Shattered Pixel Dungeon

Shattered Pixel Dungeon

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Chazm Dec 25, 2024 @ 12:56pm
Way to see what was missed for exploration score?
After doing 6challenge runs in the hunt for 1mil score (i got it yay), i've been pushing myself even further to go for max score (well, as max as 6challenge runs can get).

The only thing is, as far as I'm aware there's no way to check what was missed when calculating the exploration score (or any score, for that matter). I've done a few 6challenge ascension runs going for max score and can never seem to get it.

I've gotten perfect score on everything else but can only seem to get 17,000 or less in exploration, which I just don't understand as I've meticulously searched every floor using scrolls of foresight and magic mapping (killed all statues, solved all puzzles and rooms, opened every chest, etc).

If there was a way to somehow go into more detail with the exploration score, maybe to see which floors weren't "complete" or just a quick rundown of what was missed, that would make it so much easier because right now after my last few failed runs i'm just hesitant to keep going, as i'm afraid i'll just encounter the same result

Nonetheless, love the game and have had a blast grinding runs. Merry Christmas!
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Showing 1-11 of 11 comments
00-Evan  [developer] Dec 26, 2024 @ 11:55am 
A score of 17,000 means you missed 3 floors. Here's what the game checks when it comes to exploration score:

- No items spawned by level generation are unseen, or chests unopened (except for items that you can choose to become unable to see/get from crystal rooms)
- no magical fire or sacrifical fire is present
- no statues or mimics (unless they've become allies)
- no keys are unused (on floor or journal)
- no regular locked doors, hidden doors, or barricades

You do not need to discover every tile or trap.

It'd take a significant amount of data to record the specific cause of why a floor wasn't explored, which is why the game doesn't do it, would it really be helpful to just see the floors left unexplored?
Chazm Dec 27, 2024 @ 4:55pm 
Originally posted by 00-Evan:
A score of 17,000 means you missed 3 floors.

It'd take a significant amount of data to record the specific cause of why a floor wasn't explored, which is why the game doesn't do it, would it really be helpful to just see the floors left unexplored?

Hey thanks for the reply, means a lot. Sorry for the upcoming wall of text but I would really like to figure out where the shortfall occurs!

There's really no way of saying this without sounding boastful so I apologize; I mean this in the most respectful way - I do know the requirements for a perfect score and follow them closely - when I said meticulously checked each floor, I mean I spent extra hours on each run checking every last tile on every floor; hence why I'm still confused as to what I'm missing. Solving every puzzle, key, statue, mimic etc is the very first thing I do while descending the floors, and then I go back and search thoroughly with scrolls etc. to find hidden doors and solve any rooms that I left for endgame.

I've been scouring the wiki and extra community-made datasheets, and can easily get perfect scores in every other section, but exploration I still somehow have trouble with, despite many attempts where I genuinely believed there was no possible way I missed anything. To put it simply, I strongly believe that I discovered and solved everything that you listed, so I'm just trying to figure out what I've missed. I suppose I could just be getting unlucky with a mimic waking up at the other side of a floor and then evading my sight the entire floor, but I truly believe I've been solving/finding everything.

Also you're right, I didn't really think of how difficult it would be to actually track which items were missed/unseen, so maybe that wouldn't be the best way to tackle this. Nonetheless, it would still be helpful to have perhaps a clue or another way to decipher if a floor is fully explored, or even just a way to check the current exploration score before ending the run (but i know you prefer to keep the in-game knowledge hints/clues to a minimum, as you don't want the game to be too easy for new players, so I understand if you don't like those concepts either).

The only other thing I could inquire about is whether a more in-depth statistic log/chart for each run could be made available somehow after a run, something that most players wouldn't need/want to check but could be useful for veterans and players like myself who are very interested in seeing the advanced data of a run. Perhaps a link or a downloadable log file or something.

(also I know all of these would probably be a lot of work, I'm not asking you to work on anything just trying to brainstorm suggestions that may be plausible)

Granted, while seeing which floors were incomplete might be fruitless, it would still be extremely helpful to see what was actually missed, as it would give a big clue as to what I should be paying more attention to. I'll try to figure it out from here in some of my future runs, but here's a quick list of the only other things I think I could be missing; do you think any of these might be the issue?

1. grass tiles (i skip these while doing 6challenge runs because of barren land, but do I need to be collecting the seeds? the reason why I don't think this is the solution is because I wouldn't be able to get 17,000 exploration score in the first place as I've been leaving grass tiles on nearly every floor)
2. Caves quest (do I need to find every gold piece and every hidden room?)
3. solving some puzzles AFTER beating Yog (would this affect anything? sometimes I leave the early distant wells until after I've come back to the surface as I usually choose to wait until featherfall)
4. An enemy escaping? for instance a thief that gets away with one of my items, or maybe a diamond mimic escaping (neither of these happened, just trying to think of something that could happen in the future)
5. rare mobs escaping or being left?

Anyways sorry for the long message and thanks for the reply. Would just really love to get to the bottom of this as right now I've been more hesitant to keep trying for a perfect score as I just can't seem to get it.
Chazm Dec 27, 2024 @ 5:07pm 
the last thing I'm thinking it could be is that trap room with the poison darts (and coins on top of some of the traps). I've been leaving the coins that have a trap underneath, would that constitute a floor being incomplete?

p.s. I realized I've actually gotten a 19,000 exploration score and a couple more 17,000s. Not that this matters but just thought I should include it
00-Evan  [developer] Dec 28, 2024 @ 11:50am 
Originally posted by Chazm:
the last thing I'm thinking it could be is that trap room with the poison darts (and coins on top of some of the traps). I've been leaving the coins that have a trap underneath, would that constitute a floor being incomplete?

p.s. I realized I've actually gotten a 19,000 exploration score and a couple more 17,000s. Not that this matters but just thought I should include it

First, regarding the bits you mentioned:
1. Terrain state (even seen/unseen) should make no difference
2. Outside of the score for the caves quest itself this makes no difference
3. The timing for when a floor explored shouldn't matter, the game updates level exploration whenever a level is saved.
4. & 5. Unless it's a mimic or statue and it stays in the level this shouldn't matter
6. Trap state shouldn't matter, nor should regular items as long as you've seen them.

Generally people miss exploration by not exploring hidden rooms. And yeah sadly showing the score in progress would also mean that players would be able to just keep checking to ensure they get a perfect score, and also it could be exploited to tell which floors have secret rooms.

Do you have the seed for this run? I could try to do a quick run through it with dev cheats and see if the perfect score goes through.
Chazm Dec 30, 2024 @ 1:35pm 
Originally posted by 00-Evan:
sadly showing the score in progress would also mean that players would be able to just keep checking to ensure they get a perfect score, and also it could be exploited to tell which floors have secret rooms.

Ah yes you're right! No worries at all, I think once I actually figure out what I've been missing or forgetting, having something built-into the game won't be necessary; I'll likely make a guide of some sort just to help other score-hunting players like myself (I believe that would be the best way to tackle this). Thank you for the help nonetheless!

Secondly, wow, if you'd be willing to do that I'd greatly appreciate it! I can see why everyone in the community says you're the greatest dev haha. I wouldn't want to burden you, though, so I'll leave that completely up to you.

Here's the seed in case you would like to try: THD-TXW-GQZ

I also put together a short unlisted youtube video showing my searching (during my 17,000 score run); I record all of my runs as I'm a small youtuber and will likely upload some gameplay someday. I figured it may help you if you're going to try the seed for yourself, as you can cross-reference with mine and maybe notice something that I didn't.

https://youtu.be/5BT4NIoX1mU

The first couple minutes are me searching every floor with scrolls of foresight, and then the final couple minutes are me going back down and actually exploring the hidden rooms that were revealed by the scrolls (and jumping down distant wells).

I realized while editing this that I probably didn't search too well in the dwarven metropolis, so I wouldn't be surprised if I missed something there. I also 'killed' 3 of the shopkeepers because I thought maybe I had to do that for a perfect score, but i'm now realizing it may have been the reason I failed 3 floors (doubt it but let me know if this may be part of it).

Either way thanks again for the reply, the help is much appreciated!
00-Evan  [developer] Dec 31, 2024 @ 8:30am 
Originally posted by Chazm:

Here's the seed in case you would like to try: THD-TXW-GQZ

I also put together a short unlisted youtube video showing my searching (during my 17,000 score run); I record all of my runs as I'm a small youtuber and will likely upload some gameplay someday. I figured it may help you if you're going to try the seed for yourself, as you can cross-reference with mine and maybe notice something that I didn't.

https://youtu.be/5BT4NIoX1mU

That's perfect then! This'll take a bit of time for me to do so I won't be able to get to it right away, but I am keen to take a look into this as you're not the first person who's been very confident that they got 100% but ended up much lower. I want to see if there is indeed anything bugged here.

EDIT: I decided to quickly check your video to see if I could find anything immediately and did in fact a cause for at least 2 of the floors:

- You didn't fully explore the two-door crystal choice room on floor 2. You don't need to get both sets of items (which is impossible, of course) but you do need to see them.
- You didn't fully explore the six-door crystal path room on floor 3. For these rooms you don't need to see the items all the way at the back though, as you can lock yourself out of seeing them, but you do need to see the ones in the front four rooms.
Last edited by 00-Evan; Dec 31, 2024 @ 9:25am
Chazm Jan 2 @ 9:03am 
Originally posted by 00-Evan:
- You didn't fully explore the two-door crystal choice room on floor 2. You don't need to get both sets of items (which is impossible, of course) but you do need to see them.
- You didn't fully explore the six-door crystal path room on floor 3. For these rooms you don't need to see the items all the way at the back though, as you can lock yourself out of seeing them, but you do need to see the ones in the front four rooms.

Very very great to know! This is a huge starting point, thank you so much for looking through the video. I suppose maybe I've been too focused on trying to FIND every room that I've been forgetting to actually 'see' all of the items that are available in each room. I guess I assumed that because it was impossible to actually grab both sets, that you wouldn't need to see the set that you didn't grab; thank you for clarifying this.

This is a huge help, and to answer your hypothesis i'm sure there isn't anything bugged but rather (as we've just found) perhaps players like myself and other hunters are just missing some very small nuanced requirements like this. I'm assuming things like this are likely the cause of missing the 100% in my other runs as well, so I'll give it another shot once I have more free time and I'll let you know how it goes!

You don't have to check the run yourself anymore as I know it'll take awhile, and I'm sure we've already found where the shortfall occurs; but if you do, let me know and I'd be happy to read what you have to say, there very well may be even more that I missed.

p.s. just so I can be absolutely sure on everything for my next run, would you be able to confirm/deny the following two:

1. in crystal chest rooms, do I need to 'examine' the chest I do not choose, to see which item type is inside, or would that not matter?

2. in rooms where 4 gold chests are in the middle, 4 keys are in the corners, and all other tiles are void, do I need to open all 4 chests or is it just necessary to get two? I've been grabbing all 4 in all of my runs but I've been curious about that as typically to 'solve' a room, you just need the one potion provided on that same floor - and that one levitation potion is of course not enough to get you all 4 keys and chests. However I also know that all keys must be used, so I'm going to assume all 4 are required.

Nonetheless, thank you so much for all your help Evan, I cannot express how much I've appreciated all of the support and newfound knowledge! The clarity you've been able to provide regarding the specifics of the requirements has been a ton of help.

Have a happy new year and I'm super excited for what's to come with Shattered!
Chazm Jan 2 @ 9:17am 
p.s. I just watched back the video for my 19,000 score run, and indeed there was a crystal choice room that in which I didn't see the miscellaneous items - I think we solved this! Thanks again for the help. I'll certainly give you an update once I attempt another run, and hopefully I'll bring news of a perfect score!
00-Evan  [developer] Jan 2 @ 9:25am 
Originally posted by Chazm:
Very very great to know! This is a huge starting point, thank you so much for looking through the video. I suppose maybe I've been too focused on trying to FIND every room that I've been forgetting to actually 'see' all of the items that are available in each room. I guess I assumed that because it was impossible to actually grab both sets, that you wouldn't need to see the set that you didn't grab; thank you for clarifying this.

...

p.s. just so I can be absolutely sure on everything for my next run, would you be able to confirm/deny the following two:

1. in crystal chest rooms, do I need to 'examine' the chest I do not choose, to see which item type is inside, or would that not matter?

2. in rooms where 4 gold chests are in the middle, 4 keys are in the corners, and all other tiles are void, do I need to open all 4 chests or is it just necessary to get two? I've been grabbing all 4 in all of my runs but I've been curious about that as typically to 'solve' a room, you just need the one potion provided on that same floor - and that one levitation potion is of course not enough to get you all 4 keys and chests. However I also know that all keys must be used, so I'm going to assume all 4 are required.

Glad to hear this is helpful! To answer your questions:

1. Nothing triggers based on item examination, for regular item piles it's sufficient to see the item pile, and for chests they must be opened. The exception here is chests which are impossible to open (e.g. you picked the other crystal chest) in which case just seeing them is fine. Only items spawned during level generation count for any of this.

2. It is necessary to open all four chests, see point 1. These chests can be difficult to grab for obvious reasons but should never be outright impossible. Keys must also always be used in any context.
Chazm Jan 31 @ 3:16pm 
Originally posted by 00-Evan:

Glad to hear this is helpful!

https://youtu.be/3zh7OS0i2Ac?si=ch54bCy3NTh62A1J

I've done it! Thank you again for all the help. Truly appreciate it.

p.s. in the next coming while I'm planning on making an ideas/suggestions thread in case you're still looking to brainstorm new ideas/improve existing gameplay!
00-Evan  [developer] Feb 1 @ 7:20am 
Originally posted by Chazm:
Originally posted by 00-Evan:

Glad to hear this is helpful!

https://youtu.be/3zh7OS0i2Ac?si=ch54bCy3NTh62A1J

I've done it! Thank you again for all the help. Truly appreciate it.

p.s. in the next coming while I'm planning on making an ideas/suggestions thread in case you're still looking to brainstorm new ideas/improve existing gameplay!

Congrats!
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