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I'm waiting for a sale, I'd be fine with $60 for a game but these DLCs are unacceptable.
Its likely most will buy the DLCs anyway and not see it as unacceptable.
I highly doubt most players are buying any DLC, but it's like with those gambling games, if even one or two people shill out and buy everything, it will be seen as a success. That's why we need to ban these DLC practices if we want them to end.
It legit would be better to just have the game be $90 or $100 and not have any DLC.
There isn't even any added story, dungeon, or battle like in prior games when dealing with DLC of this variety.
No judging people who get the game and dlc tho. Have fun.
Nemissa is in the background of the DLC image, so Soul Hackers fans will probably pay the $10 on the off chance she's in it.
I'm not pre-ordering anything, so I'll just let them be the guinea pigs.
Still, Atlus games are not gacha trash. While I hate wasting money for DLC, I rather spent at worse like 100 $ more for an Atlus game I love than playing any gacha casino "game" (the moment Atlus releases a gacha game, they are dead for me as a company).
But I'm just playing Atlus games on Steam because of the full Japanese support. So yeah, I see the "Atlus tax" more like a "weeb tax" and gladly pay some money extra for the full game with full Japanese support.
Without full Japanese support I would have bought ZERO Atlus games on Steam. But if you ever have imported Japanese games from Japan and sometimes even bought a Japanese console to play those games, you would know that even those expensive DLCs are nothing compared to how much money you safe by simply buying the game with full Japanese support on Steam.
I simply see DLC and the full AAA price tag as a Full Japanese tax and I pay it gladly for Atlus games. But if you are not fluent in Japanese, then it's no surprise that you don't want to pay insane AAA++ price tags for a game you can only enjoy the dumped down version. I can't even imagine how it feels playing an Atlus game in English with the awkward Japanese "translation" which is literally impossible because artistic Japanese sentences can't be translated to English without sounding awkward, fake, or straight up different.
Do you know how close to launch said keysellers tend to get stock? I vaguely remember doing this for SMTIII, but I don't remember when that became available.