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+2 morale means that Soviet infantry will not retreat, only be shelled to a pulp by tanks
Even if the infantry is in closed terrain
If there were new mechanics to improve infantry survivability, it would be possible to make the Soviet campaign fun
(Instead of the current infantry base defense of 4, survivability in closed terrain is based on only 1 defense gained through paek)
What we need is some kind of additional damage reduction mechanism
For example, an attack actually loses fewer lives when attacking a damaged infantry unit
Assault is not reduced by this mechanic
At the same time, we need some mechanism to increase the importance of infantry.
For example, without the help of infantry, tanks will be worse at assaulting closed terrain than they are now, and will be more likely to take damage from enemy infantry (destroyed by charge packs and Molotov cocktails).
If they had more defence bonus or like an assault bonus as a perk it would make them actually viabile.
And I also had alot of 90% assaults fail or still take a ton of damage. So I agree on the assault mechanic not being optimal.
What is the difficulty of your game? On my 100% difficulty, a successful assault does no serious damage.... Maybe it's because I don't normally launch a pure infantry assault?
About infantry survivability
In fact, not only infantry, but other units are still destroyed by concentrated fire during enemy turns.... The only effective strategy at the moment is to kill and disable as many high-threat enemy targets as possible and pray
In fact, the simple way I can think of to massively improve tank and infantry survivability is.... Normal attacks lose 2 morale, so if a unit survives 3 attacks, it will retreat, if the retreat is in the right direction, it will survive and resupply
For an infantry unit (not including the Soviets), surviving 3 attacks (18 soft attacks) means he needs 6 defense points and a little luck...
But for now, there are some black boxes in the morale system, I'm not sure why some attacks only take 1 morale and others take 2 morale.... I'm looking for help with that.
And yeah the current morale system is not good. Constant artillery barrages makes it so that your units are a dead waste the next turn and also the damage on top of it doesn't help.
I think that retreating after a couple of attacks is indeed a good idea instead of wasting the whole morale of an unit.
And as for why some attacks take more morale away depends on the perks. Boogeyman removes 2 morale instead of 1. Assault infranty can also have this perk.
The troops I saw occasionally dealing 2 damage were not artillery and assault infantry (in that park) in the case....
This led me into confusion....
I'll continue testing sometime, try to find out why
- and currently developers are saying that "officers" will be added in the future, maybe some mechanics will be added to balance the situation (make tactical retreat park more common and accessible?)
Also, the current morale mechanism... Largely using artillery to demoralize high-value targets forcing them to resupply rather than attack is also a common tactic... At least a mechanism that both our enemies and I can use
(But losing units is not. Human players hate losing units. Losing units means losing experience on units and having to buy units again and order new units to reach their location. But computers don't hate it.)
I believe the in game artillery and mortar ranges are pretty realistic. In a set piece battle, most army doctrines call for suppressing enemy air defenses, and then going after enemy support weapons, like artillery.
It looks at historical accuracy in the rear view mirror.
Why does reinforcement cost all the action points of a unit, whilst mid match level ups cost nothing.
Your unit gets better equipment plus full health restore and it is still able to act.