login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you accept constructive feedback, though, I think Combined Lethality is a little weak.
Tier 3 seems somewhat viable if a little situational, but if a non-boss enemy is at 8%, won't the next hit kill anyways?
maybe have tier 1 kill at 25% and tier 3 at 50%?
Just my thoughts. Can't wait to play the duelist in-game.
I'm going to see if I can reword this talent a little, the actual mechanic is that if an enemy is left at X% HP after an attack, they are executed.
I was going to mention that the elastic/projecting enchantments and lunge feel kinda wonky. The duelist just stands there instead of having the benefit of projecting and the 1-tile lunge effect is lost. WIth elastic, the duelist and enemies dance and it's distracting
Anyway, it's a good new character!
Glad to hear that you're enjoying the Duelist! The elastic thing does sound correct, but I'll double check how projecting and lunge interact.
Also sandbox would be good for the community to test things so that they can send bugs to You to repair them.