Sailwind

Sailwind

Regarding rough seas and sleep/stamina meter
I was heading north towards Oasis from the academy when I hit massive waves. I'm In the starting sail boat and decided to raise sails as I got scared the wind would blow me over. I was hoping the storm would pass but it just got worse. I didn't want to sleep so I stayed up and let the meter go to zero. I never passed out and the waves won't let up. I have no Idea where I am now and there are no islands or landmarks. Just ocean...

I'm assuming the waves will let up eventually right? When they calm down I was going to head east and see if I can find land. I still haven't slept and still I'm not passing out. It's been almost 2 days of this lol. Should I of tried to only have a little bit of sail and to try and get out of the rough seas? I feel like me having the sails up this whole time is the only reason my boat is intact. I don't want to sleep in the hammock as it keeps going under water. A bit immersion breaking. I also ran out of food but can fish. But, you wouldn't be able to fish in this weather.

I'm asking, do the storms/rough seas stop? Am I out of bounds so they don't? Will I pass out or is this a bug? Should I continue to sail even though these waves will most likely tip me? Because Poseidon is having his way with me. And he is NOT gentle.
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Showing 1-9 of 9 comments
ling.speed May 19, 2024 @ 1:54am 
If completely lost go toward assumed location of GRC, its the highest landmark by far.

Oasis technically lies outside the calm waters of the archipelago, so its "normal" to have sea waves high.
As long as you are not carrying over 600-800 lbs of heavy cargo or 2 high stacks of lighter cargo you should be ok in the heavy seas. You can run on partially furled sails or even full sail with if you move cargo and yourself windward. And remember that its not just the wind thats blowing you over, but combination of wind and high center of mass, so make sure heavy stuff is as low as possible. Also dont keep the lateen pulled all the way in all the time, let it be at some shallow angle to the wind, like a wing, this will reduce leaning without slowing you down. Small boats are quite capable of crossing the seas if you prepare.

Storms stop yeah, they are quite random so you might have been unlucky. High seas mean strong wind so that could pass as well, but open sea in general is much rougher than calm Al'Ankh waters.
Odoty May 19, 2024 @ 4:35am 
Sleep and food have a second bar behind them, which is why you haven't passed out yet. Water does not
Death2Mosquitos May 19, 2024 @ 11:21pm 
Wow! Thanks for the info guys. Yeah, I'm going to head east and see if I can find GRC. I'm just trying to survive at this point. Screw the delivery. I was lucky to have all my cargo spread evenly. And I don't stack above 2 high. Great tips with the sails and weight. Thankfully I have a full barrel of clean water. I'm just going to lower my sails a little and try to make a break for it.
danielprates May 20, 2024 @ 4:23am 
There is a sure and simple way to go to/from oasis, in fact it is so analogue, that you won't even need instruments.

First, some notes: maps in this game seem to be somewhat "sketchy", I thing the dev might have done that in purpose, to reflect the sailing techniques of olden days. Things, specially farther islands such as oasis, happy bay, chronos (from what I've read) are not exactly where the map or coordinates claim them to be. Which is fun, if you ask me. It values experience, such as old days navigation. No map or tool substitutes you having a hint on how to get to places.

Oasis is such a place. In my current, serious dedicated save game, I've been doing Al Ankh and preparing to upgrade my Sanbuq and amass some wealth in order to finally give a try and go far away, maybe Aestrin. So making efficient gains in Al Ankh is a priority.

What I've found, is that the Oasis-GRC route is the best to make money. It is three times farther than anything else, but profits are much, much better. Oasis is the only place selling sculptures and logs, which fetch huge margins in GRC. And if no good oportunity appears, I will go somewhere near that - Academy, Neverdin etc. - and then Oasis. Sometimes the profit of something bought on Oasis fetches a higher price in the Academy. But it is all that, Oasis/GRC axis.

In one of my first trips there I got completelly lost. That's because the map shows Oasis as being somewhat to the NNW of GRC, when it is not: it is actually more like almost N. I went too much to the west, kept sailing and never seeing it, and when I got to measure my latitude, i was some two degrees over it. Finding the way back was a nightmare, because even if I know my latitute, finding longitude SUCKS with the quadrant. Also a real-life problem, or so it was some 300 years ago here on earth anyway.

So finally, for the straight navigation suggestion: from GRC, just head North, and you'll hard to miss. But there are some caveats. First, head N from the western side of GRC - it is a big island, if you head north exactly from above GRC on the map, or worse, from the eastern side, there is a big difference. Second, and this is the most important aid, KEEP AN EYE FOR GRC AT THE BOW OF THE SHIP. It is easy to deviate sailing that far, but GRC can be seen on the horizon almost to the point of reachin Oasis. If GRC is exactly behind you, and you are seeing S as you look at it, you are going N along the right path so you can't miss. Thirdly, when GRC finally disapears under the horizon, boom you're almost there. Fourth, if you've added all of the above (GRC was constantly to the south and it just sank below the horizon), now's the time for the final part: head N and look for the lighthouse. You can't miss, in fact it might be easier to see it during the night.

The return trip is even easier, leave Oasis and head south. Soon you'll be greeted by GRC at the horizon, and it's all visual from there.

What if you are traveling from other western places of Al Ankh? Well, do the same, use the method above as the final leg. The first legs are much easier as you have a ton of references. Instead of thinking as "oasis is NNE from the Academy" and simply head NNE after leaving the academy (which might get you lost), just head NNE-ish until GRC is south of you, then turn N. From Al Nilem it is the same thing. From Neverdin, head north until you pass Al Nilen, rinse and repeat.
Last edited by danielprates; May 20, 2024 @ 4:28am
ling.speed May 20, 2024 @ 6:27am 
Originally posted by danielprates:
That's because the map shows Oasis as being somewhat to the NNW of GRC, when it is not: it is actually more like almost N.
On the actual Map it shows Oasis from GRC as almost N. In the mission log the position of red circles are at ports so it can be off center from the high points/center of the islands, the red line could also be a bit skewed, which could have been the source of the error, but if its not that then it was likely a map reading issue.
Only chronos position is inaccurate (and on purpose) afaik.
danielprates May 20, 2024 @ 10:33am 
Originally posted by ling.speed:
Originally posted by danielprates:
That's because the map shows Oasis as being somewhat to the NNW of GRC, when it is not: it is actually more like almost N.
On the actual Map it shows Oasis from GRC as almost N. In the mission log the position of red circles are at ports so it can be off center from the high points/center of the islands, the red line could also be a bit skewed, which could have been the source of the error, but if its not that then it was likely a map reading issue.
Only chronos position is inaccurate (and on purpose) afaik.

The map is indeed a bit hard to read. If I had it my way, the archipelago maps would also have longitude/latitude lines, with other references such as where the cities/jetties are, also, peaks.
danielprates May 20, 2024 @ 1:36pm 
thanks Ling, this is very interesting and useful too. But it should be in the game first and foremost, at least long/lat lines, markings for settlements, markings for the more proeminent hills etc. That is what a navigator would expect to find in a map he bought. Although it helps to create that sense of 'discovery' to have cruder maps.

Damn that is a great tool isn't it? Specially for planning longer voyages. The game doesnt crash if you click the windows button to access the desktop, it is handy to have this map in your taskbar as you travel - you know, mark your fixes and bearings.

I see Chronos isn't there.
Last edited by danielprates; May 20, 2024 @ 1:44pm
ling.speed May 20, 2024 @ 2:43pm 
definitely would be lovely to have properly vintage tools and drawable map in game instead of a website, but i guess time for eveyrhing.

There is a settings button where you can enable secrets (chronos) and other options.
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Date Posted: May 19, 2024 @ 1:26am
Posts: 9