HumanitZ

HumanitZ

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Zombies inside my secure base - how is this occurring? Spawning?
I made my base at the storage center at the south of the map. It's secure, and I don't have issues with zombies getting in when I'm there.

I have an advanced lock and close and lock the gate when I leave.

When I return, I have zombies inside the base (as well as outside which seems logical). The only thing I can think of is that they're spawning inside, because I've yet to see a zombie make it through my barriers.

I don't worry about zombies when I'm in base because they die to the barbed wire, and I don't ever actually address them because there's no need.

So, my only assumption is that the game spawns them inside the base as I get near it.
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Showing 1-5 of 5 comments
The author of this thread has indicated that this post answers the original topic.
higedaruma Jan 12, 2024 @ 4:56pm 
Is there a respawn point erected on the base?
GrenadesAndHamm Jan 13, 2024 @ 12:53am 
Originally posted by higedaruma:
Is there a respawn point erected on the base?

There is not.

Does that stop them from spawning?

I saw that sign and didn't quite know what it meant, it's not worded very clearly to me.

Edit: I just built one, and I tried to activate it, but not sure that it works. It just flashes briefly when I interact with it, but doesn't give an indication if it's working.

Can someone tell me what it's supposed to do when it's working, and how big the range is?
Last edited by GrenadesAndHamm; Jan 13, 2024 @ 1:21am
Combat Ready Jan 14, 2024 @ 6:00pm 
Enemies spawn in two different mechanisms.
One is a spawn that belongs to a location and the other is a spawn of roamers (raiders).

Activating the spawn point sign stops the spawn from belonging to a location.
The distance is a radius of 40 Wood Floors from the sign.
The sign also has the ability to stop item respawns.
The distance is 15 Wood Floors in radius from the sign.

Roamer spawns cannot be prevented by spawn point signs.
Roamers spawn around the player at regular intervals and move towards the player.
It spawns at a distance of 15 Wood Floor from the player.

If you are unlucky enough to be 15 Wood Floors away from the base just before you return to your base, and the time for the roamer to spawn coincides, it may spawn inside your base.
Myst Leissa Jan 15, 2024 @ 8:25am 
Originally posted by Combat Ready:
Enemies spawn in two different mechanisms.
One is a spawn that belongs to a location and the other is a spawn of roamers (raiders).

Activating the spawn point sign stops the spawn from belonging to a location.
The distance is a radius of 40 Wood Floors from the sign.
The sign also has the ability to stop item respawns.
The distance is 15 Wood Floors in radius from the sign.

Roamer spawns cannot be prevented by spawn point signs.
Roamers spawn around the player at regular intervals and move towards the player.
It spawns at a distance of 15 Wood Floor from the player.

If you are unlucky enough to be 15 Wood Floors away from the base just before you return to your base, and the time for the roamer to spawn coincides, it may spawn inside your base.
This post is much more informative that the post marked as a reply solution smh.
GrenadesAndHamm Jan 15, 2024 @ 10:47am 
Originally posted by Myst Leissa:
Originally posted by Combat Ready:
Enemies spawn in two different mechanisms.
One is a spawn that belongs to a location and the other is a spawn of roamers (raiders).

Activating the spawn point sign stops the spawn from belonging to a location.
The distance is a radius of 40 Wood Floors from the sign.
The sign also has the ability to stop item respawns.
The distance is 15 Wood Floors in radius from the sign.

Roamer spawns cannot be prevented by spawn point signs.
Roamers spawn around the player at regular intervals and move towards the player.
It spawns at a distance of 15 Wood Floor from the player.

If you are unlucky enough to be 15 Wood Floors away from the base just before you return to your base, and the time for the roamer to spawn coincides, it may spawn inside your base.
This post is much more informative that the post marked as a reply solution smh.

I went with the first and most simple solution.

Funny how people will complain about everything these days.

smh

Just kidding. I'm an adult. I don't shake my head at dumb things as if they matter.
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Date Posted: Jan 12, 2024 @ 3:34pm
Posts: 5