Shattered Pixel Dungeon

Shattered Pixel Dungeon

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Feb 9, 2023 @ 8:55am
Coming Soon to Shattered: The Duelist!
v2.0 is finally ready for beta! In this blog post I'm going to share some more details about Shattered's first new hero!

View full event information here:
https://steamcommunity.com/ogg/1769170/announcements/detail/3651892391824041632
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Showing 1-10 of 10 comments
CHEEEEEEEN!! Feb 9, 2023 @ 10:29am 
Awesome!!
Turms of Alps Feb 10, 2023 @ 4:14am 
Great news - Duelist sounds like a fun character to play!
Sniper_999_MATE Feb 11, 2023 @ 9:10am 
poggers
zzkkk Feb 11, 2023 @ 10:59pm 
this armor is little weaker than other armor
aeiou Feb 12, 2023 @ 8:19pm 
Very cool! It's been fun seeing shattered develop over the years!

If you accept constructive feedback, though, I think Combined Lethality is a little weak.
Tier 3 seems somewhat viable if a little situational, but if a non-boss enemy is at 8%, won't the next hit kill anyways?
maybe have tier 1 kill at 25% and tier 3 at 50%?
Just my thoughts. Can't wait to play the duelist in-game.
00-Evan  [developer] Feb 13, 2023 @ 7:30am 
Originally posted by Battle Bard:
Very cool! It's been fun seeing shattered develop over the years!

If you accept constructive feedback, though, I think Combined Lethality is a little weak.
Tier 3 seems somewhat viable if a little situational, but if a non-boss enemy is at 8%, won't the next hit kill anyways?
maybe have tier 1 kill at 25% and tier 3 at 50%?
Just my thoughts. Can't wait to play the duelist in-game.

I'm going to see if I can reword this talent a little, the actual mechanic is that if an enemy is left at X% HP after an attack, they are executed.
alividlife Feb 15, 2023 @ 1:53am 
Very cool hero. Forgive the praise, but you are a damn good dev. I am enjoying the duelist a bunch. Still trying to figure out the best way to handle jumping into attacks while being fairly squishy. It's a fun playstyle. I like it, fits just fine with my years and years of sacrificing rogues and huntresses to poor decisions. I've yet to see the subclasses and haven't experimented enough with dual weaponized dueling and dashing to untimely death. Is there a sandbox mode for Shattered PD?

I was going to mention that the elastic/projecting enchantments and lunge feel kinda wonky. The duelist just stands there instead of having the benefit of projecting and the 1-tile lunge effect is lost. WIth elastic, the duelist and enemies dance and it's distracting

Anyway, it's a good new character!
00-Evan  [developer] Feb 15, 2023 @ 9:46am 
Originally posted by alividlife:
Very cool hero. Forgive the praise, but you are a damn good dev. I am enjoying the duelist a bunch. Still trying to figure out the best way to handle jumping into attacks while being fairly squishy. It's a fun playstyle. I like it, fits just fine with my years and years of sacrificing rogues and huntresses to poor decisions. I've yet to see the subclasses and haven't experimented enough with dual weaponized dueling and dashing to untimely death. Is there a sandbox mode for Shattered PD?

I was going to mention that the elastic/projecting enchantments and lunge feel kinda wonky. The duelist just stands there instead of having the benefit of projecting and the 1-tile lunge effect is lost. WIth elastic, the duelist and enemies dance and it's distracting

Anyway, it's a good new character!

Glad to hear that you're enjoying the Duelist! The elastic thing does sound correct, but I'll double check how projecting and lunge interact.
A proposition - make it possible to weld 2 weapons at once and attack with them in a single turn (half a turn each + weapon attack speed) but they both deal X% damage or something. Make/replace a skill or add a new item to make it possible.

Originally posted by alividlife:
...Is there a sandbox mode for Shattered PD?...

Also sandbox would be good for the community to test things so that they can send bugs to You to repair them.
Last edited by idk what to put here; Mar 2, 2023 @ 7:26am
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