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With the graphics, I see you guys keep saying you have your graphics "Maxed" out, but I still fail to see the options to lower/raise graphics settings. As far as I can see the graphics aren't changeable apart from the couple of of tick boxes (Ie: Ambient Occlusion, lantern shadows, etc)
Consequently, to get the most out of the best possible FPS it's also best to disable the Sleep, Water and Food requirements when out at sea. Suddenly, there's no 1000 mile distance which can't be crossed in 7-8 days. #Shrug
This means at some point it's going to collapse in on itself or grind to a halt - that any change creates more work to get it integrated into the existing code than just coding up the new feature or the change itself - the code is becoming exponentially complicated to maintain.
If it continues on its current course, this game is going to sink in a storm of bad code, I don't think I'll be playing it again if I just see more features being added and a significant effort isn't carried out to correct core issues with this game and for me personally if the controls aren't overhauled - it's ridiculous now with new mechanics being added but only having T and F to interact... it just doesn't make sense when every other game uses the same keys for similar operations and make available; tab, q, e , numbers, g, r, v, c, x ,z...
no, that's bad software design workflow.
you implement /everything/ first. then you optimize.
because if you do as you suggest, you're going to break /everything/ when you start implementing again.
Furniture too. Add an axe that we can buy, then using the axe on boxes or furniture chops them up into firewood (just like using a knife on food produces slices).
+1 on the resolution settings with a hope to be able to use the game in windowed mode ( have tried to get windowed setting in steam game setting but not worked for me)
Also some islands have wells on them would be nice if we could fill water barrel from them