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This ain't the old days. Competition is tight. There a heaps of games dropping everyday and people forget games and move onto other things pretty fast.
If this is the leveling of pacing of Blight: Survival's marketing and development, it's gonna have a hard time staying relevant and be successful.
Are you saying that you wont buy the game when it comes out, even if it looks good, simply because they don't have constant marketing and news coming out? That makes no sense.
By your logic, you wont buy a game that releases, if you've not seen any recent hype about it?
When/if the game game releases, if it looks good, people will buy it.
I could be wrong.
If this is how slow the development is from the point of reveal, I'll be hesitant to pick it up in early access, because I know the devs won't deliver updates on time. Also, just because something looks good, doesn't mean it will sell. There are many games that drop and look good, but die because no one plays them due to a lack of marketing. It blows my mind that that you don't know how games are made of broken on their marketing.
Just look up multi-player / extraction games over the last year few years and tell me the difference between the games that make it and the ones that fizzle out because no one is playing them because there's no hype.
Also, a while ago this looked unique and fresh. Now I'm more excited for Hunger.
Yes, marketing is important. But not if the game is not ready to go on the market yet. What is more important, that they make the world aware that they are making the game, years before it is ready to be seen? Or would it make more sense to go heavier on the marketing when the game is actually available for people to buy?
"Just look up multi-player / extraction games over the last year few years and tell me the difference between the games that make it and the ones that fizzle out because no one is playing them because there's no hype."
The ones that make it are the ones that have "hype" because they are "good" games. Or, at least, good enough for people to want to keep playing them. The ones that died off are games that just didn't deliver. So their player retention was poor.
And, let's be honest here, most extraction shooters suck. And/or are so riddled with cheaters that people stop playing them.
So you'd prefer they release a broken/unpolished/incomplete game, just to sustain the hype?
Your complaint is one of a spoiled child that can't wait.
There's no point in hyping something up if they aren't close to release, you can't just hype and hype and hype and hype something up without allowing people to actually play it.
I posted this on another thread, but it's still relevant to your comment.
In regards to the questionaire for the Playtest Squad, we try to gather information so that we can run targeted playtests with members who fit a specific profile. We require information such as phone numbers because we need a reliable way to contact Playtest Squad members and verify their identity. Our website is compliant with international and local data privacy regulations, and we do not sell this data.
This squad is a bit different from typical playtests, as participants receive financial compensation for participating.
Playtest Squads playtests and surveys are typcially for unreleased and/or unannounced games in the Behaviour portfolio (such as Blight: Survival), and are typically under NDAs.
There will be public playtests for the game down the road that don't require such information and without the need to sign an NDA.
I hope this clears things up a bit - let me know if you have any other questions.
Cheers!
-Brandon, Community Manager
Thank you for the reply.
I have been informed well with this. I understand that you need a way to get a hold of people if you are going to pay them for services provided. Hope you have a good test.
alphabeta gamer needs to post better information then, because he didn't have all this information on his site.