Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hi Jacob,
Yes the mountain map is one I had been developing, but because development took longer than expected, I needed to sale the game before I was able to finalize that map.
The mountain map is guaranteed to come out at some point - I cannot say exactly when. The third person mode and the female character probably will not be retained.
There are some new game modes more focused on orienteering style which will come with the mountain map. These game modes are not exactly like orienteering but they bring an orienteering style to military navigation in that your points are automatically plotted on the map, so all the focus is just on navigation rather than grid plotting.
I do not have orienteering specific equipment in the game but it is possible.
I do not know the developer of Virtual O but it is likely they have faced similar problems as I do. Games like this are a very large undertaking. In the case of landnav I have worked on it full time for about 3 years and that was 80+ hour work weeks with almost no time off. But the audience for such games is pretty small, so if the game only sales enough to make $5,000, then sadly it just is not worth the time to continue updating, even if there is a small community.
If there was a way to scope down the game so that work can be done more quickly I would do that, but in order to have a useful simulation the world has to be big which increases the workload.
Well, that is all to say, I cannot guarantee anything more than completing the mountain map and the associated orienteering style game modes, but as long as there is about 500 people who are playing the game and support new content by buying some new maps every so often, then I will be able to continue developing the game.