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now i play the one which is excellent(Sail the Seas),same era with incredible graphics.
And yeah, that's the thing, there's variable wind and there's steady wind. The Strength might be high for both, but steady is what's best for tacking turns.
the trick to dealing with wind like this is to not react, as james mentioned above.
here's how the wind works: every so often RNG is rolled for a wind change. how often depends on the current region. if RNG triggers a wind change, there's RNG for which direction the wind will shift. there is always a 4:1 weight on shifting towards to local tradewind.
storms muck all this up and completely disrupt local wind patterns. about the only possible way to get the effect you describe is if a storm formed at just the perfect time and place to cause the wind to do a 180.
i know it feels like you're just wasting time if you get set into irons from a wind shift like this, but i've found it much better to just wait for the next wind shift than to try to fight the wind and set a new course. as a general rule. specific situations could necessitate fighting, like when you've been tailing a storm going against the local tradewind, and you get out of range of its effects.
My first time sailing to Happy, I left Dragon Cliffs, perfect weather, winds in my favour, who would have guessed, upon waking up, my boat is near capsizing in 20ft waves, winds coming directly from Happy, so I'm left sailing blind, in the wrong-ish direction so my sails catch wind. It was a series of storms that lasted almost a week in game, factor in the fear of running out of resources as at times the winds were too strong for my boat to fight, I had to anchor and pray. I was so panicked when it was over as of course, it being my first time I had no clue how to regain my spacial awareness. nor what bearing to spot the island. I continued sailing North and eventually got lucky, spotting the island after a few more days of sailing, of course I had my quadrant as a reference, but nothing else.
Now just imagine how absolutely horrible I felt realising Happy has no deliveries to offer me, so I'm sailing back empty handed. Though I did make some pretty tasty profits trading cargo anyway.
It's worth keeping in mind that the game accounts for the effects of relativity. A lot of people call this apparent wind, but I don't like that name because it makes it sound like an optical illusion. It isn't an illusion. It's real. Velocity is relative.
If the wind relative to the world is blowing from the west, and you are travelling north (relative to the world). The wind relative to your boat will be from the northwest. If the wind strength is low and you're traveling at a good speed, it will have a stronger northern than western component, and you will feel like the wind is blowing against you (because it is, but only relative to your boat).
It might help to keep your sails reefed (rolled up most of the way), so that your speed stays low until you are confident in your chosen direction. Then you can open them up to take advantage of what wind you have. Then, just don't panic as the (relative) wind shifts more and more against you as your speed improves. It will limit your maximum speed, but you should keep moving. After all, there is still a component of the wind (from the world), which should keep pushing your sails (and boat).
DITTO...It has become unplayable
I recommend you read the rest of this thread.. And if you don't feel like doing that, there's always easier games on the market.
It's not a matter of ease....It's a matter of bogus and unreal physics.
And don't be such a troll
What does this have ANYTHING to do with perpetual headwinds that follow your every move, no matter what direction you it stay with you.
And also you mentioned unreal physics. The shortest possible answer to you is that this isn't a high precision real-world simulation, and for all its questionable shortcuts in terms of "unreal" the biggest trick of perception it plays on the player is to make you think that you're moving in the world instead of the other way around. The winds partly follow you because you are how it is determining random things, like changes in wind. Don't like the winds following you? Stop Turning, stop touching the wheel, stop changing the sail trim. That will give you the slowest rates of change.
I fully recognise the frustration of it, and for the record IRL the winds can twist around you. The difference is that IRL it will usually take days for the winds to spin around 360 degrees, and depending on latitude it'll be clockwise or anticlockwise, and what you do to your rudder shouldn't impact the frequency all that much in terms of increasing the number of chances that an adverse change occurs.
I've posted elsewhere on this forum on this topic. I'd like to make another piece of advice which is going to sound even crazier, but you might find that it works for you, too. Sometimes the best way to make the wind improve on your chosen heading, which is to say, the way to make the angles improve for Reaching rather than Close-Hauling is to literally keep the sails trimmed for the point of no return on the foresail (either a Jib or Lateen), with the Clew (the Knot) inside of the gunnel on the downwind side and close to the Mast. In other words, tighten the Jib for the Min Speed / Max Upwind profile, Close-Haul it even more. If using a Jib, the Gaff will need to be almost all the way in, maybe only a couple of notches loose on the gaff sheet so that the Jib keeps the ship downwind enough to avoid going into irons. The Next Time the Wind shifts, it will either push you downwind (ie. pushing you Off Course) or it will improve for reaching, helping you proceed on course Faster. It is this simple. I find the tiniest turns into the Wind during this situation seems to encourage the Wind to comply with what the prevailing direction should be. The Sails should prevent you going into irons and when they don't you need more speed to avoid getting "trapped" by them, like an aircraft in a stall. The aircraft should drop it's nose, not keep trying to pitch up...
Yes the galley slaves pulling the ores became to expensive to feed so I upgraded. To the point you wish to make about the game's wind direction?