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Not every game NEEDS co-op. Horror games can often be hurt by co-op because it removes the tension of being largely alone. Plus a lot of co-op horror games just come off as streamer content farms.
While co-op as an option is cool it should be an afterthought when making a survival horror game, with the main focus obviously being the survival horror.
It doesn't matter if you believe or no that Coop could completely kill the horror mood, having Online Coop allow those who want to play Coop, to play Coop, while also allow those who want to play Single-Player keep playing Single-Player, they aren't mutually exclusive, isn't because you have one that you can't have the other one. You can have both game modes.
Yes but adding co-op wastes dev time if dev time is very limited. You don't want a dev to just slap co-op onto a game without consideration to co-op balance adjustments and such.
"wasting time" means developers are spending time with something that won't bring return. To assume developers would waste time implementing Coop is the same as saying developers would spend their time implementing an game mode that would bring no revenue back, which isn't the case.
Spend 3 minutes reading the community steam feedback, a lot of people wants Coop because this game have a huge potential to be a Coop, developers wouldn't "waste time" with coop, they would, of course, spend their time implementing a good, and acceptable, Coop system, so people can have fun and enjoy the play through with friends.
You are simply bias to talk about this situation, you already assumed Coop would be ♥♥♥♥ and would ruin the game, which is far from the true.
The game is made by one person. Adding functional co-op 2 months prior to release is not as simple as 'just add it'. It'd be a complete nightmare to add co-op to a game in a couple of months if the game hasn't been designed with it in-mind, especially for one guy, i mean unless you want the co-op to be extremely ♥♥♥♥, that is.
Besides that, the dev himself has confirmed no multiplayer is planned. Link to YT video where he answers a bunch of questions, including the multiplayer one.
♥♥♥♥♥♥♥♥, how is this community so dumb? Did I ever told the developer should change what they are doing? I never said the game should have coop right on release, why the ♥♥♥♥ do you keep assuming that? ♥♥♥♥♥♥♥♥♥♥ , stop to think before typing for 1 min...
If the developer decide to release the game without Coop, and after 6 months, 1 year, he decided to implement Online Coop I'm fine with it. Read my OP again and pay attention to what I said... This game have all the potential to be a Coop, it doesn't matter if they'll implement in a hurry to release together with the game, or if they'll take time to implement a proper Coop.
What I meant before is, when you implement a game to be Single-Player, all the mechanics and system are focused on Single-Player experience, if the developer decides to implement Coop afterwards, they need to pay attention to those mechanics and systems, because it would require changes to make it function right with Coop, that's why it's better to implement Coop together with the development of the game, so those mechanics and systems are already done to be Single-Player and Coop, BUT THIS ISN'T AN UNIVERSAL RULE THAT YOU NEED TO DO.
It's simple... This game have potential to be huge right after release, even more if streamers and YouTube play it and promote it... But the hard truth is that, once the hype about the game dies, the game will die together, because, historically speaking, horror Single-Player games don't last long.
A Coop would make the game alive because it's a plus, a reason to play more, and you can see this in this community steam, people are the whole community are saying they would love to have Coop, and they would play only with Coop. I'm one of those, while the game is purely Single-Player I won't play, as soon as I see Online Coop implemented, I can do what george.atkinsontm told, I can tell my friends to get it and play together.
This isn't hard to understand... And stop assuming things out of nowhere.
Marking is 65% more important than the game itself, I could list a lot of companies that invested hugely in marking, sold huge amount of copies of the game, and the game turns out to be a piece of ♥♥♥♥ but isn't that I'm talking about.
I'm talking about free marketing, I'm talking about a huge YouTuber playing the game, having fun and showing to millions of people that the game does exists... The same with Twitch Streamers, both those type of players have a major roll in how much success a game will be.
You need to leave your mother's garage for time to time to see the world isn't only your bubble, dude.
If co-op did get implemented, I would like to see a harder difficulty to balance the game (with the added support of another player) or simply to activate a co-op option after the single-player campaign is completed.
ohh so now you are worried about marketing and the games sales but you aren't buying it so where is your interest? and LOL cause youtubers only play multiplayer games? hey remember amnesia? that game that went huge on YT? you're defeating yourself here. and don't even start with mothers garage basement nonsense. i'm not the one crying here on the forums cause a game isn't exactly what you want.