TEKKEN 8

TEKKEN 8

View Stats:
Dante Dec 22, 2023 @ 8:44am
14
3
19
2
3
2
3
3
2
2
23
GRAPHICS ENHANCEMENT AND OPTIMIZATION GUIDE
The graphics settings of Tekken 8 are pretty barebones and it does not allow one to, do even the most basic settings like disable chromatic aberration or disable upscaling. This guide will help you do all the basic and advanced settings for this game and will also let you optimize your game for better visuals, better performance or both :)

This guide has been turned into a visual guide because the wall of text was getting very big as I kept updating this guide and reading all of that text was getting tedious and confusing. So I have decided to make a video guide, while leaving only the important commands and links here. That way you guys can easily follow the video while you keep this Steam post open, so that you can easily copy paste important stuff form here.

ENHANCED GRAPHICS AND OPTIMIZATION VIDEO GUIDE:
https://youtu.be/lzCGq4LtVKg

COMPARISON SCREENSHOTS:
Note that the non default screenshots has all UE5 settings applied to max values, has shadows and Anti Aliasing set to HIGH (not ULTRA) and has the 2 Reshade filters (that I shown in the video) applied.
https://ibb.co/album/7k5zZT

ENGINE.INI FOLDER LOCATION:
%localappdata%\TEKKEN 8\Saved\Config\Windows

NOTE: If you cannot find appdata folder, it means the folder is hidden in windows by default. Go to MY PC > VIEW tab > check HIDDEN ITEMS.

]ENGINE.INI COMMANDS/TWEAKS:

[SystemSettings]

r.SceneColorFringeQuality=0

r.MaxAnisotropy=16

r.DepthOfFieldQuality=0

r.AmbientOcclusionLevels=4

r.SSR.Quality=4

r.Tonemapper.Sharpen=1

r.Shadow.MaxResolution=8192
r.Shadow.RadiusThreshold=0.01
r.Shadow.SpotLightTransitionScale=512
r.Shadow.CSM.MaxCascades=16
r.Shadow.MaxCSMResolution=8192

(these shadow settings are a contribution of @Mezziaz in his post below, so credit goes to him)

FX.MaxCPUParticlesPerEmitter=10
FX.MaxGPUParticlesSpawnedPerFrame=5
fx.MaxNiagaraCPUParticlesPerEmitter=10
fx.MaxNiagaraGPUParticlesSpawnPerFrame=5

DLSS TWEAKS:

Link to the dlsstweaks download:
https://www.nexusmods.com/site/mods/550

(This DLAA tip is a contribution by @Buttered Steak in his comment below, so credit goes to him)

FOLDER PATH FOR GAMES .EXE FILE:

SteamLibrary\Steamapps\Common\TEKKEN 8 \Polaris\Binaries\Win64
Here you will find Polaris-Win64-Shipping.exe file.

RIVA TUNER DOWNLOAD LINK:
https://www.guru3d.com/download/rtss-rivatuner-statistics-server-download/

RESHADE DOWNLOAD LINK:
https://reshade.me/

Apart from the preset in the video, there is another preset which looks very good as well. That one is shared by @Buttered Steak .Visit this link to see comparison shot and to download the preset: https://sfx.thelazy.net/games/preset/12796/

FREQUENTLY ASKED QUESTIONS:
1- Do these settings apply to every UE5 game?
Ans: Yes. The egine.ini commands are universal settings for every UE5 game.

2- Is this a mod?
Ans: No. These are Unreal engine.ini tweaks. Sort of commands you give to the engine.

3- How much performance will it effect?
Ans: Disabling stuff like Depth Of Field may gain you an fps or 2, but then again adding motion blur will make you lose like 2fps. The ambient Occlusion lines and SSR lines will make you lose about 10 fps but that also depends on which value you put there. You don't have to apply all these lines to your game. Just set them according to your preference and your PC hardware capabilities. Just for a performance example, for me, I can play this game with all these lines exactly posted above with highest values, in 120% render scale of 1440p constant 60fps all time using an RTX 3060 Ti. If I increase the render scale to 130%, I can still play it but sometimes during very start of fights or during stage transitions/animations I get some fps drops to like 55 or 50.

That is all. HAPPY GAMING!
Last edited by Dante; Feb 3, 2024 @ 2:15pm
< >
Showing 76-90 of 318 comments
Dante Jan 19, 2024 @ 7:41am 
Originally posted by Kulagin:
Maybe you can see problems in it, but I'd say it's pretty trustworthy and correct.
Also, again, the same video demonstrates that the in-engine frame limiter is very much correct: the frame times measured by 3rd party software correspond to the set FPS in the game. It jumps by 0.1ms in the graph, but that's expected and normal.
Well buddy, you must be right but In the end it all comes to the user and how they set stuff for themselves. If using the DISABLE FULSCREEN OPTIMIZATION thing and in game limiter gives them good frame graphs, then good for them. If not, then they can use one of my methods. Like I said before to a lot of users. "You don't have to apply everything. Just set thing according to your needs, hardware and prefs".

Also since you seem to know a lot, I would like to know. Is there a way to disable screen shake using engine.ini tweaks?
Last edited by Dante; Jan 19, 2024 @ 7:55am
Can...you...help Jan 19, 2024 @ 8:02am 
Originally posted by Dante:
Originally posted by NatanieLzZ | Monos:
a lot of ghosting and black dots on hair with this settings
Ghosting has nothing to do with any of the engine.ini lines I have shared. Ghosting happens when upscaling is active and knowing you have a 6600XT, you must be using FSR upscaling which is a very bad upscaler imo. As for the black dots, once again that has nothing to do with any of the lines. You must be playing at a low resolution like 1080p, and now that the image is sharpened for you, you are seeing jagged anti aliasing spots on hair which is normal.

Originally posted by Doing gens you?:
one real question tho, is it safe to do?
These engine.ini settings have been done a million times before to thousands of games by lots of gamers, so they are 100% safe.
good to know i will try it on the demo then
Kulagin Jan 19, 2024 @ 8:19am 
Originally posted by Dante:
In the end it all comes to the user and how they set stuff for themselves. If using the DISABLE FULSCREEN OPTIMIZATION thing and in game limiter gives them good frame graphs, then good for them. If not, then they can use one of my methods.
Well, disable fullscreen optimizations is a different thing. I mostly posted it, so that people know the drawbacks. You might want to add this information about increased input lag to your post, because it's not trivial and pretty much everybody who will do it won't know the drawback of doing it: increased input lag.

Originally posted by Dante:
Also since you seem to know a lot, I would like to know. Is there a way to disable screen shake using engine.ini tweaks?
You mean when the camera moves when hits happen on some moves? Then nope, they set camera position on every tick. So to make camera not shake, you'd have to modify the game code and set it on every tick between the 2 players and make it look at the players yourself.
Last edited by Kulagin; Jan 19, 2024 @ 8:19am
Dante Jan 19, 2024 @ 8:45am 
Originally posted by Kulagin:
You mean when the camera moves when hits happen on some moves? Then nope, they set camera position on every tick. So to make camera not shake, you'd have to modify the game code and set it on every tick between the 2 players and make it look at the players yourself.
OK buddy thanks for the tip. As for the input lag thing, I will be updating the guide when final release happens anyway, so will add it in it :)
SEATEK The_LEFTY Jan 19, 2024 @ 9:03am 
Nice.
SEATEK The_LEFTY Jan 19, 2024 @ 9:30am 
How much input lag are we talking?

Because if it is only a few frames- it may actually help for players who are planning on travelling for locals and tournaments on PS5 lol.
Dante Jan 19, 2024 @ 11:10am 
Originally posted by SEATEK The_LEFTY:
How much input lag are we talking?

Because if it is only a few frames- it may actually help for players who are planning on travelling for locals and tournaments on PS5 lol.
Man honestly, I have done my 2 step frametime graph smoothing method on almost every game and I never felt anything lagging, but then I am not gonna beat Arslan Ash, so I don't care that much.
Last edited by Dante; Jan 19, 2024 @ 11:10am
SEATEK The_LEFTY Jan 19, 2024 @ 11:38am 
It could be a sticking point- It might honestly not be and may put the PC version closer in-line to how the PS5 version behaves.

It may not be an issue.
Crimsongz Jan 19, 2024 @ 3:37pm 
If you guys got the horse power, Tekken overlay got updated and you can now enable Lumen, disable TAA, play with unlocked fps for a very smooth and lag free input delay experience plus many more features right here : https://github.com/TekkenOverlay/TekkenOverlay/releases/tag/7.5.11-8.0.9.Demo-0
Last edited by Crimsongz; Jan 19, 2024 @ 4:36pm
Can...you...help Jan 19, 2024 @ 4:01pm 
Originally posted by Crimsongz:
If you guys got the horse power, Tekken overlay got updated and you can now enable Lumen, disable TAA and many more features right here : https://github.com/TekkenOverlay/TekkenOverlay/releases/tag/7.5.11-8.0.9.Demo-0
with a 7800xt i doubt i can worth a try tho
Crimsongz Jan 19, 2024 @ 4:20pm 
Originally posted by Doing gens you?:
Originally posted by Crimsongz:
If you guys got the horse power, Tekken overlay got updated and you can now enable Lumen, disable TAA and many more features right here : https://github.com/TekkenOverlay/TekkenOverlay/releases/tag/7.5.11-8.0.9.Demo-0
with a 7800xt i doubt i can worth a try tho
I was able with a GTX 1080 TI so you should be fine. But one thing is it dosen't look good in the sanctum stage so I'm just gonna use lumen for SSR.

Wow playing this game with an unlocked fps is godlike. I feel bad for the console players who will no doubt accuse us of being cheaters because we will block lows and break throws easier lmao.
Last edited by Crimsongz; Jan 19, 2024 @ 4:33pm
Can...you...help Jan 19, 2024 @ 4:34pm 
Originally posted by Crimsongz:
Originally posted by Doing gens you?:
with a 7800xt i doubt i can worth a try tho
I was able with a GTX 1080 TI so you should be fine. But one thing is it dosen't look good in the sanctum stage so I'm just gonna use lumen for SSR.

Wow playing this game with an unlocked fps is godlike. I feel bad for the console players who will accuse us of being cheater because we will block lows and break throws lmao.
i wouldn't use the frame unlocker because it is consider cheating, just so you know.
Crimsongz Jan 19, 2024 @ 4:37pm 
Originally posted by Doing gens you?:
Originally posted by Crimsongz:
I was able with a GTX 1080 TI so you should be fine. But one thing is it dosen't look good in the sanctum stage so I'm just gonna use lumen for SSR.

Wow playing this game with an unlocked fps is godlike. I feel bad for the console players who will accuse us of being cheater because we will block lows and break throws lmao.
i wouldn't use the frame unlocker because it is consider cheating, just so you know.
Yea it's definitely not a fair advantage lol. But I think you can already do that in Tekken 7 ?
Can...you...help Jan 19, 2024 @ 4:46pm 
Originally posted by Crimsongz:
Originally posted by Doing gens you?:
i wouldn't use the frame unlocker because it is consider cheating, just so you know.
Yea it's definitely not a fair advantage lol. But I think you can already do that in Tekken 7 ?
yes but there is no anti cheat in T7, it is however consider cheating. so i wouldn't try it in tekken 8
Last edited by Can...you...help; Jan 19, 2024 @ 4:46pm
Originally posted by Crimsongz:
Originally posted by Doing gens you?:
i wouldn't use the frame unlocker because it is consider cheating, just so you know.
Yea it's definitely not a fair advantage lol. But I think you can already do that in Tekken 7 ?

Very high probability of getting your BAMCO-ID or w/e online-ID they use banned if you use any sort of third-party software online and you're caught/reported. Already a thing in Tekken 7.

This also creates a VERY unstable experience for the other user you're playing against that doesn't have it enabled, as it can tamper with animations.

The overlay is an extremely useful tool for offline play. Just because you can use it online however, doesn't mean you should.

If you do, best of luck.
< >
Showing 76-90 of 318 comments
Per page: 1530 50