HumanitZ

HumanitZ

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LaserSight activation disables Flashlight
Anyone found a way/solution to have the BODY.Flashlight active together with the Lasersight.Underbarrel.Extension at same time?

When i activated Body.Flashlight on another weapon, and switch to LS.Weapon then , i need to "activate Flashlight" there again to activate Lasersight.. which de-activates Flashlight..

When activated Underbarrel.Flashlight on another weapon and switch to Laser.Sight.Wep, that One stays active when activating Laser, but as Weapon with FL is holstered then, it just illuminates my boots at best haha
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Beiträge 13 von 3
Ursprünglich geschrieben von PhlowzeN:
Anyone found a way/solution to have the BODY.Flashlight active together with the Lasersight.Underbarrel.Extension at same time?

When i activated Body.Flashlight on another weapon, and switch to LS.Weapon then , i need to "activate Flashlight" there again to activate Lasersight.. which de-activates Flashlight..

When activated Underbarrel.Flashlight on another weapon and switch to Laser.Sight.Wep, that One stays active when activating Laser, but as Weapon with FL is holstered then, it just illuminates my boots at best haha
It's a design choice for the player to warrant which is more important to them, accuracy or illumination. There are no plans to change this currently, but maybe way later down the line. If this is the same person from the Discord, I may have misunderstood your question asking this yesterday, but now that you explained it a little more, now I understand.
thanks for the reply at first, i see you guys are on the Run!
also:
-i see that you have to choose between
"Underbarrel.Flashlight" Weapon Extension and
"Underbarrel.LaserSight" Weapon Extrension
..which is quiet obviously right..

But: i still have no idea, why modding my weapon with a Laser "inflicts" the ability to use my normal body-flashlight ? (Laser´s a WEAPON.add-on, why it replaces other non-weapon related Stuff?) -Cuz sadly having no seperated way to interact with it then to toggle on/off in this special circumstance is...complicated, at least

Yes, same Person. Lasers look kewl, especially at night!
-but has little to no sense sadly when everything else is just pitch-black around you then i would say.. =) ..Messing up with Gamma or NightVisionGoggles shouldnt be the only way
-Weapon.Flashlights mounted on Pistols stay active when holstered but not toggled off before Weapon.Switch, keeps lighting my Boots when flipped to LaserWep tho.. sadly too little Radius to be of any use at Night btw.

Just a footnote. :Deacon_Binoculars:

Ursprünglich geschrieben von The Derektor:
Ursprünglich geschrieben von PhlowzeN:
Anyone found a way/solution to have the BODY.Flashlight active together with the Lasersight.Underbarrel.Extension at same time?

When i activated Body.Flashlight on another weapon, and switch to LS.Weapon then , i need to "activate Flashlight" there again to activate Lasersight.. which de-activates Flashlight..

When activated Underbarrel.Flashlight on another weapon and switch to Laser.Sight.Wep, that One stays active when activating Laser, but as Weapon with FL is holstered then, it just illuminates my boots at best haha
It's a design choice for the player to warrant which is more important to them, accuracy or illumination. There are no plans to change this currently, but maybe way later down the line. If this is the same person from the Discord, I may have misunderstood your question asking this yesterday, but now that you explained it a little more, now I understand.
Zuletzt bearbeitet von PhlowzeN; 25. Nov. 2024 um 17:26
crpgnut 25. Nov. 2024 um 21:42 
Agree it's a really weird design decision, but that's par for the course for this group. I've just decided to let it go till full release then wait for reviews. A few years down the line, I'll look again. If not, there are just tons of good survival games coming out weekly it seems. I've been playing Once Human and IfSunSets recently and they both help soothe the zombie itch, though food is plentiful in both.

P.S. I easily got my money's worth out of this, so my delay is just waiting to see the final product.
Zuletzt bearbeitet von crpgnut; 25. Nov. 2024 um 21:44
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Geschrieben am: 19. Nov. 2024 um 6:52
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