Shattered Pixel Dungeon

Shattered Pixel Dungeon

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Jan 10 @ 9:51am
Shattered Pixel Dungeon in 2025
After a bit of a holiday break, I'm back to work on ShatteredPD, which includes laying out plans for the coming year!

View full event information here:
https://steamcommunity.com/ogg/1769170/announcements/detail/521953615223456579
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Showing 1-15 of 27 comments
PercyP Jan 10 @ 10:01am 
Something I always loved about DCSS was that the alt branches were random on each run which added spice to the proceedings. So it's not like each run has to generate every branch, you build a pool of them and then generate a specific one for that run. Of course, building new branches is highly time consuming, but it's a nice way to handle run diversity without extending the game length.
WOW nice. Thank you and keep up the good things for this amazing game.
blahdishma Jan 10 @ 12:17pm 
love :steamhappy:
Looking forward to the next update.
I really can't wait to experience the new pixel art, but I know I can't rush it, I'd rather see a more polished SPD.I also think Endless mode is a very good idea, but you know, playing a game for a very long time can sometimes be torture, especially before the final BOSS battle, hopefully you can make some bonus levels, I don't know if this is too much to ask, but all the best in 2025, love from a small player:er_uwu:
I'd love to see a 'thief' subclass on the rogue that functioned a bit like the extra weapon abilities duelist, but instead of having unique abilities on the weapons, they would be able to steal abilities from enemies for a duration. Like, using steal on a crab might add movespeed for a bit, doing it on a prison guard could give cripple to the next few attacks, etc..
I love your game, thank you! I apologize if this suggestion makes people mad... but I think it would be cool if there were a play option where as you play, you keep some items/skills/abilities to you not always starting from scratch.
tkt9k2562 Jan 10 @ 11:31pm 
Warrior !
토라 Jan 11 @ 1:15am 
Before speaking, please understand that I am not good at English so I am relying on a translator.

You also revealed your goal of creating a new subclass. Do you have any recommendations? Do you get the same thing? In the case of warriors, berserkers rely on armor and gladiators rely on weapons, but since the warrior itself is a pure fighting type, it would be nice to have a type like the knight with better balance.
In the case of wizards, the common skill value of the subclass is low, and in the case of combat wizards, due to problems with accuracy in the second half and the enemy's magic damage, they quickly use specs and lose strength in the second half. In the case of a warlock, spirit summoning is a one-time use per floor and has a low high point. In order to properly use ghosts, reinforcement is necessary, but magic defense cannot be obtained without an anti-demon enchantment, so the high point is also low. It would be nice to have a subclass that specializes in ranged abilities that strengthens the next spell through charging.
In the case of thieves, whether they are assassins or freerunners, the value of common skills is high enough to use mostly common skills, and the main skills of subclasses sometimes have ambiguous performance. Also, since there are throwing weapons and kunai, how about making use of that concept and creating a new subclass like ‘Throwing expert' or 'ninja’?
:wollove:
Moy_JSU Jan 11 @ 7:33am 
one of the things that i would like to propose, is that if in the future there is a shattered pixel dungeon 2, or something like that, i that the areas, weapons, enemies, and so on were variation of what already exists
I am so proud of you and all your progress! :gk_heart:
Sapholia Jan 11 @ 4:35pm 
Thank you for your constant hard work on the game. I've been enjoying it for years. Looking forward to the cleric!
Thank you for the video game
Alex Jan 11 @ 8:20pm 
It's incredible how much work you've put into this little game over the years! Thanks for everything 🙂
eun su Jan 11 @ 10:33pm 
I can't wait endless mode
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