Gary Grigsby's War in the East 2

Gary Grigsby's War in the East 2

maximusus01 Oct 29, 2024 @ 1:28pm
new player problems
Problem 1) after the first installation of GGWiE2, the game failed to start because during the videos it went to the desktop (the solution was to change the name of the folder with the videos).
Problem 2) the first start is in windowed mode when trying to turn on full screen the game freezes. (the solution is to go to the settings and change the game mode to no windowed mode)
Problem 3) you cannot delete saved games from the game load option.

I would like to point out that I am a new player and below are my thoughts:

1) During the game, it bothers me that I cannot quickly find a given division, corps or army on the map. It would be useful to have some option to search by entering the name, e.g.: 6 to find the 6th Army, 6th Panzer Division, 6th Infantry Division ... along with their coordinates on the map.
2) The new air force game that the computer handles for me is still beyond my reach, but what I have noticed is that my planes do not take part in ground combat or fighter combat despite building airports closer to the front line with access to railways.

3) I have not noticed any statistics regarding captured enemy equipment, especially tanks, guns (and what a long way to include it in your own units).

4) I have not noticed that captured prisoners of war have an impact on industry as low-skilled labor, or units used to build roads or railways or as military units fighting on the German side.

5) The inability to extend existing roads, railways or build new ones. As well as improving existing railways.

6) I wonder that in the battle statistics it is shown that the enemy lost MORE people and equipment than they had.

7)I wonder why the game does not enforce the order number 227 issued by Joseph Stalin on July 28, 1942, which carried an ominous message for the Red Army soldiers: "Not a step back!" (as it has a great impact on the game because when I playing the 1941 campaign as the Germans, there is no way to encirclement of most the Russian troops like in reality because they retreat, instead of executing order 227 and defending every millimeter of Russian land)
Last edited by maximusus01; Oct 29, 2024 @ 1:52pm
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Showing 16-24 of 24 comments
Originally posted by maximusus01:
So how is it possible that in turn 95 I won the campaign in NA and in the next turn I lost it
You can't win the other theaters as the axis. The success/fail is dice rolls pushing when you lose forward or backwards. Getting a good roll then losing the next turn feels strange but presumably it will push back the italian front timetable
Originally posted by Goblin Lifestyle:
Originally posted by maximusus01:
So how is it possible that in turn 95 I won the campaign in NA and in the next turn I lost it
You can't win the other theaters as the axis. The success/fail is dice rolls pushing when you lose forward or backwards. Getting a good roll then losing the next turn feels strange but presumably it will push back the italian front timetable

Is your statement "You can't win the other theaters as the axis" the official position of the developers or just yours. If this is the developers' statement then in such a case it would be pointless for the player to send support units to other theaters of war. The fight itself in such a theater of war makes no sense because as you claim it can't be won by the axis anyway so the only reasonable solution is to take all troops from such a theater of war because you can only lose these units. In such a case the existence of other theaters of war does not make sense and then we return to the wonderful first part of Gary Grigsby's War in the East
Originally posted by maximusus01:
Originally posted by Goblin Lifestyle:
You can't win the other theaters as the axis. The success/fail is dice rolls pushing when you lose forward or backwards. Getting a good roll then losing the next turn feels strange but presumably it will push back the italian front timetable

Sorry, but even in the simplest games there are no such twists of events that in one turn you win and the next you lose, I see errors in the scripting here. I understand that I can lose in a non-main theater of operations but not like this. If the Axis actually won in NA, to defeat them it would be necessary to send planes and land forces from Great Britain and probably from the United States. Such a course of events would delay the landing in Normandy and the attack on Sicily. So it would be reasonable to assume that in such a case the war in WE would start later, giving the Germans more troops on the Eastern Front, which could give a different result ....

Let's look at this problem also in a different way because In such a case the existence of other theaters of war like NA does not make sense because you can only lose units there, so all units would have to be withdrawn. Do you really think that devs would create other theaters of operations with the ability to transfer units there, always simulating failure, because such an approach makes no sense and only costs time and money? Can you imagine that I win on the eastern front, that's why I send 100 divisions and 2 air fleets to North Africa and according to you it doesn't change anything because the game rolls dice or scripts and I lose having a significant advantage. As for me this game is supposed to simulate reality but not artificially bend it because that's what happened and whatever you do in the game you won't change history.
Originally posted by trooperrob:
the garrison shortage for ground and air are calculated separately.
you may have a surplus of air and deficit of land or vice versa.

Please tell me where it is written which land or air garrison needs support in the informations I showed. Do you think this should be corrected or left as it is now?
Last edited by maximusus01; Jan 3 @ 12:46am
trooperrob Jan 3 @ 4:12am 
WITE2 can only be won on points by the Germans.
There are victory scores.
The Germans can win by getting enough points, or preventing the russians doing so.
The game tries to model the terrible state of the russian forces in 1941, gradually strengthening and reinforcing until victory in 1945.
Theatres have a required strength (air / ground / naval?).
You can have enough tanks /troops but not enough planes.
If the theatre is weak, you can lose points and beneficial actions can be delayed, adverse actions accelerated. They do show %.

For the Germans, if they are weak in Western theatres / med, then actions such as the loss of Africa / Scicily / Italy / W Europe may be earlier than historical.

You cannot win Africa, you might be able to delay it. When the Africa front collapses you are likely to lose most / all units there. (but haven't read that bit as I mostly play ru 1942+)



That is the game, They have indicated they have finished development now, and are unlikely to change it.
Although they did recently patch a bug with WITE1.

If you don't support theatres, you will lose cp and victory points.

No connection to the devs, I just like the game.

If you can't win in 1942, I don't think you can as German, all you can do is delay the russians, but if you can stop them getting vp from early capture of towns, then they may not be able to gain enough vp.

If that is not the game you wish to play, then......
Originally posted by trooperrob:

You cannot win Africa, you might be able to delay it. When the Africa front collapses you are likely to lose most / all units there. (but haven't read that bit as I mostly play ru 1942+)
Unfortunately you are wrong because I won in NA as evidenced by the event:
Turn 95) Axis groud. success in N. Afica
Excess Axis groud forces leads to success in North Afica
- North Afican campain events are moved back
- Italian campain events are moved back
Unfortunately, the game was not drawn by the creators to such a development of events and the only thing the game engine could do was to start the event from 40.2. NORTH AFRICAN CAMPAIGN with the content Axis in NA Surrender in the next round. I consider this to be an outrageous attitude of the creators to the players who bought this game and this scheme should be changed as soon as possible. If due to the lack of forces in a given theater the game can end this theater earlier, why did the creators not take into account that the player can strengthen such a theater so that it does not end on the historical date and even the victory of the side that historically lost.
Originally posted by trooperrob:

-If you don't support theatres, you will lose cp and victory points.
-No connection to the devs, I just like the game.
-If you can't win in 1942, I don't think you can as German, all you can do is delay the russians, but if you can stop them getting vp from early capture of towns, then they may not be able to gain enough vp.
-If that is not the game you wish to play, then......

-I supported NA in turn 75 which I already wrote but maybe you don't read my texts carefully

Originally posted by maximusus01:
Question for the DEV about North Africa campain as an example, I send military support around turn 75 to North Africa and what was the result:

-In May 1943, playing as the Axis, I finish off the Red Army near Moscow and Stalingrad, and I captured Leningrad right after the thaw in 1942. My human losses were about 3M and the computer 13M, so please don't say that if you don't win in '42, you'll lose.

-I think it's a good game but it still has bugs, maybe it wasn't finished to reflect the player's actions and the creators took shortcuts wanting to script non-historical solutions.

-If I think that the game is not coherent and the player is punished for his creativity by its scripting and the game has obvious bugs, then it is my right to report it to the creators with a request to improve the game.
Originally posted by trooperrob:
Despite our differences of opinion, I would like to recommend a podcast to you and other World War II enthusiasts. This podcast is in Polish but the automatic translation to English is quite good. The podcast is called Wojenne Historie, to start listen to the episode "Kuźnica 1941. T-34s do not cope." link https://www.youtube.com/watch?v=6FB32bSECS0
jabgamer  [developer] Jan 3 @ 11:31am 
Getting a positive result in one of the TB campaigns (like North Africa) simply delays other events by a few days. You can look in the editor to see the exact impact each event has, but they often have a static component (say 1 day) and a random component (say plus an additional die(3) days). So if 1+die(3) you'd average a 3 day delay with your positive result. Since each turn is 7 days, you're only pushing the campaign back 1/2 turn. Only with a long series of successes will you significantly push the campaign back. In WitE2, you can't win in these other areas, you can just delay the inevitable.
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