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I also got to the final boss last night and was slaughtered by constant X rolls in the end combo'ed with Hexia being a hard counter (since most of my damage came from two yellows with 7 Melee sides). Even though my Red had an absurd full resurrect 4 heroes, it was just stalling for time.
I think it would be nice if it spread out its points a bit more for reliability.
You can typically find bonkers spells like 2 mana for 7 shields, or 1 mana for 1 damage + focus (so effectively 2 damage for 1 mana). Etc. I think that with generated heroes you have to lean on the spells more.
A Grey generation had 27 Shield/Heal on one side, a 2 Cleave, and then a 1 damage Exert on 2 other sides (value!!), and two X's. :D
Top: 80 shield
Middle: 4 Ressurect
Bottom: 1 damage single-use
I took it because it beat the luggage I was using before.
Still, I did get the generated wins in the end after a few attempts getting a bit lucky, and it was a fun challenge all in all. More fun than the 15 min win imo :P