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I agree, it's a nice game, tackles some very important themes.
Some of the dialogue is a bit too 'and I must preach', when I think in reality there would probably be a bit more push back tbh.
But when the comedy moments hit, the story can be hilarious! The bunny rabbit slippers scenes, the burger and Sam scenes for example.
I hope Drifty forgives me for spoiling something from the walkthrough/director commentary DLC. This scene wasn't meant as much as a 4th wall break by itself, but to remind players that they're playing a game right before the heavy part starts.
I think he succeeded here, the small WTF moment made the next scenes almost bearable.
That makes sense, and I've seen that used in other works to remind the reader/viewer that this was a work of fiction. I have the DLC with the commentary but haven't watched it withe the commentary turned on yet. Will soon, I liked that the scene where MC and Robin are playing video games he shows an alternate view showing how he saves on resources, I do the same when I render a scene in DAZ. I used to be tedious on making sure everything was just right until I realized that if it can't be seen in the camera, no need. If the hand is out of view, no need to spend 20 minutes getting the fingers right.
Spoiler warning.
The heavy part still took me by surprise, even with the warning. By this time I have gotten emotionally invested in the characters, my heart was in my throat and tears were flowing. I was freaking out on how this would effect the MC and the others. I haven't watched it again but I will. Well written scenario Dev's!
Same. The first playthrough, I had to take a break from the game for a little while. Played something else for a few days and then came back. Then that scene with all the hands on MC's shoulder... I'm almost at 100% achievements, and that scene still gets me every time.
It's pretty remarkable, by the end of the game it feels like the MC has known everyone forever, and we do too. The humor is entirely up my ally as well, I'm not sure any other game has made me laugh so much as this one.
DAZ is software used to create images, from an interview I read with the Dev, he mentioned using DAZ to do the artwork and it also does animation. I think most AVN use it, in playing other games I spot items I have in my inventory, I have the cutoff blue jeans that Kira is wearing at the bowling date. You need a powerful computer and graphics card to render images in a decent time. The more you have in the scene the longer it takes. The base software and starter inventory is free, just do a google search for DAZ3D. Believe me, it is an expensive hobby but there are plenty of free resources out there to get started. I got pretty good at it (IMO) but haven't done anything in a while. Playing games like this (just started) has me itching to get back to work.
Maybe... My old renders are on an old HD so I re-rendered an old image I did some time ago. Here is a link to it since I can't post pictures here. What do you think? This is what you can do with DAZ.
https://drive.google.com/file/d/1QBjxGAvBlQipQTcbm5o1lldXIFz65UfQ/view?usp=sharing
That said, I'd absolutely buy and play a game that features these kinds of "creatures". I really like her design, and the gothic look & feel of the scene. Just please, no lazy jump scares. :D
This was an earlier work and the first where I was doing a scene not in the tutorial. This room is almost completely enclosed and dark. I removed a wall and added a distant light. I learned more later and would do it different if I was to do it again.
For this being your first unguided scene, it's pretty awesome. I'm great at pinpointing things that are /off/, but I don't have a creative bone otherwise. ;)