Choo-Choo Charles

Choo-Choo Charles

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Sammadily May 27, 2024 @ 3:30pm
Nightmare mode permadeath fix
How about making it after you acquire all three eggs, or do the final battle with hell Charles that's when permadeath is enabled?

or a simple toggle off/on option for permadeath.
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Showing 1-5 of 5 comments
masterdrevil3 Jun 12, 2024 @ 2:23pm 
but it ill be kinda to easy for a game but maybe if they might add it but achivments well have ot be disable cause it will be not really a real win if u did it with perma death off
Sammadily Jun 15, 2024 @ 5:31pm 
Originally posted by masterdrevil3:
but it ill be kinda to easy for a game but maybe if they might add it but achivments well have ot be disable cause it will be not really a real win if u did it with perma death off
Charles is a bullet sponge in nightmare, not only that he's extremely deadly and rarely backs off after he finds you. So running to a building for a little while and going back to your train isn't an option.

And... the intro. Having to go through the tutorial and rush to get everything done so you have a chance to evade or fend off Charles is annoying, not only do you have to restart. But you have to do trial and error to figure out what to do, when and how in order to try and get the achievement. I know there's guides, but spending time reading to beat nightmare mode is not what I had in mind. So opting to have a few quality of life features would make it a lot more pleasant to beat.
Last edited by Sammadily; Jun 15, 2024 @ 5:35pm
Darkside007 Jul 3, 2024 @ 11:15pm 
Reducing the difficulty is not a "quality of life" feature. Suck it up, having to start from 0 when you die increases the costs of losing, which makes winning more rewarding.
Imperatordavius Jul 12, 2024 @ 12:24pm 
disabling the permadeath feature kind of 'kills' the point of nightmare mode difficulty... it's supposed to be a challenge, its designed to make you 'not' want to enjoy it unless you 'enjoy' the challenge of doing everything on 1 life, with an extremely aggressive, tanky nemesis that will hound you the entire time and if you are caught off guard or away from your train for even the 'briefest' period it is 'GG'

removing one of the core pieces of the game mode, that being perma death, ruins the experience and it just turns into a 'slghtly' harder version of the standard game mode which while it can be hard to someone new to the game, is still manageable on the base difficulty as you learn by going, whereas nightmare mode is meant for you if you want to 'actually' be challenged, and not just do what speedrunners use death in choo choo charles for, and that being just a fast teleporter to the train
Originally posted by Imperatordavius:
disabling the permadeath feature kind of 'kills' the point of nightmare mode difficulty... it's supposed to be a challenge, its designed to make you 'not' want to enjoy it unless you 'enjoy' the challenge of doing everything on 1 life, with an extremely aggressive, tanky nemesis that will hound you the entire time and if you are caught off guard or away from your train for even the 'briefest' period it is 'GG'

removing one of the core pieces of the game mode, that being perma death, ruins the experience and it just turns into a 'slghtly' harder version of the standard game mode which while it can be hard to someone new to the game, is still manageable on the base difficulty as you learn by going, whereas nightmare mode is meant for you if you want to 'actually' be challenged, and not just do what speedrunners use death in choo choo charles for, and that being just a fast teleporter to the train

The problem is it's a challenge on top of a challenge on top of ANOTHER challenge.
You've got limited visibility, a WAY more aggressive enemy that can teleport to wherever the ♥♥♥♥ it likes just to kill you in one hit, and no checkpoint of any conceivable kind, even if you're one hit away from killing the ♥♥♥♥♥♥.

There's fair difficulty and then there's this cheap '♥♥♥♥ you' ♥♥♥♥♥♥♥♥ difficulty where the developer just decided they didn't want anyone to have fun with their game anymore. That's what elements like this do to a game: make it a CHORE to play.
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