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I wonder if we will be getting also a WitW second version.
I want to give WitW another try after playing WitE2. Operation Torch especially seems like it would be fun now that I actually understand how depots and air directives work.
I would agree a nominal fee would be appropriate IF WitE2 was merely an upgrade to WitE1. It's not merely an upgrade. The differences between the two games makes them just that - two different games with the second being much better than the first and worth every penny.
So your position is that an additional $80 is justified in totality for the difference between the two games? Or would an elective upgrade fee of $40, for sake of argument, go some distance to ease the pain of $160 outlay? I am trying to bridge any gap between buyer and seller on this topic. A win / win for both parties, so to speak, twice a year sale notwithstanding.
https://ftp.matrixgames.com/pub/WarInTheEast2/War%20in%20the%20East%202%20EBOOK.pdf
The reason I say look at it is that the game itself is of the same quality. There really isn't anything else like it in the hobby except for its predecessors. Sure, there are other great games out there dealing with the Eastern Front, but even the really good ones (DC:Barbarossa) don't come close if you are interested in a more granular experience. The only thing I can think of that is comparable are WDS/JTS games which look and play like something out of 1999, not to mention they have barely functioning AI.
So yes, if you actually like wargaming the eastern front, $80 is sort of a steal considering the amount of time you'll spend pouring over details and playing.
Personally, I have yet to really understand the logistics of WITE2 and I found WITE1 so much simpler in that regard. In WITE1, the logistics broke down to, how far are your units from the nearest intact railhead? If that railhead is hundreds of miles away, your units will be starved of supply. If its just a hex away, then those units will be charged up close to if not to their full mp.
In WITE2, I can have units literally sitting on top of depots on fully repaired rail lines for multiple turns and they will get less than half their full mps. And this is in early 1943, so there isn't that penalty the Germans get for winter 1941-42
1942 and 1943 for the Germans are crudely a trade off - hunt an auto win and you will be stretched. I have a HtH game into July 42 and just can't get the Pzrs much over 30 MP. But if you decide to go for a Dec 44 win (ie the Soviets don't match the HWM) then you can play e very different game with very different logistical implications - of course play for that and miss and its down to how well can you defend Berlin with your economy falling apart and the Soviets pushing into the Reich