Blight: Survival

Blight: Survival

I saw this described as a roguelike
Will there be runs and randomised loot and modifiers? On effect weapon abilities and high item diversification?
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Showing 1-14 of 14 comments
Mitth'raw'nuruodo Nov 4, 2022 @ 9:06am 
Love the medieval setting. But "survival" and "roguelite" killed all of my interest.
Void Nov 4, 2022 @ 9:13am 
Originally posted by Mitth'raw'nuruodo:
Love the medieval setting. But "survival" and "roguelite" killed all of my interest.

The game is not tagged as roguelike or roguelite. It is tagged as survival horror however, and it's unfortunate that you don't like that.

Were you thinking something more like Medieval Dynasty? Like a city building medieval game? This is supposed to be almost like Left4Dead meets Tarkov + Chivalry.

So you have to survive the zombies, quell the blight and when you leave the raid you add to your stash in order to be better equipped for future runs.

At least this is my understanding from the discussions so far.
If done right roguelite and survival is fine but often overdone often in the worst way for my tastes. The random loot and modifiers from 'looter shooters' are especially cancerous to me.
Thankfully this doesn't seem to be those.

Originally posted by FunkBaconDeluxe:
....... This is supposed to be almost like Left4Dead meets Tarkov + Chivalry.

So you have to survive the zombies, quell the blight and when you leave the raid you add to your stash in order to be better equipped for future runs.

At least this is my understanding from the discussions so far.

That sounds exceptional so far. Was getting the darksouls vibe for obvious reasons, and saw some saying medieval last of us.
Githane Nov 4, 2022 @ 11:58am 
Originally posted by FunkBaconDeluxe:
Originally posted by Mitth'raw'nuruodo:
Love the medieval setting. But "survival" and "roguelite" killed all of my interest.

The game is not tagged as roguelike or roguelite. It is tagged as survival horror however, and it's unfortunate that you don't like that.
Its described as a roguelite in the very first sentence about the game though.
Not sure what that means in terms of gameplay. Looks good so far…

“ Blight: Survival is a 4-player co-op action-horror roguelite set in the unforgiving no man’s land between two desperate states at a ceaseless war.”
Void Nov 4, 2022 @ 12:01pm 
Originally posted by Githane:
Its described as a roguelite in the very first sentence about the game though.
Not sure what that means in terms of gameplay. Looks good so far…

“ Blight: Survival is a 4-player co-op action-horror roguelite set in the unforgiving no man’s land between two desperate states at a ceaseless war.”

So a roguelike is a game where you lose all progress after a run, a one shot. A roguelite is similar but when you end a run you get to keep some exp/upgrades to carry between games making future games easier. That's basically the difference.

I was talking about the tags, didn't see that in the description, thanks :).
FaithlessZealot Nov 4, 2022 @ 2:20pm 
I was kinda hoping for a dev response
Void Nov 4, 2022 @ 8:23pm 
Originally posted by FaithlessZealot:
I was kinda hoping for a dev response

Yeah that's understandable. If they find the time in between having lives, jobs and developing this game I'm sure they'll respond. Give it a couple days though :).
Last edited by Void; Nov 4, 2022 @ 8:23pm
Mageslayer325 Nov 4, 2022 @ 9:32pm 
if its going to be similar to tarkov i hope it doesnt go down the route of having a storm or something limit you to an area like fortnite (i know cursed game) or even like dark and darker, i love the pure pve aspect and i would love to see more on how this is done
Haenir Studio Nov 5, 2022 @ 2:37pm 
Originally posted by FunkBaconDeluxe:
A roguelite is similar but when you end a run you get to keep some exp/upgrades to carry between games making future games easier.

This. Upon death you'll drop whatever you have on you. You then get one chance to recover them, Should you fail, you'll lose your items, but get to keep whatever XP you've earned though the bloodline system (more on that later).





Originally posted by Mageslayer325:
if its going to be similar to tarkov i hope it doesnt go down the route of having a storm or something limit you to an area like fortnite (i know cursed game) or even like dark and darker, i love the pure pve aspect and i would love to see more on how this is done

We'll not introduce a shrinking circle. But have other ways of preventing access, or routes, forcing you to adapt to the circumstances.
Retro Nov 5, 2022 @ 8:56pm 
interesting least you guys are doing something different and trying to innovate, hopefully you also do something interesting with AI too, such a shame that the NEMESIS system is locked away...imagine enemies that improve in rank due to killing the players and try to position themselves ahead of other NPCs.
Salty Sis' 4U Feb 21, 2023 @ 8:43pm 
Originally posted by Mitth'raw'nuruodo:
Love the medieval setting. But "survival" and "roguelite" killed all of my interest.
Same, man. Same...
Salty Sis' 4U Feb 21, 2023 @ 8:44pm 
Originally posted by FunkBaconDeluxe:
Originally posted by Mitth'raw'nuruodo:
Love the medieval setting. But "survival" and "roguelite" killed all of my interest.

The game is not tagged as roguelike or roguelite. It is tagged as survival horror however, and it's unfortunate that you don't like that.

Were you thinking something more like Medieval Dynasty? Like a city building medieval game? This is supposed to be almost like Left4Dead meets Tarkov + Chivalry.

So you have to survive the zombies, quell the blight and when you leave the raid you add to your stash in order to be better equipped for future runs.

At least this is my understanding from the discussions so far.
It's not tagged that, no... But the description of the game calls it such.
Salty Sis' 4U Feb 21, 2023 @ 8:47pm 
I just hope the 'survival' elements aren't tedious maintenance...
Hunger, thirst, warmth, etc.
Or worse... Gear that breaks down over time and needs constant replacement or 'repairs' by patching 'em up with duplicates or related components.

REALLY not a fan of such gimmicks, takes away from the actual MEAT of the game; the combat and exploration.
Haenir Studio Feb 23, 2023 @ 1:17am 
Originally posted by Salty Sis' 4U:
I just hope the 'survival' elements aren't tedious maintenance...
Hunger, thirst, warmth, etc.
Or worse... Gear that breaks down over time and needs constant replacement or 'repairs' by patching 'em up with duplicates or related components.

REALLY not a fan of such gimmicks, takes away from the actual MEAT of the game; the combat and exploration.

We are not fans of thirst, hunger, warmth management, nor durability as these are mostly just mechanics used to artificially slow the players progression.
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