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When you lose this chapter of the story campaign, there is a bit of dialogue that suggests you may find it easier in singleplayer. This is what I recommend. The demo has one singleplayer map unlocked (Near East). Pick an Easy empire on there and see how that goes. You won't need to click through any dialogue that way either!
Ozy is quite hard because the AI is very smart. You will learn to beat it though, if you keep trying or you watch some YouTube vids to see how it's done e.g. https://youtu.be/lPSUwXVyxuQ
You must be missing some mechanics. If you can't find a way to expand or get power faster after just few tries on a map, you must be missing something. Especially because you mention both but may need just one of those. There is always some way to improve on your tactics early in the game which will snowball into later game while you are just learning how the game works.
Make sure you check win conditions and actually focus on just few of them instead of spreading thin and trying to progress a little in all of them at once. You don't have to complete all of them and you get enough place for city size and amount of tiles so may not even need to invest in power at all.
Now that you have some practical experience I recommend reading How to play section to see the rules that you breezed through in earlier campaign maps with a new eye. You may notice some details that you have missed.
You can click on that thing and close it to remove the dialogue.
Another advice would be to set your own win conditions before the play. You can do it by clicking on a Crown when you are choosing a faction to play. You can select amount of controlled tiles as the only win condition and this will simplify what you have to focus on during the game and remove the sudden enemy wins when you are just starting to dominate and some enemy fullfils random conditions and gets enough crowns for a win. Not sure if you can do this in demo though.
Thanks for the video link, but I really dont like watching videos about games.... would rather be playing them. I have to ask though - why make the Tutorial *harder* than the main game?
I completed tutorial before understanding how power works on the first try so I didn't find it hard at all. But I guess it is possible that I got lucky and got to some victory conditions before someone else because I wasn't even checking them. I was just trying to expand where I saw an opportunity.
The winning condition is 3 crowns in tutorial and each task gives one. So even if he gets to 2 crowns first you still can win.
Just tried the tutorial with my slightly better experience (went through tutorial campaign once and two battles in China - 1 win/1 lose) and won it in 19 turns.
https://steamcommunity.com/sharedfiles/filedetails/?id=2875523957
https://steamcommunity.com/sharedfiles/filedetails/?id=2875524176
https://steamcommunity.com/sharedfiles/filedetails/?id=2875524387
Other than hiring 5 armies early red ai was nowhere close to completing any other objective. At the same time I have 4 armies and can hire another one next turn, I have 12 power, got enough city population, if I reduce spending cash on power for just one turn I will have 250 wealth, I am going to capture a city next turn and get two more tiles. So basically have 4 requirements out of needed 3 ready (1 more may remove another so I won't count it).
It's not harder if you understand game mechanics and how to use them better. To learn mechanics you either go through How to play section in a game or watch those videos which dev recommended. Some mechanics are not obvious and you are having trouble understanding something based on your experience. Even after you learn them by reading you still need to experiment a little to see which choice is better. Without you telling or showing what you did we can't say what went wrong. Care to post a screenshot similar to the ones I posted at the end of the tutorial mission right before you lose?
Some things about tutorial mission:
1. it is useful to expand to the desert or sea - many tiles of the same terrain are easy to improve even though the cost is high. Do not ignore that place.
2. it is useless to upgrade power tech in this scenario as you encounter enemies only in a small bottleneck so can just use armies to project enough power for defense. Same with towns. Only build towns to reduce the cost of expansion, not for protection or income (they overwrite the tile they were built on so instead of providing income they just switch it from food to science until you start leveling them up, but you barely have enough time to level them up to 2)
3. control your wealth slider. Initially it is good to focus most of your wealth on food and a little on science so that you can research something useful each turn and expand as fast as possible, but as soon as you get next to the enemy borders and hire an army you have to focus on increasing power. Food becomes mostly useless when you can't expand into neutral tiles anymore.
4. don't forget that owning a tile reduces the price to flag a tile next to it so instead of flagging a whole front of 1-5 at once try to flag 1st, 3rd, 5th instead. This way next turn you can flag 2nd and 4th for 4 food less. This can save you some food to flag more territories somewhere else.
Tutorial missions is not harder than the similar normal one because the only difference is one extra faction between you and a bunch of enemies. This extra faction changes dynamics of the battle but mostly it just limits the area you can expand to with food making it harder for you in normal mission compared to tutorial.
I posted a screenshot earlier in the thread that shows that red is nowhere close to winning by the time you can collect your three crowns. It wasn't a perfect play at my side but I still won, so if you can't do that then you are still missing some mechanics.
But actually, you keep talking about 2 crowns. Is it when he wins or is it 1 turn before the win? In tutorial that I played he requires 3 crowns to win and I don't think it is possible to customize conditions for tutorial campaign like you can do for other battles. Maybe conditions for winning are different between the base game and demo which may be the reason you have trouble. If you've posted your screenshot of victory conditions we may see the difference if it exists.
I got through it okay, probably just from handling the economy side decently, but it took a few full single player games to actually start to understand how power works, even after winning a few.
It wasn't until I went back and replayed the power tutorial (after a friend was struggling with it as well) that I realised how poor a job it does of actually introducing and explaining how to use power.
It's a pretty great system once you get used to it, but I think maybe the devs lost sight of how unintuitive it can be for new players. And also the fact that a lot of people will expect the tutorial to teach them everything, without carefully reading all the way through 'How to Play' (little of which will sink in at first).
So, I do think the tutorial could use a lot of work. They're a small team, and I guess that was a compromise they made in order to focus on polishing the game itself and getting it shipped. Maybe they don't have a way yet to start you off in a mid-game scenario, and hand-hold you through specific instructions regarding appropriate army creation and wealth/power allocation.
Maybe tweak the victory conditions for the mission as well, they should probably just be army/power/conquest related.