Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. If there could be a Scavenger-esque map perk or skill that made it so that when killing special infected in a certain way or killing them in general has a chance to give some ammunition or a small bit of armor health seeing as how we don't really have any safety nets other than health regeneration to rely on in the cases of those who enjoy playing without buildings, it could even be like an upgraded version of that vampire perk like you did with Fortress.
2. Weapons also might need higher upgrades for higher levels 65+, purple upgrades won't do much at higher levels.
3. It would also be nice to be able to keep more than 2 weapons (5-6) might be better.
4. Being able to drop and sell weapons would also be handy.
Just a fun idea I was thinking about!
-Gun progression (I know not original, but it would encourage different gun usage/play styles)
-Special gun attachments/upgrades could be give at certain ranks of the gun to create
a incentive/viability options for veteran players. (I.E. barrel extension for more max
penetration on a gun) or (pistol attachment for reduced weight which equals more
movement speed).
-Once you hit a certain character level you can start investing in stat upgrades, for example speed (maybe 1%), health (plus 5 max health), reload speed (5% or 2.5%), etc. Maybe that would be too OP, so maybe a cap of some sort? Or maybe this could be an in game machine that boosts the characters stats through money, which could create more diverse play styles?
-Also, what about once you hit certain rounds (easy 30, medium 35, hard 50, and extreme 60) you would unlock new and more powerful upgrades to buildings? (I.E. metal reinforced spiked walls 2,000$ per placement but has more health and damages zombies more?)
All these are ideas from my time play expert mode so please take that into account. I really like this game and want to keep seeing it grow! Keep up the hard work and I am so thankful for the effort being put into this game by the team :D
İN PVP MODE ZOMBİE PLAYERS CAN CHANGE ZOMBİE CLASS(NORMAL AND SPECİAL ZOMBİES) BEFORE RESPAWN
ALSO ZOMBİE PLAYERS NEED UPGRADE MENU CUZ HUMANS HAVE BUİLDS AND UPGRADES.
-ZOMBİE PLAYERS NEED XRAY EVERYTİME THEY CAN SEE HUMAN ENEMİES
make all skills from tree work for any class.!!
add more weapons
add perk for weapons power
make more level upgrades for guns
add laser tower
add MORE MAPS
add armor repair option
add better upgrades for buildings and towers (not only 3 stages)
add zombies counter
remove buildnigs limit or triple it