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SF4, later USF4 was awesome too, tournaments for that game were always hype and a great time for the fgc in general
SF5 was trash and SF6 just feels more of the same, its got great netcode but the game to me is just meh
Tekken on the other hands I've always enjoyed. I care less about what character my opponent picks as it's not as match up heavy as SF, just pick my character, get in people's face and push buttons, great fun
-Visuals: Should be the same as SFV vs T7. SF6 will most likely hold up better due to the cartoonish style while Tekken 8 just looks impressive at this point in time.
-Uniqueness of characters: Outside of Rashid/Shaheen both games have highly distinct characters. Tekken seems to have more personality regarding the move lists.
-Singleplayer: Tekken has the better overall cinematic narration while SF is mostly fan service/busy work in World Tour mode.
-Writing: Both seem equally good/bad whereas Tekken seems to have clearer style of narration. Lore wise the comparison is redundant as the preference of one over the other is too subjective anyway.
-Character intros and dialogues: Neither is inferior/superior. They do what they are supposed to do.
-UI: SF6 is fully fleshed out and works brilliantly. Tekken 8 seems to be just as good, if not better.
-Netcode: SF6 is brilliant. Whether Tekken 8 will be comparable or not is left to be examined.
-MTX: Tekken 7 charged for frame data, so I would be patient regarding the MTX direction of Tekken 8. Both games seem scummy at best.
So it loses automatically.
Tekken 8 loads up a lot faster and it's a lot more pleasing on the eyes. SF6's UI is very clustered.
So far what they charge 108$ for in SF6 we get for free in T8. And that's just the big outfits. T8's entire customization is for free.
T8 already got some great tracks.
https://www.youtube.com/watch?v=u3H3dDTa4yg&ab_channel=ChromeLK
Street Fighter 6 is easily my 2023 GOTY...Matsumoto and Nakayama taking over the series with a fresh feeling, but also honoring the legacy of the series with new mechanics that harken back to SF3 and SF4. They took all the criticism over SF5's launch and made a content rich game for all players. They also deserve HUGE credit for accessibility, a blind guy actually competed at EVO this year and was winning games... the things they thought of going into this game... just top notch all around. Congrats to Capcom for pulling off a worthy sequel. Online, crossplay, rollback, ggs.
Capcom also flexing on what RE Engine can do... wasn't a fan of the visual shift on the first reveal, but it's so well crafted and animated it didn't take long to grow on me.
On the business side... not as big of a fan. Costume 3 was way too long of a wait and being forced to buy them with fighter coins makes them overpriced. Battle passes also got stale real quick... avatar cosmetics are cute and all... but if that's really all the battle pass is going to do, feels like a wasted opportunity. The million dollar prize for Capcom Cup though... really good on them! Competitively you've seen a lot of players known for other games take SF6 seriously and the speed of growth of character knowledge, meta, etc in this game has been astonishing... also kudos for only patching bugs and saving rebalances only until after this season concludes.
Tekken 8 feels full of huge potential and promise... but that's it because none of the other stuff exists yet.
Launch roster is actually larger than I expected... and without an arcade release first this is an exciting time for Tekken where every player in the world is actually starting the game at the first time... a MONUMENTAL step for Tekken... although I'll join Harada in pouring one out for arcades, RIP I miss them so much...
So happy Tekken is not playing it safe... they rebuilt every single character from scratch. Jukebox mode not locked to the Playstation this time, thank you! Taking out korean backdash is ballsy as hell... but they did it instead for a more heavily offense based game. Heihachi dead for real this time, RIP. They did tone down the hit sparks to make visibility better... that was to be expected. Reports of the online from the closed network tests were pretty mixed with a lot saying the netcode wasn't perfect... has me a little worried.
Can't wait to play the actual game and see how it stacks up against Street Fighter 6.
You could only play as 2 characters there, using only 1 map (the other doesn't count because it's a plain training one), couldn't use the lab and couldn't do anything besides fight the cpu for 3 matches after which the game threw you back at the loading screen.
Oh yeah you could try the lame character customization tool but without going into WT.
Yes but you didn't ask for a SF6 DEMO vs Tekken 8 DEMO comparison. SF6 has already made a huge splash... EVO, Red Bull Kumite, that random million dollar Saudi tournament... the game is the crown jewel of the FGC right now.
Can Tekken 8 reach similar heights? I really think so, but it needs to actually come out first.
I did and I do. You should look up the meaning of "unique".
So yeah,SF6 don't have that,it have unique dialogue in outros,which aren't voiced,but not intros as in they only have one.
Tho it does what it need to do,and I find them okay as they are,I don't find it a winning point for tekken or anything,but I like the variety in them and do find it better.
As for op post,T8 without a doubt,I just prefer 3D where a mid can't be crouched and I can actually dodge attacks and not hold down-back guard all day waiting for the grab or overhead
So yeah, you're the one who needs to google what "unique" means.