Sailwind

Sailwind

Drinkcup May 15, 2023 @ 8:52am
running out of trade goods?
it seems with every port I visit, the number of available trade goods (all items tradeable) dwindles down to almost nothing. I'm currently in Sanctuary and there are a total of 2 salmon crates, and 1 medicine crate available to buy. 3 crates total, that's it. And it was similar in Newport, and crab bch, and for quite a few runs.
Also, it seems the number of missions dwindles as well - only 3 missions available.

And, though I doubt it helps, I try to vary my routes and visits so I visit all the different ports. There are some times when I shuttle dc to like cb or np, but I wont do that more than 2 times before spreading activity to other ports. But, i doubt this helps.

Seems to be trending down anyway, both missions and available trade goods. Am I the only one?
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Showing 1-13 of 13 comments
ling.speed May 15, 2023 @ 9:02am 
Sounds like a bug, but then i didnt play too long...
Thundercracker May 15, 2023 @ 9:09am 
Originally posted by Drinkcup:
Seems to be trending down anyway, both missions and available trade goods. Am I the only one?
this is not the behavior i observe in my games. this should only be happening if you're losing rep or moving to a region where you do not have rep. edit: to be sure, you've not modified the game or your save file, correct?

also note that "satellite ports" will always have less goods in both number and type compared to capitol ports. extremely small ports will have very little available.

also note that the economy in both trade and missions is affected by actual supply and demand. it's possible that you've somehow managed to equalize supply and demand.

at this point i'd seriously consider packing in as many mission and trade goods profitable to gold rock city as you can, and heading over there.
Last edited by Thundercracker; May 15, 2023 @ 9:09am
Drinkcup May 15, 2023 @ 9:53am 
Originally posted by Terrorsaur:
Originally posted by Drinkcup:
Seems to be trending down anyway, both missions and available trade goods. Am I the only one?
this is not the behavior i observe in my games. this should only be happening if you're losing rep or moving to a region where you do not have rep. edit: to be sure, you've not modified the game or your save file, correct?

also note that "satellite ports" will always have less goods in both number and type compared to capitol ports. extremely small ports will have very little available.

also note that the economy in both trade and missions is affected by actual supply and demand. it's possible that you've somehow managed to equalize supply and demand.

at this point i'd seriously consider packing in as many mission and trade goods profitable to gold rock city as you can, and heading over there.
no this save file not altered at all.
waited around, and reloaded , and now there were onlly 3 crates again but eel and med. And, forgot to say, that all the trade goods that were available were not profitable to any port.
but... I always get as many miss and trade as possible that's the point xD there's naught left

ah dang i'll try a few more ports and days
Thundercracker May 15, 2023 @ 12:49pm 
Originally posted by Drinkcup:
no this save file not altered at all.
waited around, and reloaded , and now there were onlly 3 crates again but eel and med. And, forgot to say, that all the trade goods that were available were not profitable to any port.
but... I always get as many miss and trade as possible that's the point xD there's naught left

ah dang i'll try a few more ports and days
only 3 crates, and them not being profitable is within the realm of normal operation. sanctuary is such a minor port i typically fully ignore it. typically, in emerald, you'll want to go down to sage hills for tea. you'll want to sell that in dragon cliffs.

each region only has 1-3 locally profitable items, and another 2-3 profitable in another region. tea is the "most tradable" commodity in emerald. you'll want to focus on that unless you manage to fill all demand and make the bottom fall out of the market, in which case you load your hold with tea and take it to GRC.
ling.speed May 15, 2023 @ 9:10pm 
Ah wait that Sanctuary, thought about different port, yeah some ports are scarse in resources.

Checked mine and its 14 pieces of goods and 8 missions. I saw as low as 4 missions in one tiny port once, so yeah thats probably within "bad luck" of production. Different ports have different chances of producing goods (or recieving them with surplus). Sanctuary is not quite the industrial heart of the Emeralds.
Last edited by ling.speed; May 15, 2023 @ 9:12pm
Drinkcup May 17, 2023 @ 12:57pm 
Originally posted by Terrorsaur:
Originally posted by Drinkcup:
no this save file not altered at all.
waited around, and reloaded , and now there were onlly 3 crates again but eel and med. And, forgot to say, that all the trade goods that were available were not profitable to any port.
but... I always get as many miss and trade as possible that's the point xD there's naught left

ah dang i'll try a few more ports and days
only 3 crates, and them not being profitable is within the realm of normal operation. sanctuary is such a minor port i typically fully ignore it. typically, in emerald, you'll want to go down to sage hills for tea. you'll want to sell that in dragon cliffs.

each region only has 1-3 locally profitable items, and another 2-3 profitable in another region. tea is the "most tradable" commodity in emerald. you'll want to focus on that unless you manage to fill all demand and make the bottom fall out of the market, in which case you load your hold with tea and take it to GRC.


well I do appreciate all that , but tbh i dont need to go ham on maximizing profit, I just kind of need a carrot to take the boat out of port and to another. Since orig post, played around 6 hours and found plenty of trade goods and missions at times, but literally nothing to profit from at other times (or, rather often, double-digit profits only on one or two crates, which I wont take bc the price fluctuates and will likely turn into a loss when you sell.. right now I'm at NP with 1 mission available (i've been here too much recently).

I guess some other mission or profit movitation could help for those times when trade and missions kind of dry up.
Drinkcup May 17, 2023 @ 3:40pm 
Case in point: I just went from NP to DC, the only profitable thing was medicine, at a little over 300 emerald coins profit per box. bought 4 and the last still showed a profit over 200.

I get to DC the next Morning. After all is said and done, i made a total profit of 87 emerald coins. not even worth the water consumed on the trip, probably. And there was but 1 mission... it just delves too much into the 'wasting the players time' territory and while it's corny, time really is the most vital thing in life and while we are all here to kill a little of it in an enjoyable way, there is too much downtime with lack of profitable stuff if you stay local.

edit: and then the most profitable thing to ship OUT of dc is... medicine!! the same thing I just shipped IN, and going BACK to the port I just brought it from... xD That's pretty funny, kind of broken/ annoying, and I think I've reached my done for the day on that note xD
Last edited by Drinkcup; May 17, 2023 @ 3:49pm
Thundercracker May 18, 2023 @ 12:07pm 
Originally posted by Drinkcup:
Originally posted by Terrorsaur:
only 3 crates, and them not being profitable is within the realm of normal operation. sanctuary is such a minor port i typically fully ignore it. typically, in emerald, you'll want to go down to sage hills for tea. you'll want to sell that in dragon cliffs.

each region only has 1-3 locally profitable items, and another 2-3 profitable in another region. tea is the "most tradable" commodity in emerald. you'll want to focus on that unless you manage to fill all demand and make the bottom fall out of the market, in which case you load your hold with tea and take it to GRC.


well I do appreciate all that , but tbh i dont need to go ham on maximizing profit, I just kind of need a carrot to take the boat out of port and to another. Since orig post, played around 6 hours and found plenty of trade goods and missions at times, but literally nothing to profit from at other times (or, rather often, double-digit profits only on one or two crates, which I wont take bc the price fluctuates and will likely turn into a loss when you sell.. right now I'm at NP with 1 mission available (i've been here too much recently).

I guess some other mission or profit movitation could help for those times when trade and missions kind of dry up.

Case in point: I just went from NP to DC, the only profitable thing was medicine, at a little over 300 emerald coins profit per box. bought 4 and the last still showed a profit over 200.

I get to DC the next Morning. After all is said and done, i made a total profit of 87 emerald coins. not even worth the water consumed on the trip, probably. And there was but 1 mission... it just delves too much into the 'wasting the players time' territory and while it's corny, time really is the most vital thing in life and while we are all here to kill a little of it in an enjoyable way, there is too much downtime with lack of profitable stuff if you stay local.

edit: and then the most profitable thing to ship OUT of dc is... medicine!! the same thing I just shipped IN, and going BACK to the port I just brought it from... xD That's pretty funny, kind of broken/ annoying, and I think I've reached my done for the day on that note xD
something is very wrong if there is no profit on tea. would you care to show some screenshots of your trade price log?

would the times you have lots of missions and goods available be when you dock at DC, and the times you do not, are they when you dock anywhere else? if do, again, this is not outside of the expected behavior. when i say "only 1-3 goods are profitable locally," i do not mean minmaxing, i mean "are worth more than the resources you spend completing them."

as for the change in pricing, a new day happened, did it not? at midnight, supply and demand are recalculated. looks like you lost out and came in right after the "shipment" that filled the demand of the good you were trading. proces are subject to supply and demand. both from your actions, and from abstracted commerce.

again, if your prices are this borked, it's time to go to another archipelago. emerald needs some time to "cool off" and have the abstracted trade build up some supply and demand inequity. find something profitable from DC to GRC or fort aestrin, and make that trip.
Drinkcup May 18, 2023 @ 1:02pm 
Originally posted by Terrorsaur:
[
something is very wrong if there is no profit on tea. would you care to show some screenshots of your trade price log?

would the times you have lots of missions and goods available be when you dock at DC, and the times you do not, are they when you dock anywhere else? if do, again, this is not outside of the expected behavior. when i say "only 1-3 goods are profitable locally," i do not mean minmaxing, i mean "are worth more than the resources you spend completing them."

as for the change in pricing, a new day happened, did it not? at midnight, supply and demand are recalculated. looks like you lost out and came in right after the "shipment" that filled the demand of the good you were trading. proces are subject to supply and demand. both from your actions, and from abstracted commerce.

again, if your prices are this borked, it's time to go to another archipelago. emerald needs some time to "cool off" and have the abstracted trade build up some supply and demand inequity. find something profitable from DC to GRC or fort aestrin, and make that trip.


the funny thing is I do have screenshots xD and video even xD

but, no, im not going to post them. mostly bc your tone is one of disbelief, which in this case is unwarranted and dumb, like i would have a reason to lie about how many trade goods are available in a video game xD
and also bc I no longer trust google, apple, ms, any soc media, or any other entity that censors and scans, and pretty much anything on the internet (only a matter of time til coplete dc).

You can go ahead and not believe me, thats fine by me xD

As to the issue, it's directed more at people who can change the game and make a difference.
Drinkcup May 18, 2023 @ 1:12pm 
After all that, tbh i would go sailing w you irl lol but theres not much more on this
Thundercracker May 19, 2023 @ 12:27am 
Originally posted by Drinkcup:
but, no, im not going to post them. mostly bc your tone is one of disbelief
this is not my intention, and i apologize if i've given you that idea.

i like to play around with simulated economies, that's all. if your prices are all messed up, i just want to see what that looks like. i'd compare that to the prices in my game, then compare the differences in your trading to mine to see if i can figure out what went wrong.

that's what it is, really. i want to find out what went wrong, and it's just a lot easier to look at the prices than ask you to transcribe them.

as for the rest of your post, there's only one person who can change the game, and he does not often post here. if you want raw lion to see it in a timely fashion, your best bet is to join the discord, and be prepared to upload your save file. if something is actually broken, they'll want to poke around in that to find out what.

and to be clear, when i say "actually broken," i do not mean "not messed up." it's something like the system itself being broken vs you forcing the system into an unexpected outcome. the former is a bug, the latter is an imbalance. it makes a big difference in how you'd approach fixing the issue.
Stelf Dec 29, 2023 @ 12:02pm 
I found that apparently frequent storms can reduce good availability a lot.
ling.speed Dec 29, 2023 @ 12:15pm 
More fuel for my wather affects economy conspiracy. <rubs hands>
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Date Posted: May 15, 2023 @ 8:52am
Posts: 13