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Thanks for your comment.
Maybe the dog's attack value changes due to different settings.
For your information, my server settings - pet damage is set to "high".
The dog is going behind the zombie, barking and poking it.
It does not appear to be biting.
Naturally, I set the command to "attack".
The zombie comes at me, not caring about the dog.
If I raise my gun at that moment, it says "blocked" and I can't fire.
I quickly switch to my sword and kill the zombies.
Since I started living with my dog, this is the way I fight.
So when confronted with a large number of zombies, shotguns, Molotov cocktails, etc. become unavailable and I have no choice but to retreat.
During my retreat, the dogs continue to bark and poke at the zombies from behind.
If I use a wall or fence to break away from the zombie in this situation.
After a certain amount of time or distance
The dog will suddenly warp and appear at the player's feet.
If the player changes to "FOLLOW", "HELL" or "HIDDEN" while the dog is missing, the dog will not appear.
I just left my dog in town.
I came back to the base and was planting seeds in the planter.
Suddenly, it warped back to my feet.
The door to the base entrance is locked.
However, it got stuck under the planter.
The dog is stuck.
As a workaround, I told the dog to "sit" to maintain its stamina.
The only way to do this is to take the car out for a drive and warp the dog away from you. 、、、、
To avoid dismantling the worst of the cultivated planters: 、、、、、
Created and submitted with translation tools
Additional suggestions.
11. Keep saved action commands
I saved the game by 'sitting' with my stamina preserved.
After resuming play, the dog wanders freely, although I do not know which action command is used.
Is it possible to keep the saved command?
Currently, I have to give action commands to the dog when resuming play.
Please consider this.