Blight: Survival

Blight: Survival

Where is Blight: Survival?
It's been two years since the announcement trailer. There was so much hype and you are squandering it! Whatever you're cook, hurry it up and release it dude.
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Showing 16-24 of 24 comments
WarNerve Mar 13 @ 6:49am 
Originally posted by Slayer:
Originally posted by Forge Master:
In the old days, games use to take 3 years or more.. and there was little to no coverage about them. I say let them cook more?

This ain't the old days. Competition is tight. There a heaps of games dropping everyday and people forget games and move onto other things pretty fast.

If this is the leveling of pacing of Blight: Survival's marketing and development, it's gonna have a hard time staying relevant and be successful.


Yeah, there's just heaps of medieval zombie apocalypse extraction games...
Slayer Mar 13 @ 1:46pm 
Lots of extraction games. Hunt Showdown is horror themed. And we have Hunger announced too. BUT time will tell if I'm full of ♥♥♥♥.
WarNerve Mar 13 @ 10:03pm 
That's one game. And another that isn't out yet.

And "time will tell" what? I'm not debating whether or not the game will be good. Obviously I have no way of knowing that.

The only thing I was disagreeing over was the sentiment that a studio should constantly hype something years before its release. All that does is make the consumers mad at them for not releasing the game fast enough. And they inevitably get accused of making broken promises.
Last edited by WarNerve; Mar 13 @ 10:08pm
Slayer Mar 13 @ 11:23pm 
That's just it. I'm not saying they hype it years before release.I'm saying you announce it when you have something to follow through with soon. This game has had nothing since 2022.
WarNerve Mar 14 @ 7:26pm 
Originally posted by Slayer:
That's just it. I'm not saying they hype it years before release.I'm saying you announce it when you have something to follow through with soon. This game has had nothing since 2022.

I can agree with that. Perhaps they wanted to see what the response was. Often a developer will put together a "proof of concept", and show it in a controlled manner to gauge the market's interest in their project.

If it's well received, they move forward with the project. If there appears to be a total lack of interest, or the feedback is bad, they go back to the drawing board.
Bubba Mar 18 @ 5:24pm 
Rushed games aren't good and good games aren't rushed. If they "hurry it up and release it" it's just going to end up being a buggy mess and it'll be as good as DOA. Just keep it on your wishlist and forget about it. Let them cook.
Originally posted by Forge Master:
In the old days, games use to take 3 years or more.. and there was little to no coverage about them. I say let them cook more?
game company's do not use wisdom what so ever no common sense at all they go put out a movie and a date when they think they be able to release and then they trap themselves

what they should be doing is make the game after the game has enough of it made then work on getting the bugs out then put the hype out sucks we live in the age of no common sense
Last edited by justanotherhuman; Mar 20 @ 7:16pm
WarNerve Mar 21 @ 4:32pm 
Originally posted by justanotherhuman:
Originally posted by Forge Master:
In the old days, games use to take 3 years or more.. and there was little to no coverage about them. I say let them cook more?
game company's do not use wisdom what so ever no common sense at all they go put out a movie and a date when they think they be able to release and then they trap themselves

what they should be doing is make the game after the game has enough of it made then work on getting the bugs out then put the hype out sucks we live in the age of no common sense


Building a proof of concept and then showing it off, and using the response to gauge whether, or not, there is interest in the project, sounds like common sense to me.

Spending hundreds of thousands of dollars on making a game, that may not even have a market, would be lacking common sense.

But since you are the wise sage, that knows exactly how things should be done, I am looking forward to the release of the game that you must be currently working on. I mean, you're an expert in game development, and the gate keeper of common sense. So I'm assuming you must have some first hand experience, and be a game developer yourself. No?
Last edited by WarNerve; Mar 21 @ 4:33pm
Originally posted by WarNerve:
Originally posted by justanotherhuman:
game company's do not use wisdom what so ever no common sense at all they go put out a movie and a date when they think they be able to release and then they trap themselves

what they should be doing is make the game after the game has enough of it made then work on getting the bugs out then put the hype out sucks we live in the age of no common sense


Building a proof of concept and then showing it off, and using the response to gauge whether, or not, there is interest in the project, sounds like common sense to me.

Spending hundreds of thousands of dollars on making a game, that may not even have a market, would be lacking common sense.

But since you are the wise sage, that knows exactly how things should be done, I am looking forward to the release of the game that you must be currently working on. I mean, you're an expert in game development, and the gate keeper of common sense. So I'm assuming you must have some first hand experience, and be a game developer yourself. No?
flattering does not get you no where being a smart butt don't get you no where either

Building a proof of concept with nothing to show for it is not a good idea gauging is all talk if there is no action thats going to back the mouth up

and what game am i working on i don't recall working on any game also what am i gate keeping?

i did not know having life experience sitting back thinking using reasoning ability's was considered an expert in game development i must confess thats a new one even on me at this point
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