Slice & Dice

Slice & Dice

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soulpelt Mar 23, 2024 @ 4:57am
Ghosts, Gnolls and Poison
These three things have made not enjoy this game. At all. Ghosts hit below them, deal 7 damage to the most hurt hero, and they have a double poison. Gnolls have the ♥♥♥♥♥♥♥♥ 'only take one damage lol', which is kiiinda bad. Poison... block should really stop it from being inflicted.

Anyone have advice on how to deal with these? I've been enjoying the game for the most part but these three things *really* piss me off.
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Showing 1-7 of 7 comments
ETsc2 Mar 23, 2024 @ 5:48am 
Since this game has almost endless possibilities, I'll just give you a few simple ideas:
Redirect all damage (for example, level 1 grey hero Squire has this).
Target ally cannot die (for example, level 1 grey hero Wallop has this).
Stun the enemy.
Kill directly (for example, level 2 orange hero Trapper has this, this skull marker ignores damage immunity).
regen, vitality+heal, or cleanse, these can effectively deal with poison.
Last edited by ETsc2; Mar 23, 2024 @ 5:52am
Misguided Mar 23, 2024 @ 7:16am 
Cleanse works preemptively, like you want block to do. Units that have shield sides with cleanse can prevent a ton of damage.
soulpelt Mar 23, 2024 @ 5:48pm 
Anyone have advice for Classic Normal? I literally can't get past floor 10. The three witches wreck my ♥♥♥♥ with their summons, AoEs and massive hits. No matter the comp I have.
Originally posted by Misguided:
Cleanse works preemptively, like you want block to do. Units that have shield sides with cleanse can prevent a ton of damage.

Oh dang! Thanks for this heads-up. Had no idea it worked that way. Would have been incredibly helpful info. Haha.
soulpelt Mar 24, 2024 @ 5:05am 
So why the Meddler(I had Dabbler by mistake) class even a thing? 2/5 chance to summon a fairly strong enemy for very little benefits. Like seriously. Who thought that was a good idea?
Last edited by soulpelt; Mar 24, 2024 @ 6:06am
Lykurgos Mar 24, 2024 @ 8:01am 
Originally posted by soulpelt:
So why the Meddler(I had Dabbler by mistake) class even a thing? 2/5 chance to summon a fairly strong enemy for very little benefits. Like seriously. Who thought that was a good idea?

Much of the longevity and joy from this game comes from insights that arrive 10s or maybe 100s of hours into play. Possibilities that are completely invisible initially gradually emerge. Until some of these arrive, the game can feel crazy tough even on modest challenge levels. When they start arriving, you feel genius.

Ask a group of experienced players what to do with a given hero, and you might find that there is a really powerful tactic with them that just does not occur to you until you find the extra bits of the puzzle to exploit them.

For sure though, Hero types are not created "equal". To some extent, some are simpler and others more complex to use. However some just appear to be genuinely worse, or at least, more difficult to make good use of without specific additional hero types and items. Some players welcome this, as it is (yet) another way of taking on a different type of challenge and learning.

I have played maybe 200-300 hours, and can very consistently win runs on Hard, but only about 50% on Blursed (when you take a Blessing and a Curse)
Last edited by Lykurgos; Mar 24, 2024 @ 8:02am
henrebotha Mar 25, 2024 @ 8:08am 
Originally posted by soulpelt:
Poison... block should really stop it from being inflicted.
Literally the entire point of poison is it bypasses blocking. The keyword description tells you that.

Incidentally, poison works really well on gnolls.
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Date Posted: Mar 23, 2024 @ 4:57am
Posts: 7