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Redirect all damage (for example, level 1 grey hero Squire has this).
Target ally cannot die (for example, level 1 grey hero Wallop has this).
Stun the enemy.
Kill directly (for example, level 2 orange hero Trapper has this, this skull marker ignores damage immunity).
regen, vitality+heal, or cleanse, these can effectively deal with poison.
Oh dang! Thanks for this heads-up. Had no idea it worked that way. Would have been incredibly helpful info. Haha.
Much of the longevity and joy from this game comes from insights that arrive 10s or maybe 100s of hours into play. Possibilities that are completely invisible initially gradually emerge. Until some of these arrive, the game can feel crazy tough even on modest challenge levels. When they start arriving, you feel genius.
Ask a group of experienced players what to do with a given hero, and you might find that there is a really powerful tactic with them that just does not occur to you until you find the extra bits of the puzzle to exploit them.
For sure though, Hero types are not created "equal". To some extent, some are simpler and others more complex to use. However some just appear to be genuinely worse, or at least, more difficult to make good use of without specific additional hero types and items. Some players welcome this, as it is (yet) another way of taking on a different type of challenge and learning.
I have played maybe 200-300 hours, and can very consistently win runs on Hard, but only about 50% on Blursed (when you take a Blessing and a Curse)
Incidentally, poison works really well on gnolls.