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Normal construction units cannot be used to repair railways. They can be used to repair depots, industry etc, but not rail - check the manual - there are the manual rail units and a few others.
rail repair units attached to high command. will go anywhere, but getting them where you want them is hard.
Sometimes you can attach to a lower hq. The auto rr unit should go to a spot within the range of the hq (5 for lowest). It has to be next to a working railroad.
sometimes you can attach to a corps hq, and it will deploy within its range to repair a rail road leading to the corps hq.
I had luck in witw attaching to units coming up from Toulouse repairing the rail from the south of France rather than random spots in west France.
In Wite2 I play the Stalingrad as soviet. The rail units don't seem to make intelligent decisions around isolated ports and Crimea, but should on mainland.
each auto RR can only repair 1 hex, and it has to be next to a working rail. so each turn they magically appear where they want to be.
I don't think they will go in a hex next to the enemy.
You will have to experiment. I have seen auto rr units deploy further from the hq, and I have seen them pointlessly repairing a dead end line with no depots and no resources.
Try assigning them to an army if you wish to repair a line within 5. or corps or high command is best.
I have seen hqs attach normal repair units to repair a city (depot etc) but that is another story and I still can't make that happen predictably either!
I assume the rail repair battalions are the Road construction, OT and RAD units? Because those are the ones I see attached to the FBD units.
For human players only,
these units will only be
allocated up to the command
range (21.11.4) of their
controlling HQ. For example, if
a construction unit is assigned
to a Corps HQ unit, it can only
repair rail line hexes up to 5
hexes from that HQ, but the
same construction unit attached to a High Command HQ
unit (e.g. OKH or Stavka) could operate up to 90 hexes
away
- There is more - worth a read.
auto units will not deploy next to manual fbd units, or enemy units.
I have a feeling they will pick a line to repair, ie down to the end even if a dead end.
Not sure if when you return to HQ they will re-evaluate priority - ie pick a line to your depot, or go back to the previous.
You should see auto rail units sitting on a damaged rail hex, either damage 100% or 1%. Not sure if you get turn by turn progress if takes more than one turn.
There was a post I think in this or matrix forum clarifying which units can fix rails. A search might find it.
I understand the devs might have a desire for historical accuracy, but it would be really handy if the information on which units can repair railways was made absolutely clear.
Can't find the link now. If you have them attached to top HQ and they are not out repairing rails, then they probably are not rail units.
I am sure they did post it but can't find it.
I think it is more confusing as Germans, I think the soviet unit names are clearer.
Devs - could you put the list of rail units into the manuals, or, say, have a (rr) after the name if it can repair rail.
If it is my fault for poor searching then please let me know.
Is there an option in the commanders report to filter RR units? If not maybe that is an option.
You can try the highlight rail units (ctrl-number I think). But presumably if it is on map the you would already know if it was.
you are not the only one having this confusion.
Errata 01.02.50
Units with the following text included in their names can repair rail damage:
Rail
Railway Construction
Engineer GS
R.A.D.
O.T.
RR Construction
A change was made so that units with “Railyard” in their name are now
specifically excluded from repairing rail damage even though “Rail” is a part of
Railyard. Before the change, some security units with Railyard in the name were
repairing damaged rail.
You can find the most recent Living Manual in the /Manuals folder inside the main game folder.
I'm curious then, what purpose do road construction battalions serve? to my knowledge, roads in the game don't actually need to be repaired the way railways do
Seems weird that they can add RRV to an FBD if they can't repair rails, though I suppose that does explain why FBD's lack the ability to have su's attached to them