The Operator

The Operator

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I am disappointed
Good gameplay, interesting beginning but the story turned out to be a very short empty shell. All the efforts of the programmers were killed by the scriptwriter. It's a pity I didn't think to read the forum and look at the reviews before buying. Wasted my money.
The format does have potential though. My feedback to the developers: take another scriptwriter into the team and you can make a really cool game. This game leaves a feeling of disappointment, like a stupid movie with a lousy script, on which two hours of life were wasted. And the fact that the actors played well and the special effects were great didn't change anything.
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Showing 1-6 of 6 comments
Corliss Mar 6 @ 6:30am 
Hi nikita_kpk, if you like a challenge and a good story check out 'Ellingby House'
Bastienre4  [developer] Mar 12 @ 1:32am 
I'm the scriptwriter AND programmer. Sorry you didn't like it.
Originally posted by Bastienre4:
I'm the scriptwriter AND programmer. Sorry you didn't like it.
Hi, for one person to create all of this , it's amazing work! You are very talented. I am sorry If my opinion upsets you. I didn't like the script only.
I can share the reasons:
1) you killed the main character instead of finding the solution. It's much easier to kill then to find a way out for a protagonist. There is however easier and more pleasant way to finish any story if you don't have ideas how to proceed. It called "god from the machine," refers to a plot device where a seemingly unsolvable problem is resolved by an unexpected and unlikely occurrence. And it doesn't feel that bad. Your script remind Matrix. Do you think people would like the film if the script-writer killed Neo? or even Trinity?
2) the plot implies that scientists are total psychopaths without any understanding of right or wrong. Maybe there are some psychopaths indeed, but it's one of the oldest cliche in the world.
3) the plot implies that the evil conspiracy is total and international. It's also one of the oldest ideas. In reality there are different forced even in one country and the opposite force would be happy to expose opponents. Thats why conspiracy should be more sophisticated to look interesting.
4) story is to short, thats why main character remain invisible without any personality development

If you like to proceed to develop yourself in this direction I would suggest you to read the book The Hero with a Thousand Faces . Maybe it would be interesting to you.
Bastienre4  [developer] Mar 21 @ 8:14am 
Again, I'm sorry you didn't like it, but I wouldn’t change anything. This is the story I wanted to tell, and I feel very fortunate to have the creative freedom to do so.

That said, I appreciate your detailed thoughts, and I’d like to address your points. Major spoilers ahead—if you could edit your message to include spoiler tags, that would be great.

1) I think there’s a misunderstanding. The game does provide a resolution—players have the means to uncover almost every mystery. The protagonist’s fate doesn’t negate that. The choice for the main character to die wasn’t about convenience; it was an intentional narrative decision. I can’t say more about that just yet. Also, regarding your example, Neo and Trinity both die at the end of The Matrix Revolutions.

2) One example doesn’t imply that all scientists are psychopaths. Nowhere does the game state that every scientist in this world operates this way. Characters like JENKINS are aware of the moral weight of their actions—his motivations are clear, and he knows he’s doing something wrong. The "sacrificing a few to save many" dilemma is an old trope, sure, but I don’t think that makes it uninteresting.

3) I personally really like this trope. But how do you know the Organization is truly total and international? You don’t have the full picture yet. What makes you so sure there’s no opposition? Even if it were the case, this is a game, not a direct mirror of reality.

4) Yes, the story is short. To me that's a good thing nowadays. As for the main character, it's on purpose. Of course he has no personality, he don't even exists!

Thanks again for taking the time to share your thoughts!
Last edited by Bastienre4; Mar 21 @ 8:15am
nikita_kpk Mar 21 @ 12:29pm 
Originally posted by Bastienre4:
Again, I'm sorry you didn't like it, but I wouldn’t change anything. This is the story I wanted to tell, and I feel very fortunate to have the creative freedom to do so.

That said, I appreciate your detailed thoughts, and I’d like to address your points. Major spoilers ahead—if you could edit your message to include spoiler tags, that would be great.

1) I think there’s a misunderstanding. The game does provide a resolution—players have the means to uncover almost every mystery. The protagonist’s fate doesn’t negate that. The choice for the main character to die wasn’t about convenience; it was an intentional narrative decision. I can’t say more about that just yet. Also, regarding your example, Neo and Trinity both die at the end of The Matrix Revolutions.

2) One example doesn’t imply that all scientists are psychopaths. Nowhere does the game state that every scientist in this world operates this way. Characters like JENKINS are aware of the moral weight of their actions—his motivations are clear, and he knows he’s doing something wrong. The "sacrificing a few to save many" dilemma is an old trope, sure, but I don’t think that makes it uninteresting.

3) I personally really like this trope. But how do you know the Organization is truly total and international? You don’t have the full picture yet. What makes you so sure there’s no opposition? Even if it were the case, this is a game, not a direct mirror of reality.

4) Yes, the story is short. To me that's a good thing nowadays. As for the main character, it's on purpose. Of course he has no personality, he don't even exists!

Thanks again for taking the time to share your thoughts!

Neo and Trinity died only after long and interesting story. Now nobody cares if they existed or not, because they were very much alive for us , had capturing personality, character development and so on. The person that doesn't exist shouldn't be a protagonist on the first place, unless it's intended to make him very much alive for the reader.
Just imagine you are choosing a book and see the description: "main character - nothing to talk about and his fate doesn't matter, evil scientists are capturing and killing people after experiments, worldwide conspiracy agents are eliminating witnesses"
Would you like to read such a book? I would not. No new ideas, but an abyss of negativity.
However I don't want to argue. It was just a feedback. You are free to ignore it if you prefer. Good luck with your work and with new stories! :yay:
Bastienre4  [developer] Mar 22 @ 2:44am 
Originally posted by nikita_kpk:
Originally posted by Bastienre4:
Again, I'm sorry you didn't like it, but I wouldn’t change anything. This is the story I wanted to tell, and I feel very fortunate to have the creative freedom to do so.

That said, I appreciate your detailed thoughts, and I’d like to address your points. Major spoilers ahead—if you could edit your message to include spoiler tags, that would be great.

1) I think there’s a misunderstanding. The game does provide a resolution—players have the means to uncover almost every mystery. The protagonist’s fate doesn’t negate that. The choice for the main character to die wasn’t about convenience; it was an intentional narrative decision. I can’t say more about that just yet. Also, regarding your example, Neo and Trinity both die at the end of The Matrix Revolutions.

2) One example doesn’t imply that all scientists are psychopaths. Nowhere does the game state that every scientist in this world operates this way. Characters like JENKINS are aware of the moral weight of their actions—his motivations are clear, and he knows he’s doing something wrong. The "sacrificing a few to save many" dilemma is an old trope, sure, but I don’t think that makes it uninteresting.

3) I personally really like this trope. But how do you know the Organization is truly total and international? You don’t have the full picture yet. What makes you so sure there’s no opposition? Even if it were the case, this is a game, not a direct mirror of reality.

4) Yes, the story is short. To me that's a good thing nowadays. As for the main character, it's on purpose. Of course he has no personality, he don't even exists!

Thanks again for taking the time to share your thoughts!

Neo and Trinity died only after long and interesting story. Now nobody cares if they existed or not, because they were very much alive for us , had capturing personality, character development and so on. The person that doesn't exist shouldn't be a protagonist on the first place, unless it's intended to make him very much alive for the reader.
Just imagine you are choosing a book and see the description: "main character - nothing to talk about and his fate doesn't matter, evil scientists are capturing and killing people after experiments, worldwide conspiracy agents are eliminating witnesses"
Would you like to read such a book? I would not. No new ideas, but an abyss of negativity.
However I don't want to argue. It was just a feedback. You are free to ignore it if you prefer. Good luck with your work and with new stories! :yay:
Yeah I think we just disagree, but that's fine!
Have a great day and I'm sure you'll love what we're cooking next!
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