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I hope I'll be proven wrong because the concept is dope, but so far it screams to me "game that'll release with a plethora of bugs and we'll abandon it in a month".
I try to give the benefit of the doubt and not make assumptions. So I wouldn't go as far to say that the trailer was a cutscene, I believe the trailer is gameplay. However, my suspicion is that the gameplay in the trailer is almost all of the content the game has to offer currently.
I've done more research into development of this game. Another thing I discovered is that assets like the ruined medieval houses seem to be a free asset from the quixel megascans library, they aren't trying to hide it though, they hashtag quixel megascans on their twitter. So this seems to paint the picture that these devs are honest but overambitious and inexperienced. I'm pretty sure some of their assets are original, and the original assets are well made as they blend seamlessly with the third-party assets.
Their twitter shows pretty accurately where they are at. They said just a couple months ago that they are looking for a lead programmer, you can see that just months ago they were still posting gameplay videos in empty unreal engine 5 template levels. They are as early in game development as you can be, any earlier and you will just have ideas and concept art.
The industry has for sure warped development terms. Some games release fully but keep the beta tag to excuse bugs, Paladins: Champions of the Realm is a game that years after release still considered itself a beta.
I appreciate your comment, and am going to ahead and assume your slightly negative tone is because you actually genuinly care. First things first, let me just clarify a few things that you have misintrepretted.
- We hope to bring the game to consoles. Hope being the key word. It is not something we can promise, but we'll do our best to make this happen. If not a release, then further down the road.
- We do NOT want PvP in the game at this stage, and are solely focusing on PvE.
- We want a great backstory, but this is by no means a narratively driven game.
The game is in very early development, and the pre-alpha gameplay is meant to attact talent and investors/publishers. We've not tried to keep that from our community, but obviously the virality of the reveal has some negative rammifications in terms of expectations. Unfortunately that is just something we'll have to deal with. With great power comes great responsibility .. or something along those lines.
While I can understand you think it would be better not to say anything, and not engage with our community; I personally disagree - partially. I think it's important that we're here now, showing that we care, and have genuine intentions, and clarifying some of the misconceptions that are floating around, even if that means squashing some hope and dreams.
With that said, I do agree with us having to step back, as soon as funding has been secured and enter the trenches, working on the game.
/Mads
i believe his post is more of a head of warning against the playerbase of haters that lurks around every early game in developement and feeling entitled to own and dictate what goes and what doesn't even if you said "hope" in their heads it's already promised and that's the dangerous part.
I appreciate the mature response to this. I have high hopes for you guys on this one. Im enthralled with the concept, but mostly left puzzled and trying to figure out what the gameplay loop is that would keep me going.
Looking forward to you guys making progress on this and hearing about it down the line
I appreciate the response. One thing I hope you come to learn soon before it's too late, is that the gaming audience will always interpret hopes as promises. Look at how people respond to you when you say in other threads "We hope to bring it to consoles". The response you get from the community isn't "Good luck" it's "wow I'm so excited to play it on consoles." If you don't wisen up and hire some good PR, you will be digging yourself a huge hole. Especially because console ports in particular are a lot harder than many indie developers assume.
When asked about PvP in another thread, you expressed that you are "exploring" the idea of invasion like PvP. Again, community forums is NOT the place to be brainstorming ideas. No matter how clear your make it that it's just a small possibility, you need to understand with the little people know about the game, the random ideas you bring up as a small possibility will be just as remembered as your game itself.
"Unfortunately that is just something we'll have to deal with. "
But you aren't dealing with it very well. Tempering expectations is something you have to actively do, but brainstorming about your hopes in forums is the exact opposite of tempering expectations. Again, I wish you success, but you should be taking PR more seriously.