The Last Hero of Nostalgaia

The Last Hero of Nostalgaia

View Stats:
IchigoMait Nov 13, 2022 @ 2:50am
SaveData editing.
If you want to make a new game plus, or just reset boss fights, you can do it easily.

Users\"windows username"\AppData\LocalLow\OverTheMoon\THLON\SaveData.txt
Be sure to back it up. If you want a nice reference, make a savedata with only a new character, delete the old character from that save or delete the savedata and make a new char, and back up that and name it to new character or whatever, so you can cross reference how things should be for a new game.
So you can either edit your main character or the new character, which ever is easier for you. I'm editing my old character backwards, and then going forwards and reediting when killing friendly npcs. Though mind having only 1 char per savedata, it's easier to edit.
Wish the character data would be saved separately, not part of the main game file, as if you mess up the savedata, even by a tiny mistake, the game won't load, just black screen.


For doing coop with anybody you can change "storyProgressStage=0" 0-18

For changing the quest stage for all the friendly npcs. 60 OldMan is for unlocking the gate in the 2nd beacon (Shrine), 10 is how the game starts, 999 is quest has ended or can't be done anymore or whatever.
"questStage_OldMan": 60,
"questStage_Heir": 10,
"questStage_Nameless": 10,
"questStage_Sco": 10,
"questStage_Innocent": 10,
"questStage_Maiden": 10,
"questStage_Hoover": 10,
"questStage_TheSmith": 10,
"questStage_Shopkeeper": 10,
"questStage_Sando": 10,
"questStage_ChainedHero": 10,
"questStage_BrendenMerkle": 10

This is multiple times, if you set all of that empty, you basically reset most things you've ever done in the game, all the scripts etc. But it needs to have the exact amount of these, otherwise the game won't even start, if anything is wrong anywhere in savedata.txt, the game won't boot.
The below stuff is easiest to do, with a new character save.
"
;{
"killedEnemies": [],
"destructableObjects": [],
"customObjects": [],
"customBeaconResetables": [],
"visibilityBitMask": 1
};
"

If you want to get the same drops again, you have to delete all the lines that end with "NULL".
An example of item drops that have been picked up, and won't appear in the game anymore.
"customObjects": [
"HallOfHeroes_ItemPickup_GildedAxe25695.49*NULL",
],

Hoovered is Unburdened in the code
Awake is Remembered in the code, though the code uses Remembered too.

With this you'll revive in the games first starting location, useful if don't want to revive in new game plus in the wrong location, until you've actually gotten there. Don't remember what the first beacon name was, know just the "Shrine", the second beacon.
"beaconIDToLoadAt": "START",

If you attack a friendly npc enough times, the script below will generate an "agro" for it.
If you want a friendly npc properly reset, set their story above back to 10 or whatever you had before killing them, and also delete in "customObjects": [], "agro" line, then you can talk to them again. And delete the numbers in "friendlyNPCsKilled": ["numbers"].
You might have to delete in the "killedEnemies": [], those specific npcs, some npcs are considered enemies when aggroed, some not.

30 is Nameless Nhero (Nhero and Sco both attack you when one gets aggroed, dunno what happens if you let one of them live)
40 is Sco
50 is Innocent, if he dies also Maiden is set to 999.



With this before ending the game you can reset that if you're killed bosses with npcs or in co-op.
"bossFightAssistances": 13,

This is also to reset if you've completed the game or not, normally you can get only one ending achievement per save, you either can make a backup before deciding on the ending, and then switch the save out and do the other ending, so you don't have to do the entire game again to get all ending achievements.
Even if the game with continue lets you do all the endings, you can't get the achievements, because of this code.
"hasEndedGameAlready": false

You can also get duplicate items, best example is the torch that you find in the game 2 times, you need a second id for the item to work properly, otherwise the second item will use the first items settings, if they're conflicting, like having hoovered and awakened at the same time then the game won't start.
Best way to achieve that is by deleting the game loot the NULL stuff, then you can find them again, if you pick it up, the game will generate a new id for it.
With this you can get Remembered and Unburdened items at the same time, or even either of them, so 3 of 'em.


There is though an issue with unburdening or remembering with same armor sets, even if the id is different. Both armor sets and all the other set pieces will get awake and hoovered status set as true, even if your first items remembered was awake true and hoover false, and if the second item was faded/unremembered was awake false and hoover false. Though the seconds items set pieces are already by default awake true aka remembered the moment you pick them up. So if you unburdened the second item, the first and second set will have awake and hoovered set as true, ingame it the 2nd set chest pieces is the only thing that will get unburdened.
Yeah it's practically impossible to get two two different item set that are remembered and unburdened at the same time. The items awake and hoover status switch place, especially if you try to edit the arms and legs statuses, they will even reset the other pieces statuses when loading the save file. Could also be an id issue, even they are different, unburdening or remembering might change the id, haven't yet tried to check if the id changes after doing any of those, or it's that the game can't handle multiple similar named armor pieces, in terms the arms and legs and helm don't know if they should link with the first set or second set piece of the chest, or just do both. Best is probably to just keep one set piece only.
The remembered and unburdened stats don't count actively anyway, just count how many times you've done the unburdening or remembering.

Not an issue with weapons.
Also you can get unburdened items that normally require you to remember them, like the serratedsaw and smithshammer.
Unburdened weapons have better stats.

At some point will check if you can make remembered or unburdened variants of items that can't be remembered or unburdened, or for example are found already unburdened making unburdened and remembered variants. Depends if the game crashes, or how the stats scaling was made, or it's premade.
Last edited by IchigoMait; Nov 21, 2022 @ 9:08am
< >
Showing 1-12 of 12 comments
Sockyer Nov 13, 2022 @ 4:47am 
where can you find the savedata.txt?
IchigoMait Nov 13, 2022 @ 4:59am 
Originally posted by Sockyer:
where can you find the savedata.txt?
Users\"windows username"\AppData\LocalLow\OverTheMoon\THLON\SaveData.txt
DEVILDICE Nov 26, 2022 @ 3:51am 
Probably a long shot, but could someone with the heirloom weapon check their save data and let me know what the proper ID is? It bums me out that its the only thing you don't get back after completing an NPC quest. All the other quests give your investment back at the end. I'd like to have a complete collection =(
IchigoMait Nov 26, 2022 @ 5:37am 
Originally posted by DEMONDICE:
Probably a long shot, but could someone with the heirloom weapon check their save data and let me know what the proper ID is? It bums me out that its the only thing you don't get back after completing an NPC quest. All the other quests give your investment back at the end. I'd like to have a complete collection =(
You can just reset her questline to 10 and do it again within the same save.
If for example you tell her that you want the throne you can fight against her near the heartshaped bed and get the heirloom back (I never have done it, but friend in my hosted game did it without waiting for me).
Also every time you pick up an item, it has a new id. So I don't know if just copy pasting the id to someone else's save works.

And yes if you complete her questline differently you get the weapon back, she has to die like everyone else. You probably can get that any time you meet her and attack her.
And you can get multiple of 'em, and save 'em to be unremembered probably, and then unburden them, or just save edit them to be unburdened.
Last edited by IchigoMait; Nov 26, 2022 @ 5:41am
IchigoMait Nov 28, 2023 @ 5:58am 
Nice, didn't know there was new game plus beta, until it was finished lel.

At least don't have to mess with save editing anymore, if my friend ever wants to play again.
Last edited by IchigoMait; Nov 28, 2023 @ 5:59am
any advice for setting a questline to a specific point, as opposed to a full reset? Made a bad choice with the Hoover and Innocent, want to fix it.
Originally posted by LordProfessor:
any advice for setting a questline to a specific point, as opposed to a full reset? Made a bad choice with the Hoover and Innocent, want to fix it.
just get it right in next run, you will have to do several runs anyway if you are hunting trophies :) ( and you can go through the game pretty fast) :praisesun:
Yoinkyz Jan 3 @ 5:35am 
Originally posted by LordProfessor:
any advice for setting a questline to a specific point, as opposed to a full reset? Made a bad choice with the Hoover and Innocent, want to fix it.
i attacked the veneance npc tryed a few settings but none actually reset the quest for me. not 10/20/30 its just stuck at 999 on heir
Originally posted by Yoinkyz:
Originally posted by LordProfessor:
any advice for setting a questline to a specific point, as opposed to a full reset? Made a bad choice with the Hoover and Innocent, want to fix it.
i attacked the veneance npc tryed a few settings but none actually reset the quest for me. not 10/20/30 its just stuck at 999 on heir
If it's 999, she is dead I guess, or the quest line has ended.
So you have to delete the script line in the "log" that says you killed her or she died.

You could've also read what I said about resetting an npc, it's not 1 thing you have to do if you have them as 999.

"If you attack a friendly npc enough times, the script below will generate an "agro" for it.
If you want a friendly npc properly reset, set their story above back to 10 or whatever you had before killing them, and also delete in "customObjects": [], "agro" line, then you can talk to them again. And delete the numbers in "friendlyNPCsKilled": ["numbers"].
You might have to delete in the "killedEnemies": [], those specific npcs, some npcs are considered enemies when aggroed, some not.

30 is Nameless Nhero (Nhero and Sco both attack you when one gets aggroed, dunno what happens if you let one of them live)
40 is Sco
50 is Innocent, if he dies also Maiden is set to 999."

Also this editing is pretty much pointless now.

I did this because there was no new game plus, and you couldn't get max stats.

If you still want to mess with it, just make sure to find the npc mentioned in those script lines. That they aren't dead as a friendly npc, as an enemy, and also not aggroed to you anymore. Besides just changing the questscript.
Last edited by IchigoMait; Jan 3 @ 6:05am
Yoinkyz Jan 3 @ 6:09am 
got it working for the merchent npc who dies after a period of time. setting him to just 10 worked. ill try finding vengence in my agro log i did look at the time. it says friendlyNPCsKilled": [],
Last edited by Yoinkyz; Jan 3 @ 6:17am
Originally posted by IchigoMait:

If you still want to mess with it, just make sure to find the npc mentioned in those script lines. That they aren't dead as a friendly npc, as an enemy, and also not aggroed to you anymore. Besides just changing the questscript.

Thanks for all the info, boss! Do you know which script lines are necessary to un-sacrifice the Innocent? I've taken two or three cracks at it, but every time I've written those changes the game hasn't loaded, and I had to swap out my edited copy of the savefile with my normal one.
Originally posted by VonRaven 666:
Originally posted by LordProfessor:
any advice for setting a questline to a specific point, as opposed to a full reset? Made a bad choice with the Hoover and Innocent, want to fix it.
just get it right in next run, you will have to do several runs anyway if you are hunting trophies :) ( and you can go through the game pretty fast) :praisesun:

I've been giving that a try so far, and you're pretty much right. I started with a brand new character this morning and I've already gone from tutorial to Quest Reward Vault. I asked more because I'm on vacation right now, and I don't know how much time I'll have to play once I get back to work. If I can get that far on this new build, great, but I'd like to...redeem my original Sourcerer if I can. I like this new Randomaster build I'm trying, but I prefer magic.
< >
Showing 1-12 of 12 comments
Per page: 1530 50