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I can share the reasons:
1) you killed the main character instead of finding the solution. It's much easier to kill then to find a way out for a protagonist. There is however easier and more pleasant way to finish any story if you don't have ideas how to proceed. It called "god from the machine," refers to a plot device where a seemingly unsolvable problem is resolved by an unexpected and unlikely occurrence. And it doesn't feel that bad. Your script remind Matrix. Do you think people would like the film if the script-writer killed Neo? or even Trinity?
2) the plot implies that scientists are total psychopaths without any understanding of right or wrong. Maybe there are some psychopaths indeed, but it's one of the oldest cliche in the world.
3) the plot implies that the evil conspiracy is total and international. It's also one of the oldest ideas. In reality there are different forced even in one country and the opposite force would be happy to expose opponents. Thats why conspiracy should be more sophisticated to look interesting.
4) story is to short, thats why main character remain invisible without any personality development
If you like to proceed to develop yourself in this direction I would suggest you to read the book The Hero with a Thousand Faces . Maybe it would be interesting to you.
That said, I appreciate your detailed thoughts, and I’d like to address your points. Major spoilers ahead—if you could edit your message to include spoiler tags, that would be great.
1) I think there’s a misunderstanding. The game does provide a resolution—players have the means to uncover almost every mystery. The protagonist’s fate doesn’t negate that. The choice for the main character to die wasn’t about convenience; it was an intentional narrative decision. I can’t say more about that just yet. Also, regarding your example, Neo and Trinity both die at the end of The Matrix Revolutions.
2) One example doesn’t imply that all scientists are psychopaths. Nowhere does the game state that every scientist in this world operates this way. Characters like JENKINS are aware of the moral weight of their actions—his motivations are clear, and he knows he’s doing something wrong. The "sacrificing a few to save many" dilemma is an old trope, sure, but I don’t think that makes it uninteresting.
3) I personally really like this trope. But how do you know the Organization is truly total and international? You don’t have the full picture yet. What makes you so sure there’s no opposition? Even if it were the case, this is a game, not a direct mirror of reality.
4) Yes, the story is short. To me that's a good thing nowadays. As for the main character, it's on purpose. Of course he has no personality, he don't even exists!
Thanks again for taking the time to share your thoughts!
Neo and Trinity died only after long and interesting story. Now nobody cares if they existed or not, because they were very much alive for us , had capturing personality, character development and so on. The person that doesn't exist shouldn't be a protagonist on the first place, unless it's intended to make him very much alive for the reader.
Just imagine you are choosing a book and see the description: "main character - nothing to talk about and his fate doesn't matter, evil scientists are capturing and killing people after experiments, worldwide conspiracy agents are eliminating witnesses"
Would you like to read such a book? I would not. No new ideas, but an abyss of negativity.
However I don't want to argue. It was just a feedback. You are free to ignore it if you prefer. Good luck with your work and with new stories!
Have a great day and I'm sure you'll love what we're cooking next!