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We will be updating the melee combat where you will no longer be static when swinging, you will have fluid motion/freedom of movement when attacking with melee. We are currently revising the shooting mechanics to see what best works. This is only round 1 of our controller support functionality and can only improve with your feedback :)
I hope to see you come back, as I mentioned above, we have changed the melee combat so it's no longer static stuck in place and you have freedom of movement. I hope to see you return again when it's introduced :)
Oh I haven't given up! I'm definitely keeping an active watch on updates because the game looks so fun and up my alley :)
Thank you for your work and being close with your player base. Appreciate your reply and commitment to listening and working through issues!
You give me hope!
Same here. You nailed it.
This is probably the meat and potatoes of the whole design of combat.
Use the RMB (right mouse button) on your mouse to lock the direction your character is facing. They will face the direction of where your Retinal dot/crosshair is. Then freely move the mouse and your character will follow the cursor. This also helps if you need to face another direction fast. Have a weapon equipped and you are good to go.
Aim small, miss small
Zoom in enough when fighting. Just enough so I can judge actions better. Zoomed out too much and you'll be making more mistakes and you'll have a harder time lining up crosshairs. I use Q and E to turn camera if I need to. Usually this is for when a building or tree or some other object is covering my camera vision. Zoomed in you sacrifice that wide vision, but unless you are fighting humans with guns you might not need that much vision. Plus that is what the binoculars, Guns, scoped weapons, etc are for.
My own habits when playing.
I usually leave my mouse crosshairs about an inch above my characters head. So If I don't move the mouse I can keep the crosshairs or dot in the same place on the screen and it lines up when travel in the direction of the crosshair. That way any threat ahead of me that comes up I will be a bit more prepared to fight with ranged weapons and I'm not searching the screen for my cursor. There might not be any other practical use for this for someone else, but it helps me remember where my cursor is so that I'm not searching for it.
I hope these help anyone looking to refine their gameplay a bit better with the controls. Maybe one day we will get some sort of tutorial in the future. As of right now its just a learning curve of figuring out what settings work for you.
I have adjsuted to combat system, but still have some minor complains. Consider it as constructive criticism or feedback, rather than complain. In melee combat, even if cursor is on top of enemy and you are close enough, you can miss. More often happens when aiming to crawler zeds. Perhaps changing cursor color or shape migh give player better feedback if you are able to hit enemy or not.
It is not easy to see if player character aiming down, up or straight, in terms of hight when cursor is over some target. Some kind of reminder that you can use "finisher" key on UI could be good too.
Anyhow, with same weapon, crowbar, axe or sledgehammer, sometimes it hit zeds, but sometimes not. At both occasions, cursor is over enemy. Whenever I think that I'm in good position as the last time I hit crawler (distance, orientation, cuesor over enemy etc.) that worked previous time, I miss target.
And the result is that zombies hit me instead due to miss. Can be frustrating at times, but I still learning.