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And... the intro. Having to go through the tutorial and rush to get everything done so you have a chance to evade or fend off Charles is annoying, not only do you have to restart. But you have to do trial and error to figure out what to do, when and how in order to try and get the achievement. I know there's guides, but spending time reading to beat nightmare mode is not what I had in mind. So opting to have a few quality of life features would make it a lot more pleasant to beat.
removing one of the core pieces of the game mode, that being perma death, ruins the experience and it just turns into a 'slghtly' harder version of the standard game mode which while it can be hard to someone new to the game, is still manageable on the base difficulty as you learn by going, whereas nightmare mode is meant for you if you want to 'actually' be challenged, and not just do what speedrunners use death in choo choo charles for, and that being just a fast teleporter to the train
The problem is it's a challenge on top of a challenge on top of ANOTHER challenge.
You've got limited visibility, a WAY more aggressive enemy that can teleport to wherever the ♥♥♥♥ it likes just to kill you in one hit, and no checkpoint of any conceivable kind, even if you're one hit away from killing the ♥♥♥♥♥♥.
There's fair difficulty and then there's this cheap '♥♥♥♥ you' ♥♥♥♥♥♥♥♥ difficulty where the developer just decided they didn't want anyone to have fun with their game anymore. That's what elements like this do to a game: make it a CHORE to play.