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Oasis technically lies outside the calm waters of the archipelago, so its "normal" to have sea waves high.
As long as you are not carrying over 600-800 lbs of heavy cargo or 2 high stacks of lighter cargo you should be ok in the heavy seas. You can run on partially furled sails or even full sail with if you move cargo and yourself windward. And remember that its not just the wind thats blowing you over, but combination of wind and high center of mass, so make sure heavy stuff is as low as possible. Also dont keep the lateen pulled all the way in all the time, let it be at some shallow angle to the wind, like a wing, this will reduce leaning without slowing you down. Small boats are quite capable of crossing the seas if you prepare.
Storms stop yeah, they are quite random so you might have been unlucky. High seas mean strong wind so that could pass as well, but open sea in general is much rougher than calm Al'Ankh waters.
First, some notes: maps in this game seem to be somewhat "sketchy", I thing the dev might have done that in purpose, to reflect the sailing techniques of olden days. Things, specially farther islands such as oasis, happy bay, chronos (from what I've read) are not exactly where the map or coordinates claim them to be. Which is fun, if you ask me. It values experience, such as old days navigation. No map or tool substitutes you having a hint on how to get to places.
Oasis is such a place. In my current, serious dedicated save game, I've been doing Al Ankh and preparing to upgrade my Sanbuq and amass some wealth in order to finally give a try and go far away, maybe Aestrin. So making efficient gains in Al Ankh is a priority.
What I've found, is that the Oasis-GRC route is the best to make money. It is three times farther than anything else, but profits are much, much better. Oasis is the only place selling sculptures and logs, which fetch huge margins in GRC. And if no good oportunity appears, I will go somewhere near that - Academy, Neverdin etc. - and then Oasis. Sometimes the profit of something bought on Oasis fetches a higher price in the Academy. But it is all that, Oasis/GRC axis.
In one of my first trips there I got completelly lost. That's because the map shows Oasis as being somewhat to the NNW of GRC, when it is not: it is actually more like almost N. I went too much to the west, kept sailing and never seeing it, and when I got to measure my latitude, i was some two degrees over it. Finding the way back was a nightmare, because even if I know my latitute, finding longitude SUCKS with the quadrant. Also a real-life problem, or so it was some 300 years ago here on earth anyway.
So finally, for the straight navigation suggestion: from GRC, just head North, and you'll hard to miss. But there are some caveats. First, head N from the western side of GRC - it is a big island, if you head north exactly from above GRC on the map, or worse, from the eastern side, there is a big difference. Second, and this is the most important aid, KEEP AN EYE FOR GRC AT THE BOW OF THE SHIP. It is easy to deviate sailing that far, but GRC can be seen on the horizon almost to the point of reachin Oasis. If GRC is exactly behind you, and you are seeing S as you look at it, you are going N along the right path so you can't miss. Thirdly, when GRC finally disapears under the horizon, boom you're almost there. Fourth, if you've added all of the above (GRC was constantly to the south and it just sank below the horizon), now's the time for the final part: head N and look for the lighthouse. You can't miss, in fact it might be easier to see it during the night.
The return trip is even easier, leave Oasis and head south. Soon you'll be greeted by GRC at the horizon, and it's all visual from there.
What if you are traveling from other western places of Al Ankh? Well, do the same, use the method above as the final leg. The first legs are much easier as you have a ton of references. Instead of thinking as "oasis is NNE from the Academy" and simply head NNE after leaving the academy (which might get you lost), just head NNE-ish until GRC is south of you, then turn N. From Al Nilem it is the same thing. From Neverdin, head north until you pass Al Nilen, rinse and repeat.
Only chronos position is inaccurate (and on purpose) afaik.
The map is indeed a bit hard to read. If I had it my way, the archipelago maps would also have longitude/latitude lines, with other references such as where the cities/jetties are, also, peaks.
Damn that is a great tool isn't it? Specially for planning longer voyages. The game doesnt crash if you click the windows button to access the desktop, it is handy to have this map in your taskbar as you travel - you know, mark your fixes and bearings.
I see Chronos isn't there.
There is a settings button where you can enable secrets (chronos) and other options.