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Aye - we're still balancing. We want there to be meaningful changes on the scale of one or two generations but agree that at times there can be too much turnover still. Working on it.
1) Would really like to do something here.
2) What you see on the trees at any given time is what is currently known about that Family - namely the people that are currently known and important to the story at that moment.
Practically, we can't simulate the number of Mortals necessary to flesh out all of the trees, for their entire lives, at the level of detail we're running at - so we instead introduce new related Mortals to the story when they become relevant and necessary - maintaining a soft cap of ~200ish Mortals at any given time.
There are guard rails on this - we've put a lot of work into not introducing people that don't make sense - without a proper timeframe for raising them or without respecting the partnership of the parent - but there's more to do for sure.
Think of it like a TV show or Book - whereby you don't know the entire details of every person's lineage and family at all times - they're introduced when they become important and are woven into the story ways that make sense against the backdrop of the existing story in that world.
We definitely need to do work on messaging here - under the hood we call it becoming *relevant* when a non-baby Mortal is introduced. It could even be enough to stub in the children and just mark them Unknown like we do with spouses and parents - but we're still iterating here.
Hope that helps!
In my Game, I have now 2 Families, who have 2 Family Lines, which are not connected to the other Family Line and the Nobles, think they are related, which they are not, because no Connection.
Another Bug probably, I think the 100% Fertility Trait does not really work, because I have 2 Couples and all have the Fertile Trait and only 1 of them has made a Child.
Feel free to report in-game and we’ll take a look.
For the first, check wheee the partners came from - clicking an entry twice will cycle through their other entries - it’s likely that one of the parents came from the other family.
The Fertility trait doubles the chance (+100%) - it doesn’t make it 100%.
Hope that helps!
Latest Beta should have a lot less chaos in it - lmk what you think!