Noble Fates

Noble Fates

Choose Your Fate chaoticness
This update looks amazing, as I'm a big fan of legendary dynasties and bloodlines in games.

I was watching one of these worlds go on for awhile and I never saw any of the kingdoms last multiple generations down the same family line. Would it be possible to make these families a little more survivable so there is a chance of seeing a long-lasting dynasty? I think it would be really cool to be able to dig through family trees and follow the history of royal lines and their bastards. All of the characters are dying too fast though. Typically these families are getting murdered within 2 generations and apparently are not surviving to old age.

A few other things-
1. Could we have a view that shows the unbroken chain of leadership when new despots are made even though the crown goes to somebody outside of the family?

2. I noticed that children pop out of nowhere on some trees as time passes by. A ruler with a biological age of 35 will be going for a few years and then suddenly he has multiple 20+ year old children appear at age 39. Is this a bug?
Last edited by YourLittlePogchamp; Feb 29, 2024 @ 6:05pm
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Showing 1-5 of 5 comments
xobermon  [developer] Feb 29, 2024 @ 6:25pm 
Thanks for the feedback!

Aye - we're still balancing. We want there to be meaningful changes on the scale of one or two generations but agree that at times there can be too much turnover still. Working on it.

1) Would really like to do something here.

2) What you see on the trees at any given time is what is currently known about that Family - namely the people that are currently known and important to the story at that moment.

Practically, we can't simulate the number of Mortals necessary to flesh out all of the trees, for their entire lives, at the level of detail we're running at - so we instead introduce new related Mortals to the story when they become relevant and necessary - maintaining a soft cap of ~200ish Mortals at any given time.

There are guard rails on this - we've put a lot of work into not introducing people that don't make sense - without a proper timeframe for raising them or without respecting the partnership of the parent - but there's more to do for sure.

Think of it like a TV show or Book - whereby you don't know the entire details of every person's lineage and family at all times - they're introduced when they become important and are woven into the story ways that make sense against the backdrop of the existing story in that world.

We definitely need to do work on messaging here - under the hood we call it becoming *relevant* when a non-baby Mortal is introduced. It could even be enough to stub in the children and just mark them Unknown like we do with spouses and parents - but we're still iterating here.

Hope that helps!
Last edited by xobermon; Feb 29, 2024 @ 6:36pm
That all makes a lot of sense. Thank you.
Emperor2000 Mar 1, 2024 @ 1:14am 
Originally posted by xobermon:
Thanks for the feedback!

Aye - we're still balancing. We want there to be meaningful changes on the scale of one or two generations but agree that at times there can be too much turnover still. Working on it.

1) Would really like to do something here.

2) What you see on the trees at any given time is what is currently known about that Family - namely the people that are currently known and important to the story at that moment.

Practically, we can't simulate the number of Mortals necessary to flesh out all of the trees, for their entire lives, at the level of detail we're running at - so we instead introduce new related Mortals to the story when they become relevant and necessary - maintaining a soft cap of ~200ish Mortals at any given time.

There are guard rails on this - we've put a lot of work into not introducing people that don't make sense - without a proper timeframe for raising them or without respecting the partnership of the parent - but there's more to do for sure.

Think of it like a TV show or Book - whereby you don't know the entire details of every person's lineage and family at all times - they're introduced when they become important and are woven into the story ways that make sense against the backdrop of the existing story in that world.

We definitely need to do work on messaging here - under the hood we call it becoming *relevant* when a non-baby Mortal is introduced. It could even be enough to stub in the children and just mark them Unknown like we do with spouses and parents - but we're still iterating here.

Hope that helps!
I probably want to report a Bug about the Family Tree.

In my Game, I have now 2 Families, who have 2 Family Lines, which are not connected to the other Family Line and the Nobles, think they are related, which they are not, because no Connection.

Another Bug probably, I think the 100% Fertility Trait does not really work, because I have 2 Couples and all have the Fertile Trait and only 1 of them has made a Child.
Last edited by Emperor2000; Mar 1, 2024 @ 1:15am
xobermon  [developer] Mar 1, 2024 @ 7:31am 
Originally posted by Emperor2000:
Originally posted by xobermon:
Thanks for the feedback!

Aye - we're still balancing. We want there to be meaningful changes on the scale of one or two generations but agree that at times there can be too much turnover still. Working on it.

1) Would really like to do something here.

2) What you see on the trees at any given time is what is currently known about that Family - namely the people that are currently known and important to the story at that moment.

Practically, we can't simulate the number of Mortals necessary to flesh out all of the trees, for their entire lives, at the level of detail we're running at - so we instead introduce new related Mortals to the story when they become relevant and necessary - maintaining a soft cap of ~200ish Mortals at any given time.

There are guard rails on this - we've put a lot of work into not introducing people that don't make sense - without a proper timeframe for raising them or without respecting the partnership of the parent - but there's more to do for sure.

Think of it like a TV show or Book - whereby you don't know the entire details of every person's lineage and family at all times - they're introduced when they become important and are woven into the story ways that make sense against the backdrop of the existing story in that world.

We definitely need to do work on messaging here - under the hood we call it becoming *relevant* when a non-baby Mortal is introduced. It could even be enough to stub in the children and just mark them Unknown like we do with spouses and parents - but we're still iterating here.

Hope that helps!
I probably want to report a Bug about the Family Tree.

In my Game, I have now 2 Families, who have 2 Family Lines, which are not connected to the other Family Line and the Nobles, think they are related, which they are not, because no Connection.

Another Bug probably, I think the 100% Fertility Trait does not really work, because I have 2 Couples and all have the Fertile Trait and only 1 of them has made a Child.

Feel free to report in-game and we’ll take a look.

For the first, check wheee the partners came from - clicking an entry twice will cycle through their other entries - it’s likely that one of the parents came from the other family.

The Fertility trait doubles the chance (+100%) - it doesn’t make it 100%.

Hope that helps!
xobermon  [developer] Mar 4, 2024 @ 11:08am 
Originally posted by YourLittlePogchamp:
This update looks amazing, as I'm a big fan of legendary dynasties and bloodlines in games.

I was watching one of these worlds go on for awhile and I never saw any of the kingdoms last multiple generations down the same family line. Would it be possible to make these families a little more survivable so there is a chance of seeing a long-lasting dynasty? I think it would be really cool to be able to dig through family trees and follow the history of royal lines and their bastards. All of the characters are dying too fast though. Typically these families are getting murdered within 2 generations and apparently are not surviving to old age.

A few other things-
1. Could we have a view that shows the unbroken chain of leadership when new despots are made even though the crown goes to somebody outside of the family?

2. I noticed that children pop out of nowhere on some trees as time passes by. A ruler with a biological age of 35 will be going for a few years and then suddenly he has multiple 20+ year old children appear at age 39. Is this a bug?

Latest Beta should have a lot less chaos in it - lmk what you think!
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