. As I said, linking the fps with the animation or the physics engine tick rate is either a deliberate design choice like in fighting games or the result of a lack of technical competence.

Also, please keep your tone in check if you wish to hold a discussion.
Can you read? I'm talking about uncapped fps ...
Yes, and Gsync does not cap fps, that's the point. It's the screen which adapts it's refresh rate.

Also, keep your tone in check, it does not make the point you think it makes regarding the validity of your arguments.
Dernière modification de lukaself; 20 janv. 2024 à 1h28
dont get mad guys, its his first fighting game...
progste a écrit :
Yes, it's capped at 60 like every other fighting game, there is a reason if moves are measured in frames.
It's not measured in frames but in time which can be divided to fit said frame rate. Tying anything to frame rate is a very hack y from a developer perspective. the 60fps cap does however help netcode in the sense that synchronizing data running on identical timings and the same math is much simpler. Competitively it makes sense as everyone is on the same playing field but honestly they could easily enable 120fps for single player content. There are already mod's that do this for tekken 7.
MisterEdd a écrit :
progste a écrit :
Yes, it's capped at 60 like every other fighting game, there is a reason if moves are measured in frames.
It's not measured in frames but in time which can be divided to fit said frame rate. Tying anything to frame rate is a very hack y from a developer perspective. the 60fps cap does however help netcode in the sense that synchronizing data running on identical timings and the same math is much simpler. Competitively it makes sense as everyone is on the same playing field but honestly they could easily enable 120fps for single player content. There are already mod's that do this for tekken 7.

For single player yes . the issue is it would be disorienting for some to switch between both which then would then pollute the idea around online.

In time 1080p 120fps will be a standard and that's when the move to 120 fps for fighting games is a time to do so.

You have about 10 years before the market will be willing to adopt that as the new baseline where currently 60 fps and 60hz is a global market.

Atm you have the 120 fps players in college in 10 years they will be making big business decisions that will scale the market to a direction.

Simply put, too soon.
Chupi 20 janv. 2024 à 15h27 
1080P standard... X_D
chupi a écrit :
1080P standard... X_D
not everyone can afford a 4090 or 4060

welcome to the rest of the poverty line where the USA and EU are not thought of as consumers.

Ie the majority of the market after sales.

Its a business trying to capitalize off the global market not only sell to the Jonse's
Dernière modification de S☯wn-Lﺤuꁅhtǝr; 20 janv. 2024 à 15h31
Smurf 20 janv. 2024 à 15h33 
chupi a écrit :
1080P standard... X_D
1080p is literally still the standard for the majority of consumers. Developers and manufacturers understand that 1440p will soon be the next standard, but it's still too early to consider everyone having that.
Smurf a écrit :
chupi a écrit :
1080P standard... X_D
1080p is literally still the standard for the majority of consumers. Developers and manufacturers understand that 1440p will soon be the next standard, but it's still too early to consider everyone having that.

Pretty much . I like 4k but I'm treated as insane for adopting it back in 2019 lol
Chupi 20 janv. 2024 à 15h52 
More or less standard than 60fps?. X_D
chupi a écrit :
More or less standard than 60fps?. X_D
my PC and TV can get 4K 120fps depending on the material but atm my cpu is at a bottleneck but ill get a new one in 3 months when i have 600-800$ saved up.

Already have a EVGA 1300 watt with a ROG strix 670E-F Mobo. Next is the CPU 78003D 64 GB ram with 6000mhz. Thinking of moving my RTX 3090 into the new PC and turning the old one into a firewall / pass though.

So ya despite i have plans to upgrade I still respect people who cant afford to but then again I think self esteem is a shared thing not a centralized hunting sport.
RZK a écrit :
60FPS cap (Really!?)Disappointing.
I've just tried the demo and could not find a setting for uncapping the framerate to hit atleast 120fps...
It would be "fine" if the 60-cap was for online only, but to play a game with that framerate in 2024 feels very, very outdated to say the least.
Yeah. Use the mod, as suggested by Crimson:
Crimsongz a écrit :
If you guys got the horse power, Tekken overlay got updated and you can now enable Lumen, disable TAA, play with unlocked fps for a very smooth and lag free input delay experience plus many more features right here : https://github.com/TekkenOverlay/TekkenOverlay/releases/tag/7.5.11-8.0.9.Demo-0
Necropants a écrit :
Imagine what a ♥♥♥♥♥♥♥♥ fighting games would be if some people where running the game at 60fps and others at 120fps.
It wouldn't. People already did and do in T7:
https://youtu.be/kIAlTAmpqlY?t=41
Game's tickrate doesn't have to be tied to engine's tickrate and rendering pipeline. When you tie them and lock the rendering FPS and game's tickrate, it's just a bad solution.
Necropants a écrit :
OP is just exposing their misunderstanding about games
You're exposing your misunderstanding about games, game development and programming concepts.
Necropants a écrit :
Fighting games are not like any other genre online.
They are like any other genre. It's a common misconception in a lot of the gamer's minds(which don't actually understand how games work and haven't programmed anything in their lives, so they don't understand what they're talking about at all) that fighting games are special and not like other genres. But from a programming point of view they are. They use the same engines, concepts, technologies and patterns as other fighting games. There is no special difference between Tekken 7 or 8 and Fortnite or Fortnite, they're just 4 Unreal Engine games.
Necropants a écrit :
You need to be seeing the exact same thing happening on your screen as your opponent who could be on another continent entirely. Its purely a matter of synchronicity.
Wrong. You don't need to. And nobody's seeing the exact same thing happening on your screen as your opponent when you play online. You'd know this if you ever had to program anything online-related, and had to locally replicate newly arrived data from the network.
Since the moment Tekken went online, on every game tick the game constantly rolls back states and locally replicates newly arrived inputs from the opponent, and then you get a teleport on your screen, but your opponent doesn't, so you don't see the same thing as your opponent. Here's an example: https://www.youtube.com/watch?v=VcKjRNGJ6Rw
The Bryan player didn't teleport on their screen. Bryan player only teleported on RIP's screen, that's because of how network games work, and Tekken isn't special here at all.
Necropants a écrit :
Fighting games already have issues when matched with opponents who cant maintain 60fps
That's, again, just bad implementation on the developer part, nothing more. If they did their job better, it would work on any FPS: 10, 20, 30, 60, 600, whatever.
Necropants a écrit :
imagine how it would be if it didn't have this relatively easy to achieve benchmark
It would work just fine if the developers did a good job at developing their game.
Necropants a écrit :
Also 60fps minimum, you don't really need more. more is just nice...
60 FPS isn't minimum. 24 FPS is minimum for the image to turn from a slide show to a video for our eyes. That's why movies by default are still 24 FPS to this day: https://youtu.be/_jgKYLdua4Q?t=70
More isn't just nice, it helps to recognize movement faster, more pleasurable to play, lower input lag. There are a lot of reasons to play at higher FPS and a higher Hz monitor.
Dernière modification de Kulagin; 20 janv. 2024 à 17h13
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Posté le 4 janv. 2024 à 23h43
Messages : 208