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But you don't really measure the value of a game in it's length, it's easy to add in slow travel or boring filler quests to pad out the play time.
I'd much rather have a tight 3 hour experience with 2.5h of good content than a 100h behemoth with 5h of good content.
At any rate 3 hours of entertainment for $20 is a little over $6.50 an hour there isn't much paid for entertainment out there that's cheaper.
Most of the quest are just getting an item to the NPC. Mostly random quest that are boring and are what you would call padding time.
This game should be at most $10. It doesn't matter if only one person made it.
the very essence of horror games is that they dont take hundreds of hours to compelte.
you can beat every FNAF game in one day, aside of the lastest one which is a weird open world thing.
but i digress. horror games are almost always 3-5 hours dude.
nah, its 3 hours for it all. im almost done
Edit: I am done (all side quests). Took a little over 2
That's... not how the world works kid.
It's so stupid how much people think that's a valid point. I didn't know being a solo dev means you get a pass on basic ♥♥♥♥♥♥♥♥.
Swordship released as an arcade game thats solidly filled with content but doesnt warrant a price of 20€ in terms of its complexity or entertainment value AND Impaler, a game that is well done and fun, but can be beaten in 20 minutes without any major replayvalue.
Choo Choo Charles is just the third game this week i refund because it asks too much for too less.
Só is the guy that made stardew valley. You need anymore ?