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There is a simple explanation but it's a spoiler, so for players who have not finished a playthrough yet, perhaps don't read on:
We hid a few "sure wins" and "sure losses" throughout the beginning of the game, to serve as a hidden "emotional tutorial" - making sure players have some experience of success and of failure and get used to this feeling of ambivalence. We made these "tutorials" undeclared because we wanted players to experience exactly this small feeling of unfairness, that is so central to what Gerda herself is going through.
The coat is one of those secret "sure losses" - you can never have enough occupation relation at this point. We can assure you that the game is still very balanced and heavily playtested, so that you can achieve every variation of any of the fates in the game, and there is a way to affect any encounter.
BUT if you've been playing a lot and would like an extra challenge, here's one: there is exactly one major thing, around the middle of the game, that you can NEVER achieve. We made it impossible for artistic reasons, it made sense for the story we wanted to tell - can you figure out what it is? Don't ask us to confirm or deny your guess, we want the players to figure it out themselves, but it's there!
I do believe I have discovered the answer to your challenge question. I didn't arrive at it easily but as a gradual realization after trying several approaches.