HumanitZ

HumanitZ

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List of Bugs Encountered in First 10hr
Been having a lot of fun (and some frustrations) with HumanitZ! I like to play EA games and keep a huge list of bugs/suggestions as I play, it's pretty extensive but I figured I'd share the list of bugs & other issues I had in my first 10hr of gameplay here, hope it can help at least a little while the game continues to be developed, keep up the great work!

Fullscreen Windowed does not work on my 2K screen at the correct 2K resolution, it sizes down into the corner of my screen
Player Rotation Default/Cursor option doesn't seem to do anything, Tutorial says we can change how he faces the cursor
"L" doesn't seem to enter/exit combat stance? Tutorial said it was L, maybe it meant to say L ALT?
Hit detection on guns is buggy, especially when shooting at downward angles across your screen. Sometimes shotguns just blast right past a zombie 3ft in front of me without a single bullet hitting
When picking up a small tool that can go in the backpack, it instead drops my current equipped tool and picks that one up, seems like a mistake in coding
I pick-locked a trunk and it said "Blocked" as it opened, and I got stuck in an animation until I spammed Space enough to climb onto the car
If my inventory is full but my hands are free, I can't pick up a log for reasons: "Inventory Full"
When I drink a bottle, eat out of a can, etc. my character drops the model, but sometimes it stays in my inventory (jars, cans) but sometimes doesn't (bottle), mostly just confusing
Unable to harvest bushes with a Metal Cleaver, but the game says bladed weapons can harvest bushes?
Reloading Saves: Lit fires go out, ammo is unloaded, time seems to fast-forward or something because I get a new "days survived" popup on most re-loads, small weapons/tools are put into my inventory from my hotbar, I think my car's gas levels were different? Not sure about that one though
Stances are reused a lot, like open hand stance while holding a small tool, also not removing my tool/weapon from my hand for the eating/drinking animation feels janky
Placed building blueprints blend into the snow in an annoying way
Sometimes when I sprint my arms swing together in the same motion
Fullscreen should lock the cursor in the game window, I accidentally click out sometimes and lose control of my character in bad situations, this is on actual Fullscreen, not Fullscreen Windowed (which mentioned above, doesn't work on 2K)
Zeeks spawning randomly on my screen, game lagging or just not checking if the artificial spawn is far enough away from me when I make sound? I saw it happen many times right after firing a gun
Game freezes and crashes if you tab out while loading a save file
The "infinity" logo near my energy gauge disappears sometimes randomly while still under the effect of an energy drink
The one-handed Hatchet doesn't allow me to chop logs on the ground into wood, but other axes and improvised axes do
Zeeks latch onto built structures even when they don't need to, I had a door I built that wasn't surrounded by walls so the zeeks could come straight to me, they instead got stuck on the door and destroyed it first, then they got stuck in place and never aggro'd me even when I attacked them
Duct Tape doesn't show a left click option when hovering it, even when holding a melee weapon that you CAN use it on
If you try to eat/drink something with an object in front of you, it says "Blocked" as if you're trying to perform an action
Transfer option on stacked items seems to pick a random amount for you? I'll be holding 20 matches, have a stack of 99 in storage, I click on it and the transfer number is "12" by default, I click "All" and it transfers only 12... where does this number even come from?
Input detection is buggy, if I'm holding W, open a bag, continue holding W, I don't continue walking afterward, I have to let go and push W again, ik this is a common thing in some games but it is avoidable
Sometimes after breaking down a ruined car, all the items will be invisible on the ground, I can still see the names and pick them up, but there's no model on the ground (probably just spawning underground)
Looted a toxic zombie without a gas mask and got STUCK on the bag, had to spam all my inputs for it to release me, almost died
If you sprint, vault over a fence, and keep sprinting after, the energy consumption stops and I can sprint forever
Sometimes traders go braindead and just let zombies kill them, they just stand there like nothing's happening
My character (while trying to vault), zeeks when chasing me, and traders when attacking zombies all get stuck on that gap in the fence that still has the horizontal board across it, not sure what's happening, the NPCs/zeeks seem to think it's a real opening they can run through
The "Play 2hr Straight" achievement never pops for me, I've definitely actively played for more than 2hr straight
The displayed weight on an item seems to be the individual weight of that object, not the stack's weight, so matches are 0kg each, but when you have a full stack it adds to your max weight, so there is hidden weight
Some spawns are messy, I approached a cop car and two cop zombies spawned, I backed up and moved forward and they spawned again, got 8 cop zombies to spawn 2 at a time, same ones each time in the same places
Controller controls are always displayed even though I have no controller plugged in, keyboard is as well though so assuming that's intentional?
After loading in from Patch #1 on Build 0.901, a fire barrel was spawned directly in the middle of my base, and can't destroy it lol
Drivable cars don't gather snow on them
Car displayed incorrect repair condition until I damaged it, then the condition went back up to where it was supposed to be
Character nearly got stuck after climbing on top of the supermarket counter
Left-Click randomly made me pounce on and execute a zeek, did not hit MMB
Sometimes when cleansing dirty water, the clean water won't be stacked into my inventory even if I'm already holding clean water bottles (and less than 5), and will drop to the floor instead, even if I have extra inventory space
Some bushes are invincible, can't destroy them with any of the axes or bladed weapons
Some big trees take literally 40 swings to chop down even with a two-handed axe, takes like 30%+ of the weapon durability to chop one tree? Seems like a bug, might just be a balance issue
Buses are MASSIVE lol, not really a bug but it certainly looks like one, they're scaled way larger than any other vehicle

Despite all this I have been having a lot of fun! I know it's in EA so it has a lot of bugs, just doing my part to help ya'll squash as many as you can. Looking forward to the continued progress on this game and will keep checking in on new patches and updates! Great work so far guys!
Viimeisin muokkaaja on ʕგҚვֆ; 22.9.2023 klo 17.52
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Näytetään 1-6 / 6 kommentista
gumbydust  [kehittäjä] 22.9.2023 klo 18.06 
Thanks for compiling this
YozMon  [kehittäjä] 22.9.2023 klo 18.29 
Is this the latest patch as there is a lot of old bugs in this list
gumbydust  [kehittäjä] 22.9.2023 klo 18.57 
YozzaHZ lähetti viestin:
Is this the latest patch as there is a lot of old bugs in this list
Go to bed lol
Anytime! And yeah a good chunk of the first half might be from the old patch that could be fixed already, not sure which ones might've been fixed yet so figured I'd include them all
Another Bug I've discovered. If one has a car that flips onto it's side its best not to enter it, I could not respawn when I enter the flipped car, an I couldn't exit the car either.
One possible bug to add: when building containers, you can place one on top of the other but the lower container becomes inaccessible, I did manage to remove the top box with a sledgehammer.

PS: Noted, I cannot use some storage lockups as I planned, the doors respawn :\

Thanks to the devs, great game so far... enjoying experimenting with what can be done.

Viimeisin muokkaaja on KeenKiwi; 23.9.2023 klo 20.07
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Lähetetty: 22.9.2023 klo 17.51
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