Shattered Pixel Dungeon

Shattered Pixel Dungeon

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May 15, 2024 @ 8:31am
Shattered Pixel Dungeon v2.4.0!
Hey Dungeoneers, Shattered v2.4.0 has been released!

View full event information here:
https://steamcommunity.com/ogg/1769170/announcements/detail/4186736071078693619
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Showing 1-9 of 9 comments
LiminalRoar May 15, 2024 @ 1:00pm 
loving the new trinkets (been playing beta for a while here), and love the dualist which i only recently played. managed to escape the dungeon with her and it was such a fun playthrough!

A bestiary sounds amazing and a feature i'd love to see! Would be really cool to unlock meta details on the creatures as you encounter and kill them in playthroughs. I do feel there is some info the game doesnt tell you that i wish it did, as constantly referring to wiki is a bit annoying. a particular example is the damage done by the chalice of blood. im not sure if there is any way to communicate to the player roughly how much it does without exact amounts, for example a specific warning could show when you attempt to use and the amount of damage exceeds your health minus any armor. i don't expect most people use high levels in a deep run unless they know exactly the amount of damage it does and their chances of death. anyway, love the game lol.
burich-caeser May 16, 2024 @ 2:49am 
I've got Eye of Newt on my 6 challenges run (including into darkness). It is awesome! Gives me chance to finish the run successfully:stimulation:

Aaaand, 8 hours later I've done it! Thank you for the update!
Last edited by burich-caeser; May 16, 2024 @ 11:10am
KeyKnight May 16, 2024 @ 6:47am 
Thank you for the update! :)
00-Evan  [developer] May 16, 2024 @ 8:52am 
Originally posted by LiminalRoar:
loving the new trinkets (been playing beta for a while here), and love the dualist which i only recently played. managed to escape the dungeon with her and it was such a fun playthrough!

A bestiary sounds amazing and a feature i'd love to see! Would be really cool to unlock meta details on the creatures as you encounter and kill them in playthroughs. I do feel there is some info the game doesnt tell you that i wish it did, as constantly referring to wiki is a bit annoying. a particular example is the damage done by the chalice of blood. im not sure if there is any way to communicate to the player roughly how much it does without exact amounts, for example a specific warning could show when you attempt to use and the amount of damage exceeds your health minus any armor. i don't expect most people use high levels in a deep run unless they know exactly the amount of damage it does and their chances of death. anyway, love the game lol.

Glad to hear that you're enjoying the update!

I do want to be a bit wary of over-sharing things like enemy stats. I don't want players to feel compelled to go to the wiki of course, but I also don't want to just put a bunch of wiki-style info in the game itself. A bestiary the player can fill in more and more over time as a form of meta-progression is definitely something I'd like to do though.
georgemanou123 May 18, 2024 @ 7:38am 
I love your game. It's so simplistic yet so deep. I would prefer a summoner/tamer/charmer new class.
I think it would be more interesting gameplay wise than the cleric.
Other than that thank you for creating this masterpiece and continue updating.
Joe Mc'Murray May 21, 2024 @ 8:19pm 
YES been waiting years for a cleric/crusader type character
Talezteller May 23, 2024 @ 9:31am 
Any chance that Trinkets could be made so that they don't take up inventory space?

Either have them behave like keys and lore entries, or have an equipment slot for them?
The inventory already felt cramped before until I bought both a scroll case and bandolier, having to sacrifice another slot for something that in most cases just adds more danger feels like a waste.
Loktanify Jun 24, 2024 @ 1:47pm 
Thank you so much for your game. I play mostly through my phones. And it gave me a lot of positive emotions. There is a small but very important question for me as a fan, is there any chance that in the future there will be new or alternative levels in addition to the current ones? For a very long time want something like this.
00-Evan  [developer] Jun 25, 2024 @ 8:42am 
Originally posted by Loktanify:
Thank you so much for your game. I play mostly through my phones. And it gave me a lot of positive emotions. There is a small but very important question for me as a fan, is there any chance that in the future there will be new or alternative levels in addition to the current ones? For a very long time want something like this.

Glad to hear that you're enjoying the game! Alternate levels are something I would like to do, but they take up a huge amount of time and effort, and unfortunately there's only one of me. I do plan to keep adding more detailed quest areas in the future though, like the recently added new areas for the blacksmith.
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