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You also revealed your goal of creating a new subclass. Do you have any recommendations? Do you get the same thing? In the case of warriors, berserkers rely on armor and gladiators rely on weapons, but since the warrior itself is a pure fighting type, it would be nice to have a type like the knight with better balance.
In the case of wizards, the common skill value of the subclass is low, and in the case of combat wizards, due to problems with accuracy in the second half and the enemy's magic damage, they quickly use specs and lose strength in the second half. In the case of a warlock, spirit summoning is a one-time use per floor and has a low high point. In order to properly use ghosts, reinforcement is necessary, but magic defense cannot be obtained without an anti-demon enchantment, so the high point is also low. It would be nice to have a subclass that specializes in ranged abilities that strengthens the next spell through charging.
In the case of thieves, whether they are assassins or freerunners, the value of common skills is high enough to use mostly common skills, and the main skills of subclasses sometimes have ambiguous performance. Also, since there are throwing weapons and kunai, how about making use of that concept and creating a new subclass like ‘Throwing expert' or 'ninja’?