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Is your statement "You can't win the other theaters as the axis" the official position of the developers or just yours. If this is the developers' statement then in such a case it would be pointless for the player to send support units to other theaters of war. The fight itself in such a theater of war makes no sense because as you claim it can't be won by the axis anyway so the only reasonable solution is to take all troops from such a theater of war because you can only lose these units. In such a case the existence of other theaters of war does not make sense and then we return to the wonderful first part of Gary Grigsby's War in the East
Please tell me where it is written which land or air garrison needs support in the informations I showed. Do you think this should be corrected or left as it is now?
There are victory scores.
The Germans can win by getting enough points, or preventing the russians doing so.
The game tries to model the terrible state of the russian forces in 1941, gradually strengthening and reinforcing until victory in 1945.
Theatres have a required strength (air / ground / naval?).
You can have enough tanks /troops but not enough planes.
If the theatre is weak, you can lose points and beneficial actions can be delayed, adverse actions accelerated. They do show %.
For the Germans, if they are weak in Western theatres / med, then actions such as the loss of Africa / Scicily / Italy / W Europe may be earlier than historical.
You cannot win Africa, you might be able to delay it. When the Africa front collapses you are likely to lose most / all units there. (but haven't read that bit as I mostly play ru 1942+)
That is the game, They have indicated they have finished development now, and are unlikely to change it.
Although they did recently patch a bug with WITE1.
If you don't support theatres, you will lose cp and victory points.
No connection to the devs, I just like the game.
If you can't win in 1942, I don't think you can as German, all you can do is delay the russians, but if you can stop them getting vp from early capture of towns, then they may not be able to gain enough vp.
If that is not the game you wish to play, then......
Turn 95) Axis groud. success in N. Afica
Excess Axis groud forces leads to success in North Afica
- North Afican campain events are moved back
- Italian campain events are moved back
Unfortunately, the game was not drawn by the creators to such a development of events and the only thing the game engine could do was to start the event from 40.2. NORTH AFRICAN CAMPAIGN with the content Axis in NA Surrender in the next round. I consider this to be an outrageous attitude of the creators to the players who bought this game and this scheme should be changed as soon as possible. If due to the lack of forces in a given theater the game can end this theater earlier, why did the creators not take into account that the player can strengthen such a theater so that it does not end on the historical date and even the victory of the side that historically lost.
-I supported NA in turn 75 which I already wrote but maybe you don't read my texts carefully
-In May 1943, playing as the Axis, I finish off the Red Army near Moscow and Stalingrad, and I captured Leningrad right after the thaw in 1942. My human losses were about 3M and the computer 13M, so please don't say that if you don't win in '42, you'll lose.
-I think it's a good game but it still has bugs, maybe it wasn't finished to reflect the player's actions and the creators took shortcuts wanting to script non-historical solutions.
-If I think that the game is not coherent and the player is punished for his creativity by its scripting and the game has obvious bugs, then it is my right to report it to the creators with a request to improve the game.