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I still think it could benefit from 3 turns a day but yeah now that it's longer it's a lot less of a rush feeling and you can really dig in to the story :)
I saw one of your responses to one of the negative reviews that was mostly aimed at the pacing complaints (pre-update). Made me feel bad. Hopefully you see this.
Just a friendly reminder that people generally are more inclined to speak up if they have a negative experience rather than a positive one. For every negative review, there may be several people out there that would leave a positive review, but just didn't feel like having to leave a review at all.
I was one of the people that felt like the time was too crunched. A number of things combined in a way to make it frustrating for me:
- I just had less time than I expected, in general, which isn't anyone's fault
- I misused storyboarding on my first playthrough and was already out of time when I realized my mistake (separately addressed by forcing people to use unknowns)
- Fast forwarding doesn't pause at unseen text; I had planned to restart for multiple endings and character explorations, but had hoped it would work differently or that there would be an option for that.
- I love the idea of the wardrobe but disliked the reality of opening and closing it every time I visited someone
Most of those things don't seem directly related to pacing, but they do directly relate to how enthused I am to play the *same* exact path again with only tiny differences because I chatted up Ivy one too many times or wore the wrong hat once.
I did wonder if extending the seasons might have some negative effects, like content drought or discouraging restarts by increasing the time investment for any given playthrough. I think the latter is still a minor factor (which would be eased with multiple save points!), and the former shows up in a few silent, lonely suppers with Horatia, but in all other ways it made it a lot more comfortable for me. I can still chat with my favorite characters while focusing on new goals.
I do think 3 actions post-Constance would be too many, though. It feels like it's in a pretty good place, now -- you still need to replay to dig all the way down into every character's route and explore different endings, but you're not limited to like one + the main plot (assuming you don't screw it up). And it's much more forgiving towards a player just flitting around trying to figure out what to do.