HumanitZ

HumanitZ

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ComradeJ Jul 15, 2024 @ 8:54pm
Is there a better way to aim during combat on controller?
It feels really wierd and clunky having a cursor you need to utilize and control *while* you keep track of your character moving and the zombies coming at you in different directions. And this awkwardness applies to both melee and ranged attacks. It really does not work well in intense situations.

Tried to think of other implementations. Only one came to mind:
Maybe a lock-on mechanism would be better?
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Showing 1-15 of 16 comments
thegreatvarholy Jul 15, 2024 @ 9:04pm 
Combat essentially boils down to a point-and-click, hoping you hit the target...which is kind of an odd choice given the nature of the game. Controller just points out the faults even more. It's one of the reasons I bailed, even after leaving a positive review.
ComradeJ Jul 15, 2024 @ 10:09pm 
Originally posted by thegreatvarholy:
Combat essentially boils down to a point-and-click, hoping you hit the target...which is kind of an odd choice given the nature of the game. Controller just points out the faults even more. It's one of the reasons I bailed, even after leaving a positive review.
Dang..i hope they're aware and will try to change /fix on a future update. The devs seem to be active.
thegreatvarholy Jul 15, 2024 @ 11:48pm 
The devs here are among the best I've interacted with and I'm confident that when 1.0 rolls out, the issues will be fixed. Trying to learn PC controls after nearly 30 years with consoles is friggin' tough.
The Derektor Jul 16, 2024 @ 2:45pm 
Originally posted by ComradeJ:
It feels really wierd and clunky having a cursor you need to utilize and control *while* you keep track of your character moving and the zombies coming at you in different directions. And this awkwardness applies to both melee and ranged attacks. It really does not work well in intense situations.

Tried to think of other implementations. Only one came to mind:
Maybe a lock-on mechanism would be better?
I'm the one responsible for developing the controller support. I'm sorry to hear your experience is not enjoyable with the way using ranged weapon works.

We will be updating the melee combat where you will no longer be static when swinging, you will have fluid motion/freedom of movement when attacking with melee. We are currently revising the shooting mechanics to see what best works. This is only round 1 of our controller support functionality and can only improve with your feedback :)
The Derektor Jul 16, 2024 @ 2:46pm 
Originally posted by thegreatvarholy:
Combat essentially boils down to a point-and-click, hoping you hit the target...which is kind of an odd choice given the nature of the game. Controller just points out the faults even more. It's one of the reasons I bailed, even after leaving a positive review.

I hope to see you come back, as I mentioned above, we have changed the melee combat so it's no longer static stuck in place and you have freedom of movement. I hope to see you return again when it's introduced :)
ComradeJ Jul 16, 2024 @ 3:17pm 
Originally posted by Derachnaphobic:
Originally posted by thegreatvarholy:
Combat essentially boils down to a point-and-click, hoping you hit the target...which is kind of an odd choice given the nature of the game. Controller just points out the faults even more. It's one of the reasons I bailed, even after leaving a positive review.

I hope to see you come back, as I mentioned above, we have changed the melee combat so it's no longer static stuck in place and you have freedom of movement. I hope to see you return again when it's introduced :)

Oh I haven't given up! I'm definitely keeping an active watch on updates because the game looks so fun and up my alley :)

Thank you for your work and being close with your player base. Appreciate your reply and commitment to listening and working through issues!
MtHoodlum Jul 17, 2024 @ 11:46am 
Originally posted by Derachnaphobic:
Originally posted by ComradeJ:
It feels really wierd and clunky having a cursor you need to utilize and control *while* you keep track of your character moving and the zombies coming at you in different directions. And this awkwardness applies to both melee and ranged attacks. It really does not work well in intense situations.

Tried to think of other implementations. Only one came to mind:
Maybe a lock-on mechanism would be better?
I'm the one responsible for developing the controller support. I'm sorry to hear your experience is not enjoyable with the way using ranged weapon works.

We will be updating the melee combat where you will no longer be static when swinging, you will have fluid motion/freedom of movement when attacking with melee. We are currently revising the shooting mechanics to see what best works. This is only round 1 of our controller support functionality and can only improve with your feedback :)

You give me hope!
TriGGrPuLLa Jul 18, 2024 @ 4:04pm 
Originally posted by thegreatvarholy:
Combat essentially boils down to a point-and-click, hoping you hit the target...which is kind of an odd choice given the nature of the game. Controller just points out the faults even more. It's one of the reasons I bailed, even after leaving a positive review.

Same here. You nailed it.
The Derektor Jul 18, 2024 @ 5:05pm 
Originally posted by TriGGrPuLLa:
Originally posted by thegreatvarholy:
Combat essentially boils down to a point-and-click, hoping you hit the target...which is kind of an odd choice given the nature of the game. Controller just points out the faults even more. It's one of the reasons I bailed, even after leaving a positive review.

Same here. You nailed it.
Sorry you feel that way, hopefully you'll change your mind in the future with some of the recent and ever evolving changes from player feedback :)
Makeithappen Jul 18, 2024 @ 11:41pm 
This is the controls for mouse and keyboard. So whatever it is for a controller the description below should help you out and should be features for controller users. (this is from another post asking about camera controls. I decided to write up a bit more in case someone missed that post. :)

This is probably the meat and potatoes of the whole design of combat.
Use the RMB (right mouse button) on your mouse to lock the direction your character is facing. They will face the direction of where your Retinal dot/crosshair is. Then freely move the mouse and your character will follow the cursor. This also helps if you need to face another direction fast. Have a weapon equipped and you are good to go.

Aim small, miss small
Zoom in enough when fighting. Just enough so I can judge actions better. Zoomed out too much and you'll be making more mistakes and you'll have a harder time lining up crosshairs. I use Q and E to turn camera if I need to. Usually this is for when a building or tree or some other object is covering my camera vision. Zoomed in you sacrifice that wide vision, but unless you are fighting humans with guns you might not need that much vision. Plus that is what the binoculars, Guns, scoped weapons, etc are for.

My own habits when playing.
I usually leave my mouse crosshairs about an inch above my characters head. So If I don't move the mouse I can keep the crosshairs or dot in the same place on the screen and it lines up when travel in the direction of the crosshair. That way any threat ahead of me that comes up I will be a bit more prepared to fight with ranged weapons and I'm not searching the screen for my cursor. There might not be any other practical use for this for someone else, but it helps me remember where my cursor is so that I'm not searching for it.

I hope these help anyone looking to refine their gameplay a bit better with the controls. Maybe one day we will get some sort of tutorial in the future. As of right now its just a learning curve of figuring out what settings work for you.
kcs123 Jul 20, 2024 @ 7:56am 
I can't say anything about controller and I'm just a couple of hours in game, still learning basics. I didn't found camera controls clankly and awful as some of reviews claims.

I have adjsuted to combat system, but still have some minor complains. Consider it as constructive criticism or feedback, rather than complain. In melee combat, even if cursor is on top of enemy and you are close enough, you can miss. More often happens when aiming to crawler zeds. Perhaps changing cursor color or shape migh give player better feedback if you are able to hit enemy or not.

It is not easy to see if player character aiming down, up or straight, in terms of hight when cursor is over some target. Some kind of reminder that you can use "finisher" key on UI could be good too.
Makeithappen Jul 20, 2024 @ 12:21pm 
Originally posted by kcs123:
I can't say anything about controller and I'm just a couple of hours in game, still learning basics. I didn't found camera controls clankly and awful as some of reviews claims.

I have adjsuted to combat system, but still have some minor complains. Consider it as constructive criticism or feedback, rather than complain. In melee combat, even if cursor is on top of enemy and you are close enough, you can miss. More often happens when aiming to crawler zeds. Perhaps changing cursor color or shape migh give player better feedback if you are able to hit enemy or not.

It is not easy to see if player character aiming down, up or straight, in terms of hight when cursor is over some target. Some kind of reminder that you can use "finisher" key on UI could be good too.
some weapons i feel swing high and not in a downward arc so thats maybe why you cant hit crawlers? Some sort of change in execution on weapons would help. Such as an animation and hit box for crawlers put in for those. The alternative is to just kick them if you can.
kcs123 Jul 20, 2024 @ 3:01pm 
@Booker, it is not about certain weapon, it is something else, but I could not figure out exactly what. How long attack button is pressed or something else.

Anyhow, with same weapon, crowbar, axe or sledgehammer, sometimes it hit zeds, but sometimes not. At both occasions, cursor is over enemy. Whenever I think that I'm in good position as the last time I hit crawler (distance, orientation, cuesor over enemy etc.) that worked previous time, I miss target.

And the result is that zombies hit me instead due to miss. Can be frustrating at times, but I still learning.
Bauer Jul 28, 2024 @ 8:22pm 
provide an option to 'lock' the middle mouse button down and Im back. Its my biggest gripe and why I dont play. Im so keen for this to be my go to game but it just loses me with the controls
John_WR Dec 20, 2024 @ 2:36pm 
Any news??? To lock aim direction like the precint style
Last edited by John_WR; Dec 20, 2024 @ 2:36pm
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Date Posted: Jul 15, 2024 @ 8:54pm
Posts: 16