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- Inventory items that are not hotbarred I have to click on the item and then click on the button for the action I want to perform. It would be nice if there was a non-mouse way to move around and select these buttons/inventory items. I'm not sure how tricky that would be to implement though.
- Navigating with WASD naturally doesn't pathfind around hazards like click-to-navigate does. For this reason, in hazard rooms I prefer the latter method to move around as I've many time set myself on fire because my joystick was not quite at the right angle. An easy fix might be to have the verification like you get when you walk off a cliff to make sure you really meant to do that.
Chromebooks would run the Android version of the game, not the Desktop version, so touch input will be handled slightly differently.
Not saying its a bad game and mean no disrepect to dev or fans. Just purely from a gamepad user standpoint, its not what I prefer. Some people will be able to live with it and fully enjoy all the game has to offer. And if you use touchscreen or a mouse, it's golden. However, if you want a polished gamepad experience, you might be like me and feel disappointed is all.
Case in point. Technically yes it's a good SD game. However, it can be a turn off for some due to preference on control schemes. Maybe dev can revamp them someday for us picky players :P See ya!
I do agree that the current gamepad controls aren't ideal, some of that is a symptom of the game being initially designed for touch screens. I have tried to add some button bindings to improve this (most actions are bound to a button, including things like opening up a radial inventory selector), but I agree that having proper UI selection functionality would also help.
It's a good idea to not take the Verified badge as "gospel" and reference ProtonDB as well, since the Verified program can make errors and can't fully test every game to completion. Case in point: 'Horizon: Zero Dawn' a Deck Verified game plays fine until 10 hours into the story (or so I've heard). Or they'll test a game against Proton instead of Native resulting in an Unsupported rating, meanwhile the game works fine natively - case in point Europa Universalis 4.
It's worth noting that I did go through a bit of back and forth with valve before the game got certified. Adding in better controller button indicators to tooltips, and the inventory/quickslot radial menus helped the game get verified. Using the controller pointer is certainly clunky but the entire game is absolutely playable.
I agree that having better interface navigation is probably the main thing to work towards, but it unfortunately requires a lot of work behind the scenes and so it's a priority right now.
btw if you really dont have a steamdeck Evan, then this is the perfect excuse : -D
He could also request a SDK from Valve though I'm unsure if this is free or what costs are involved with that. But yeah, finding an excuse to get a Steamdeck, assuming you're a gamer, is pretty easy. My "excuse" was - It's a portable console that runs Linux. Nuff said lol.