Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"Steam Scream Discount & In Game Halloween Event"
Other Updates
Traders can also open player-built doors.
The update article goes out of its way to identify traders as being able to open player-created doors, so it is possible that Bandit is inherently unable to open doors.
Incidentally, zombies cannot open doors built by players, but they can enter existing buildings through doors and windows.
If the property is surrounded by walls with barbed wire or iron gates, zombies cannot enter. Barbed wire is quite effective against zombies.
Hostiles have also learned the Unlock skill.
So it is only natural that Hostiles can unlock doors in your base just as you can unlock doors in various locations.
An alternative would be to enclose the property only with walls and no doors or gates.
Vehicles would be placed outside the property and players would enter and exit by climbing over the original walls.
Traders called by players should be waiting outside the property.
Even if the other walls of the base are high walls, if one of the walls to be built is a wall with a window, the Human AI cannot enter.
If two vehicles are facing the opposite direction and substituted for the wall, the F key can be used to enter and exit.
This method can be used to enter and exit even in an overweight condition.
I don't think developers want such a safe zone, so Human AI may climb over and jump over in the future.