Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So like most aRPGs?
Common arpg mechanic.
Try other arpgs and you'll see :)
they could do something different. weapons should be used for a reason not just give stats. they could learn a few things from borderlands 3 regarding the use of weapons for builds and different effects. oh btw, giving dedicated drops from bosses and stuff. i dunno, instead of forcing me to kill a boss for a small chance of 0.0001% for a legendary drop and from a pool of 50.
Ever seen a wand being used to actually bonk baddies on the head?
Diablo 2 there's some builds you kinda smack heads with wands