Ultimate Zombie Defense 2

Ultimate Zombie Defense 2

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Richie O  [developer] Sep 27, 2024 @ 6:08am
IDEAS
let's hear them
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Showing 16-30 of 42 comments
Nemesis Risen Oct 17, 2024 @ 4:56pm 
So here are my two cents, I would love to see two things; 1. More perk levels, like greater benefits or additional effects for continued investment of skill points. I.e. Like make the free perk have 3 levels that make it so 1 gives a perk, 2 gives a free perk and an added chance at 2 from start and level 3 just gives 2 from the rip.

2. If there could be a Scavenger-esque map perk or skill that made it so that when killing special infected in a certain way or killing them in general has a chance to give some ammunition or a small bit of armor health seeing as how we don't really have any safety nets other than health regeneration to rely on in the cases of those who enjoy playing without buildings, it could even be like an upgraded version of that vampire perk like you did with Fortress.
Last edited by Nemesis Risen; Oct 17, 2024 @ 4:58pm
shortymacfat46 Oct 24, 2024 @ 7:26pm 
1. Would be nice to have weapon list instead of RNG loot boxes, cryo gun is almost a must have for higher bosses.

2. Weapons also might need higher upgrades for higher levels 65+, purple upgrades won't do much at higher levels.

3. It would also be nice to be able to keep more than 2 weapons (5-6) might be better.

4. Being able to drop and sell weapons would also be handy.
Last edited by shortymacfat46; Oct 24, 2024 @ 8:09pm
Emir Oct 29, 2024 @ 11:17am 
make chaotic guns and make zombies even more harder for balancing
ViaticalCat8507 Nov 1, 2024 @ 8:17am 
I have an idea custom maps mods I think it's a very good idea
crazyfreakman Nov 23, 2024 @ 10:34am 
A fun idea for more player engagement could be daily/weekly/every three days/ challenges. For example, defend the object could be placed in a new location, just survive could be where you are given two guns and aren’t allowed to change them (but they can be upgraded), and the normal survive could be you are given a set amount of money for defenses or a set number of defense (no turrets but 12 Tesla towers or no towers but defense are super buffed?).

Just a fun idea I was thinking about!
mantley Nov 29, 2024 @ 1:17pm 
ditch the grabbers lol. they are so riddled with bugs and they keep pulling thru walls and object and will failry often pull me into "out of map" spots where i get stuck or just get body blocked in. ive been pulled over a counter in airport. into the water fountain in cemetary, and also up over the side walls on bridge and had to die to get back into the map. i agree with not adding jump or mantle as its way to easy to glitch out already. but crouch would be nice. specially when two people are holding a hallway and one crouches under the others line of fire. zombie AI should be set to find the path of least resistance to players before attacking objects with the exception being A: if its an offensive object like a turret and B: when theres no open path to the players. most of the structures are pointless because even if you make a maze path of walls to lure zombies, they just run up to the first fence and start attacking. ruins the usefullness of every single movement blocking object.weapon packapunch feels very lackluster and at late game (round100+) every single gun that fires a bullet becomes completely useless and the game heavily favors the use of rpg or arc blaster. laser fences are entirely overpowered in early game and then also become little more than cristmas lights in the late game. you should cap the hp that zombies get at like round 40 or so and just increase the number of zombies from there. there are more things but ill write them at a later time.
Richie O  [developer] Nov 30, 2024 @ 2:41am 
Thanks for the feedback guys
crazyfreakman Dec 3, 2024 @ 11:00am 
Just had a massive idea for keeping people invested for the long term:

-Gun progression (I know not original, but it would encourage different gun usage/play styles)
-Special gun attachments/upgrades could be give at certain ranks of the gun to create
a incentive/viability options for veteran players. (I.E. barrel extension for more max
penetration on a gun) or (pistol attachment for reduced weight which equals more
movement speed).

-Once you hit a certain character level you can start investing in stat upgrades, for example speed (maybe 1%), health (plus 5 max health), reload speed (5% or 2.5%), etc. Maybe that would be too OP, so maybe a cap of some sort? Or maybe this could be an in game machine that boosts the characters stats through money, which could create more diverse play styles?

-Also, what about once you hit certain rounds (easy 30, medium 35, hard 50, and extreme 60) you would unlock new and more powerful upgrades to buildings? (I.E. metal reinforced spiked walls 2,000$ per placement but has more health and damages zombies more?)

All these are ideas from my time play expert mode so please take that into account. I really like this game and want to keep seeing it grow! Keep up the hard work and I am so thankful for the effort being put into this game by the team :D
The Suspect Dec 6, 2024 @ 1:47pm 
SUGGEST:VERSUS MODE(ZOMBİE VS (HUMAN)
İN PVP MODE ZOMBİE PLAYERS CAN CHANGE ZOMBİE CLASS(NORMAL AND SPECİAL ZOMBİES) BEFORE RESPAWN
ALSO ZOMBİE PLAYERS NEED UPGRADE MENU CUZ HUMANS HAVE BUİLDS AND UPGRADES.
-ZOMBİE PLAYERS NEED XRAY EVERYTİME THEY CAN SEE HUMAN ENEMİES
ViaticalCat8507 Dec 8, 2024 @ 7:37am 
I agree with the ideas of adding a zombie counter and the ability to jump and crouch would be good implementations to the gameplay.
Marinonino96 Dec 24, 2024 @ 4:51pm 
1 thing is stupid.I am ENGINEER and when i use skills for SCAVENGER OR SLAYER that skill not working for me.

make all skills from tree work for any class.!!

add more weapons
add perk for weapons power
make more level upgrades for guns
add laser tower
add MORE MAPS
add armor repair option
add better upgrades for buildings and towers (not only 3 stages)
add zombies counter
remove buildnigs limit or triple it
Last edited by Marinonino96; Dec 24, 2024 @ 4:51pm
Bob Dec 26, 2024 @ 8:23am 
some custom saved presets for classes would be really helpful, so any time i wanted to change classes i didnt have to reset all of my points and manually choose each level of each skill one at a time just to have full skills.
PSYV2 Jan 5 @ 7:41am 
The current balancing is fun and everything, but it was really fun when you could stack ginormous multipliers of money, for example. It would be fun for me and my friend to be able to tweak the custom parameters of the lobby. Even if it would disable achievements, it would be a nice addition to the game. Thank you.
Hello, dear developer, as the real old man of your project, who was at the initial release of the game Ultimate Zombie Defense 2, I was looking forward to it. I would like to suggest an idea for a game to add variety to it, as it seems to me.: To make a game mode like Evacuation up to a certain wave, the military we play for are forced to hold on to a certain number of waves, for example, on easy difficulty 20, on medium difficulty 40, on difficult difficulty 60, where at the end they fight the boss, kill the boss, and then try to evacuate as they are attacked by an endless crowd of running zombies, a squad and 4 people.
Richie O  [developer] Feb 20 @ 9:47am 
Thanks for the ideas
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Date Posted: Sep 27, 2024 @ 6:08am
Posts: 42