Sailwind

Sailwind

Gib sextant & ruler pl0x
Hopefully it shouldn't be too much work for the developpers, but I'd really, really appreciate if we could get the ability to draw on the map to calculate our positions based on the compass' directions. Just a line tool would be nice, it's a pain to take a screen, close the game, then open the screenshot in photoshop to see exactly where I am.
A sextant would be more work to add, but would also help a lot more to determine where I am on the map.
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Showing 1-13 of 13 comments
Pasnos May 15, 2022 @ 7:37am 
Drawing on maps is planned if I remember correctly. I just printed out all of the maps and use the "recover boat" exploit to cross between major areas.
I'd like drawing on maps, I enjoy streaming that game to a friend, but it's very hard to explain where I am on the map and how I came to that conclusion.
Gunthrek May 16, 2022 @ 2:22pm 
Not a bad idea, but there is only a single developer (read: one person) making this game, and you can check the road map over on the Discord to see what the upcoming features might be.
I ain't going on no Discord, sunshine.
icecold951 May 18, 2022 @ 3:13pm 
You already can. Get the map from the guide section and use the paint software of windows.
Originally posted by icecold951:
You already can. Get the map from the guide section and use the paint software of windows.
What a stupid idea. Sure homie, let me take a screen of my map, two screens from the compass pointing at different islands, then close the game (since it bugs when I try to alt-tab out), then boot up Mangastudio, open all my screenshots, and draw two lines.

While games like GTFO or Alien Swarms let you draw ♥♥♥♥♥ on the map anytime.
icecold951 May 19, 2022 @ 12:34pm 
Originally posted by Honorable Discharge:
Originally posted by icecold951:
You already can. Get the map from the guide section and use the paint software of windows.
What a stupid idea. Sure homie, let me take a screen of my map, two screens from the compass pointing at different islands, then close the game (since it bugs when I try to alt-tab out), then boot up Mangastudio, open all my screenshots, and draw two lines.

While games like GTFO or Alien Swarms let you draw ♥♥♥♥♥ on the map anytime.

I'm able to plot my position just fine.
JPL 1138 May 19, 2022 @ 12:43pm 
Originally posted by Honorable Discharge:
I'd like drawing on maps, I enjoy streaming that game to a friend, but it's very hard to explain where I am on the map and how I came to that conclusion.

It's a neat idea. Just as a hypothetical I could see it work like this. It would be more practical to simply incorporate a "Navigation Workstation" into the game. Perhaps it can be made from a map and table. You could interact with it bringing up a menu table like the log. The menu would have a map like a mission log and a set of tools for interacting with the map; placing nodes or pins on the map; drawing straight lines between them, and translating those lines by locking the angle and moving the nodes, click on a node/pin and you can add simple notes, etc.

But as another poster has pointed out, the development team for this is one person. And the road map of development is already quite long. As nice as a "Navigation Workstation" would be, it would likely be a low priority until the game is in a more complete state.
Originally posted by jplapeyr:
But as another poster has pointed out, the development team for this is one person. And the road map of development is already quite long. As nice as a "Navigation Workstation" would be, it would likely be a low priority until the game is in a more complete state.

I'd honestly be satisfied with just drawing on the map, even if it's something that fades after 5 seconds. I like streaming that game, but it's complicated to explain where I am on the map and why I check the compass every 10 minutes.
JPL 1138 May 19, 2022 @ 7:01pm 
Originally posted by Honorable Discharge:
I'd honestly be satisfied with just drawing on the map, even if it's something that fades after 5 seconds. I like streaming that game, but it's complicated to explain where I am on the map and why I check the compass every 10 minutes.

I'm not game developer myself, but I suspect that what you are asking for, specifically the ability to edit the map in the game world, would probably be more difficult to implement than just adding a separate menu.
Originally posted by jplapeyr:
I'm not game developer myself, but I suspect that what you are asking for, specifically the ability to edit the map in the game world, would probably be more difficult to implement than just adding a separate menu.

I dunno, it'd be just adding an overlay and a few basic tools : lines, brush...
Until the compass get actual bearings, you can't triangulate your position with perfect accuracy, but being able to draw lines would already let me show where I am, and how I know where I am.
Thundercracker May 20, 2022 @ 8:22am 
Originally posted by Honorable Discharge:
Originally posted by jplapeyr:
I'm not game developer myself, but I suspect that what you are asking for, specifically the ability to edit the map in the game world, would probably be more difficult to implement than just adding a separate menu.

I dunno, it'd be just adding an overlay and a few basic tools : lines, brush...
Until the compass get actual bearings, you can't triangulate your position with perfect accuracy, but being able to draw lines would already let me show where I am, and how I know where I am.
keep in mind that you have to manually design and implement such things, generally speaking.

granted, it's not the hardest thing, making a MSpaint clone was one of the first programs i learned how to write in python. still, that's a few hours of tedious work. cut the dev some slack if this isnt one of his top priorities.

while i do see the utility of it, i do not see why anyone NEEDS this right this second. reckoning with your eyeball isnt super accurate, you probably wont get your exact position down to the meter. however, you can probably estimate your position to a few tens of meters.

i mean i know it's not 100% exact, but you should always be able to get "close enough."
Originally posted by Terrorsaur:
i mean i know it's not 100% exact, but you should always be able to get "close enough."

The problem isn't me (well, except for the sextant, being able to tell how far I am to an island would help me greatly in determining how wind and sea currents work and whether or not I deviate), but just that it'd be a lot easier for me to shill the game to map-illiterate friends if there are elements to make it easier to tell where I am.
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Date Posted: May 13, 2022 @ 5:42pm
Posts: 13